/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: bitmapprimitive2d.hxx,v $ * * $Revision: 1.4 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { /** WallpaperBitmapPrimitive2D class This is a specialized primtive for the Wallpaper definitions included in VCL and Metafiles. The extraordinary about the bitmap definition part of the Wallpaper is that it uses PIXEL size of the given Bitmap and not the logic and/or discrete size derived by PrefMapMode/PrefSize methods. To emulate this, a ViewTransformation dependent primitive is needed which takes over the correct scaling(s). Since a specialized primitive is needed anyways, i opted to also add the layouting which is dependent from WallpaperStyle; thus it does not need to be handled anywhere else in the future. */ class WallpaperBitmapPrimitive2D : public ViewTransformationDependentPrimitive2D { private: basegfx::B2DRange maObjectRange; BitmapEx maBitmapEx; WallpaperStyle meWallpaperStyle; protected: /// create local decomposition virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor WallpaperBitmapPrimitive2D( const basegfx::B2DRange& rObjectRange, const BitmapEx& rBitmapEx, WallpaperStyle eWallpaperStyle); /// data read access const basegfx::B2DRange& getLocalObjectRange() const { return maObjectRange; } const BitmapEx& getBitmapEx() const { return maBitmapEx ; } WallpaperStyle getWallpaperStyle() const { return meWallpaperStyle; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get B2Drange virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_WALLPAPERPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof