/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: alphaprimitive2d.hxx,v $ * * $Revision: 1.3 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ALPHAPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ALPHAPRIMITIVE2D_HXX #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive2d { /** AlphaPrimitive2D class This is the basic primitive for applying freely defined transparence to freely defined content. The basic idea is to associate a content which is defined as a sequence of primitives and hold as child content in the GroupPrimitive2D with an alpha channel also defined as a sequence of primitives and hold in the Alpha member. The basic definition is to use the Alpha content as Alpha-Mask by interpreting the Alpha-content not as RGB, but as Luminance alpha mask using the common RGB_to_luminance definition as e.g. used by VCL */ class AlphaPrimitive2D : public GroupPrimitive2D { private: /// The Alpha-Mask who's RGB-Values are interpreted as Luminance Primitive2DSequence maAlpha; public: /// constructor AlphaPrimitive2D( const Primitive2DSequence& rChildren, const Primitive2DSequence& rAlpha); /// data read access const Primitive2DSequence& getAlpha() const { return maAlpha; } /// compare operator virtual bool operator==(const BasePrimitive2D& rPrimitive) const; /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_ALPHAPRIMITIVE2D_HXX ////////////////////////////////////////////////////////////////////////////// // eof