/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class BColor; class B3DVector; } namespace drawinglayer { namespace attribute { class ImpSdrLightingAttribute; class Sdr3DLightAttribute; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute { private: ImpSdrLightingAttribute* mpSdrLightingAttribute; public: /// constructors/assignmentoperator/destructor SdrLightingAttribute( const basegfx::BColor& rAmbientLight, const ::std::vector< Sdr3DLightAttribute >& rLightVector); SdrLightingAttribute(); SdrLightingAttribute(const SdrLightingAttribute& rCandidate); SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate); ~SdrLightingAttribute(); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const SdrLightingAttribute& rCandidate) const; // data read access const ::std::vector< Sdr3DLightAttribute >& getLightVector() const; // color model solver basegfx::BColor solveColorModel( const basegfx::B3DVector& rNormalInEyeCoordinates, const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const; }; } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */