/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { /** TransformPrimitive2D class This is one of the basic grouping primitives and it provides embedding a sequence of primitives (a geometry) into a transformation. All renderers have to handle this, usually by building a current transformation stack (linear combination) and applying this to all to-be-rendered geometry. If not handling this, the output will be mostly wrong since this primitive is widely used. It does transform by embedding an existing geometry into a transformation as Child-content. This allows re-usage of the refcounted Uno-Api primitives and their existung, buffered decompositions. It could e.g. be used to show a single object geometry in 1000 different, transformed states without the need to create those thousand primitive contents. */ class TransformPrimitive2D : public GroupPrimitive2D { private: // the transformation to apply to the child geometry basegfx::B2DHomMatrix maTransformation; public: /// constructor TransformPrimitive2D( const basegfx::B2DHomMatrix& rTransformation, const Primitive2DSequence& rChildren); /// data read access const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TRANSFORMPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */