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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // PolygonHairlinePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonHairlinePrimitive2D class This primitive defines a Hairline. Since hairlines are view-dependent, this primitive is view-dependent, too. This is one of the non-decomposable primitives, so a renderer should proccess it. */ class PolygonHairlinePrimitive2D : public BasePrimitive2D { private: /// the hairline geometry basegfx::B2DPolygon maPolygon; /// the hairline color basegfx::BColor maBColor; public: /// constructor PolygonHairlinePrimitive2D( const basegfx::B2DPolygon& rPolygon, const basegfx::BColor& rBColor); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolygonMarkerPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonMarkerPrimitive2D class This primitive defines a two-colored marker hairline which is dashed with the given dash length. Since hairlines are view-dependent, this primitive is view-dependent, too. It will be decomposed to the needed PolygonHairlinePrimitive2D if not handled directly by a renderer. */ class PolygonMarkerPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the marker hairline geometry basegfx::B2DPolygon maPolygon; /// the two colors basegfx::BColor maRGBColorA; basegfx::BColor maRGBColorB; /// the dash distance in 'pixels' double mfDiscreteDashLength; /// decomposition is view-dependent, remember last InverseObjectToViewTransformation basegfx::B2DHomMatrix maLastInverseObjectToViewTransformation; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolygonMarkerPrimitive2D( const basegfx::B2DPolygon& rPolygon, const basegfx::BColor& rRGBColorA, const basegfx::BColor& rRGBColorB, double fDiscreteDashLength); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const basegfx::BColor& getRGBColorA() const { return maRGBColorA; } const basegfx::BColor& getRGBColorB() const { return maRGBColorB; } double getDiscreteDashLength() const { return mfDiscreteDashLength; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// get local decomposition. Overloaded since this decomposition is view-dependent virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolygonStrokePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonStrokePrimitive2D class This primitive defines a line with line width, line join, line color and stroke attributes. It will be decomposed dependent on the definition to the needed primitives, e.g. filled PolyPolygons for fat lines. */ class PolygonStrokePrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the line geometry basegfx::B2DPolygon maPolygon; /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolygonStrokePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); /// constructor without stroking PolygonStrokePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute); /// data read access const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolygonWavePrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonWavePrimitive2D class This primitive defines a waveline based on a PolygonStrokePrimitive2D where the wave is defined by wave width and wave length. */ class PolygonWavePrimitive2D : public PolygonStrokePrimitive2D { private: /// wave definition double mfWaveWidth; double mfWaveHeight; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolygonWavePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute, double fWaveWidth, double fWaveHeight); /// constructor without stroking PolygonWavePrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, double fWaveWidth, double fWaveHeight); /// data read access double getWaveWidth() const { return mfWaveWidth; } double getWaveHeight() const { return mfWaveHeight; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // PolygonStrokeArrowPrimitive2D class namespace drawinglayer { namespace primitive2d { /** PolygonStrokeArrowPrimitive2D class This primitive defines a PolygonStrokePrimitive2D which is extended eventually by start and end definitions which are normally used for arrows. */ class PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D { private: /// geometric definitions for line start and end attribute::LineStartEndAttribute maStart; attribute::LineStartEndAttribute maEnd; protected: /// local decomposition. virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor PolygonStrokeArrowPrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// constructor without stroking PolygonStrokeArrowPrimitive2D( const basegfx::B2DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rEnd); /// data read access const attribute::LineStartEndAttribute& getStart() const { return maStart; } const attribute::LineStartEndAttribute& getEnd() const { return maEnd; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POLYGONPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof