/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { // This primitive is used to represent geometry for non-visible objects, // e.g. a 3D cube without fill attributes. To still be able to use // primitives for HitTest functionality, the 3d decompositions produce // an as much as possible simplified fill geometry encapsulated in this // primtive when there is no fill geometry. Currently, the 3d hit test // uses only areas, so maybe in a further enchanced version this will change // to 'if neither filled nor lines' creation criteria. The whole primitive // decomposes to nothing, so no one not knowing it will be influenced. Only // helper processors for hit test (and maybe BoundRect extractors) will // use it and it's children subcontent. class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive3D : public GroupPrimitive3D { public: explicit HiddenGeometryPrimitive3D(const Primitive3DSequence& rChildren); // despite returning an empty decomposition since it's no visualisation data, // range calculation is intended to use hidden geometry, so // the local implementation will return the children's range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; /// The default implementation returns an empty sequence virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; // provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HIDDENGEOMETRYPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */