/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** HatchTexturePrimitive3D class HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements a decomposition which is complicated enough for buffering. Since the group primitive has no default buffering, it is necessary here to add a local buffering mechanism for the decomposition */ class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D { private: /// the hatch definition attribute::FillHatchAttribute maHatch; /// the buffered decomposed hatch Primitive3DSequence maBuffered3DDecomposition; protected: /// helper: local decomposition Primitive3DSequence impCreate3DDecomposition() const; /// local access methods to maBufferedDecomposition const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; } void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; } public: /// constructor HatchTexturePrimitive3D( const attribute::FillHatchAttribute& rHatch, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillHatchAttribute& getHatch() const { return maHatch; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// local decomposition. virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */