/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: hittestprimitive3d.hxx,v $ * * $Revision: 1.1.2.1 $ * * last change: $Author: aw $ $Date: 2008/09/24 14:27:39 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { // This primitive is used to represent geometry for non-visible objects, // e.g. a PresObj's outline. To still be able to use primitives for HitTest // functionality, the 2d decompositions will produce an as much as possible // simplified line geometry encapsulated in this primtive when there is no // line geometry. In a further enchanced version this may change to 'if neither // filled nor lines' creation criteria. The whole primitive decomposes to nothing, // so no one not knowing it will be influenced. Only helper processors for hit test // (and maybe BoundRect extractors) will use it and it's children subcontent. class HiddenGeometryPrimitive2D : public GroupPrimitive2D { public: HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren); // despite returning an empty decomposition since it's no visualisation data, // range calculation is intended to use hidden geometry, so // the local implementation will return the children's range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /// local decomposition. Implementation will return empty Primitive2DSequence virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; // provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof