/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETYPES2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETYPES2D_HXX ////////////////////////////////////////////////////////////////////////////// // define ranges for other libraries #define PRIMITIVE2D_ID_RANGE_DRAWINGLAYER (0 << 16) #define PRIMITIVE2D_ID_RANGE_SVX (1 << 16) #define PRIMITIVE2D_ID_RANGE_SD (2 << 16) #define PRIMITIVE2D_ID_RANGE_SW (3 << 16) #define PRIMITIVE2D_ID_RANGE_SC (4 << 16) ////////////////////////////////////////////////////////////////////////////// // local primitives #define PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 0) #define PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 1) #define PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 2) #define PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 3) #define PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 4) #define PRIMITIVE2D_ID_BITMAPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 5) #define PRIMITIVE2D_ID_CONTROLPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 6) #define PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 7) #define PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 8) #define PRIMITIVE2D_ID_FILLGRADIENTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 9) #define PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 10) #define PRIMITIVE2D_ID_GRAPHICPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 11) #define PRIMITIVE2D_ID_GRIDPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 12) #define PRIMITIVE2D_ID_GROUPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 13) #define PRIMITIVE2D_ID_HELPLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 14) #define PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 15) #define PRIMITIVE2D_ID_MASKPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 16) #define PRIMITIVE2D_ID_MEDIAPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 17) #define PRIMITIVE2D_ID_METAFILEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 18) #define PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 19) #define PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 20) #define PRIMITIVE2D_ID_POLYGONMARKERPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 21) #define PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 22) #define PRIMITIVE2D_ID_POLYGONSTROKEARROWPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 23) #define PRIMITIVE2D_ID_POLYPOLYGONSTROKEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 24) #define PRIMITIVE2D_ID_POLYPOLYGONSTROKEARROWPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 25) #define PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 26) #define PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 27) #define PRIMITIVE2D_ID_POLYPOLYGONHATCHPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 28) #define PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 29) #define PRIMITIVE2D_ID_SCENEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 30) #define PRIMITIVE2D_ID_SHADOWPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 31) #define PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 32) #define PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 33) #define PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 34) #define PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 35) #define PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 36) #define PRIMITIVE2D_ID_TEXTHIERARCHYFIELDPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 37) #define PRIMITIVE2D_ID_TEXTHIERARCHYLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 38) #define PRIMITIVE2D_ID_TEXTHIERARCHYPARAGRAPHPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 39) #define PRIMITIVE2D_ID_TEXTHIERARCHYBLOCKPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 40) #define PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 41) #define PRIMITIVE2D_ID_POLYGONWAVEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 42) #define PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 43) #define PRIMITIVE2D_ID_TEXTEFFECTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 44) #define PRIMITIVE2D_ID_TEXTHIERARCHYBULLETPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 45) #define PRIMITIVE2D_ID_POLYPOLYGONHAIRLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 46) #define PRIMITIVE2D_ID_EXECUTEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 47) #define PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 48) #define PRIMITIVE2D_ID_CHARTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 49) #define PRIMITIVE2D_ID_STRUCTURETAGPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 50) #define PRIMITIVE2D_ID_BORDERLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 51) #define PRIMITIVE2D_ID_POLYPOLYGONMARKERPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 52) #define PRIMITIVE2D_ID_INVERTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 53) #define PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 54) #define PRIMITIVE2D_ID_WALLPAPERBITMAPPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 55) #define PRIMITIVE2D_ID_TEXTLINEPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 56) #define PRIMITIVE2D_ID_TEXTCHARACTERSTRIKEOUTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 57) #define PRIMITIVE2D_ID_TEXTGEOMETRYSTRIKEOUTPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 58) #define PRIMITIVE2D_ID_EPSPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 59) #define PRIMITIVE2D_ID_HIDDENGEOMETRYPRIMITIVE2D (PRIMITIVE2D_ID_RANGE_DRAWINGLAYER| 60) ////////////////////////////////////////////////////////////////////////////// #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETYPES2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */