/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class B3DPolygon; class B3DPolyPolygon; class B3DHomMatrix; class B2DVector; } namespace drawinglayer { namespace attribute { class SdrLineAttribute; class SdrFillAttribute; class Sdr3DObjectAttribute; class FillGradientAttribute; class SdrShadowAttribute; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { // #i98295# basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void DRAWINGLAYER_DLLPUBLIC applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange); void DRAWINGLAYER_DLLPUBLIC applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); void DRAWINGLAYER_DLLPUBLIC applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); // #i98314# void DRAWINGLAYER_DLLPUBLIC applyTextureTo3DGeometry( ::com::sun::star::drawing::TextureProjectionMode eModeX, ::com::sun::star::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange, const basegfx::B2DVector& rTextureSize); Primitive3DSequence DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonLinePrimitives( const basegfx::B3DPolyPolygon& rUnitPolyPolygon, const basegfx::B3DHomMatrix& rObjectTransform, const attribute::SdrLineAttribute& rLine); Primitive3DSequence DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonFillPrimitives( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, const attribute::SdrFillAttribute& rFill, const attribute::FillGradientAttribute& rFillGradient); Primitive3DSequence DRAWINGLAYER_DLLPUBLIC createShadowPrimitive3D( const Primitive3DSequence& rSource, const attribute::SdrShadowAttribute& rShadow, bool bShadow3D); Primitive3DSequence DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives3D( const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, const basegfx::B3DHomMatrix& rObjectTransform, const basegfx::B2DVector& rTextureSize, const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute); } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */