/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace drawinglayer { namespace attribute { class ImpSdr3DObjectAttribute; class MaterialAttribute3D; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class DRAWINGLAYER_DLLPUBLIC Sdr3DObjectAttribute { private: ImpSdr3DObjectAttribute* mpSdr3DObjectAttribute; public: // constructors/destructor Sdr3DObjectAttribute( ::com::sun::star::drawing::NormalsKind aNormalsKind, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, ::com::sun::star::drawing::TextureKind2 aTextureKind, ::com::sun::star::drawing::TextureMode aTextureMode, const MaterialAttribute3D& rMaterial, bool bNormalsInvert, bool bDoubleSided, bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry); Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate); ~Sdr3DObjectAttribute(); // assignment operator Sdr3DObjectAttribute& operator=(const Sdr3DObjectAttribute& rCandidate); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const Sdr3DObjectAttribute& rCandidate) const; // data read access ::com::sun::star::drawing::NormalsKind getNormalsKind() const; ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const; ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const; ::com::sun::star::drawing::TextureKind2 getTextureKind() const; ::com::sun::star::drawing::TextureMode getTextureMode() const; const MaterialAttribute3D& getMaterial() const; bool getNormalsInvert() const; bool getDoubleSided() const; bool getShadow3D() const; bool getTextureFilter() const; bool getReducedLineGeometry() const; }; } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */