/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // MarkerArrayPrimitive2D class namespace drawinglayer { namespace primitive2d { /** MarkerArrayPrimitive2D class This primtive defines an array of markers. Their size is defined in pixels and independent from the view transformation which makes this primitive highly view-dependent. It is also transformation invariant, so that the bitmap is always visualized unscaled and unrotated. It is used e.g. for grid position visualisation. The given Bitmap (with transparence) is defined to be visible centered at each of the given positions. It decomposes to the needed number of BitmapPrimitive2D's, so it would be efficient to handle it directly in a renderer. */ class MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D { private: /// the positions for the marker std::vector< basegfx::B2DPoint > maPositions; /// the marker definintion to visualize BitmapEx maMarker; protected: /// create local decomposition virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; public: /// constructor MarkerArrayPrimitive2D( const std::vector< basegfx::B2DPoint >& rPositions, const BitmapEx& rMarker); /// data read access const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; } const BitmapEx& getMarker() const { return maMarker; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// get range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof