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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // PolyPolygonHairlinePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonHairlinePrimitive2D class This primitive defines a multi-PolygonHairlinePrimitive2D and is just for convenience. The definition is not different from the single defined PolygonHairlinePrimitive2Ds. */ class PolyPolygonHairlinePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the hairline geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the hairline color basegfx::BColor maBColor; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonHairlinePrimitive2D(const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBColor); /// data read access basegfx::B2DPolyPolygon getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonMarkerPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonMarkerPrimitive2D class This primitive defines a multi-PolygonMarkerPrimitive2D and is just for convenience. The definition is not different from the single defined PolygonMarkerPrimitive2Ds. */ class PolyPolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the marker hairline geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the two colors basegfx::BColor maRGBColorA; basegfx::BColor maRGBColorB; /// the dash distance in 'pixels' double mfDiscreteDashLength; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonMarkerPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rRGBColorA, const basegfx::BColor& rRGBColorB, double fDiscreteDashLength); // data read access basegfx::B2DPolyPolygon getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getRGBColorA() const { return maRGBColorA; } const basegfx::BColor& getRGBColorB() const { return maRGBColorB; } double getDiscreteDashLength() const { return mfDiscreteDashLength; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonStrokePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonStrokePrimitive2D class This primitive defines a multi-PolygonStrokePrimitive2D and is just for convenience. The definition is not different from the single defined PolygonStrokePrimitive2Ds. */ class PolyPolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the line geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonStrokePrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); /// constructor without stroking PolyPolygonStrokePrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute); /// data read access basegfx::B2DPolyPolygon getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonStrokeArrowPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonStrokePrimitive2D class This primitive defines a multi-PolygonStrokeArrowPrimitive2D and is just for convenience. The definition is not different from the single defined PolygonStrokeArrowPrimitive2Ds. */ class PolyPolygonStrokeArrowPrimitive2D : public PolyPolygonStrokePrimitive2D { private: /// geometric definitions for line start and end attribute::LineStartEndAttribute maStart; attribute::LineStartEndAttribute maEnd; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonStrokeArrowPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// constructor without stroking PolyPolygonStrokeArrowPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// data read access const attribute::LineStartEndAttribute& getStart() const { return maStart; } const attribute::LineStartEndAttribute& getEnd() const { return maEnd; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonColorPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonColorPrimitive2D class This primitive defines a PolyPolygon filled with a single color. This is one of the non-decomposable primitives, so a renderer should proccess it. */ class PolyPolygonColorPrimitive2D : public BasePrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the polygon fill color basegfx::BColor maBColor; public: /// constructor PolyPolygonColorPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonGradientPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonColorPrimitive2D class This primitive defines a PolyPolygon filled with a gradient. The decomosition will create a MaskPrimitive2D containing a FillGradientPrimitive2D. */ class PolyPolygonGradientPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the gradient definition attribute::FillGradientAttribute maFillGradient; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonGradientPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::FillGradientAttribute& rFillGradient); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::FillGradientAttribute& getFillGradient() const { return maFillGradient; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonHatchPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonHatchPrimitive2D class This primitive defines a PolyPolygon filled with a hatch. The decomosition will create a MaskPrimitive2D containing a FillHatchPrimitive2D. */ class PolyPolygonHatchPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the hatch background color (if used) basegfx::BColor maBackgroundColor; /// the hatch definition attribute::FillHatchAttribute maFillHatch; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonHatchPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const basegfx::BColor& rBackgroundColor, const attribute::FillHatchAttribute& rFillHatch); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; } const attribute::FillHatchAttribute& getFillHatch() const { return maFillHatch; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolyPolygonBitmapPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolyPolygonBitmapPrimitive2D class This primitive defines a PolyPolygon filled with bitmap data (including transparence). The decomosition will create a MaskPrimitive2D containing a FillBitmapPrimitive2D. */ class PolyPolygonBitmapPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the PolyPolygon geometry basegfx::B2DPolyPolygon maPolyPolygon; /// the bitmap fill definition (may include tiling) attribute::FillBitmapAttribute maFillBitmap; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolyPolygonBitmapPrimitive2D( const basegfx::B2DPolyPolygon& rPolyPolygon, const attribute::FillBitmapAttribute& rFillBitmap); /// data read access const basegfx::B2DPolyPolygon& getB2DPolyPolygon() const { return maPolyPolygon; } const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYPOLYGONPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof