/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: sdrattribute3d.hxx,v $ * * $Revision: 1.4 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX #include ////////////////////////////////////////////////////////////////////////////// // predefines namespace basegfx { class BColor; class B3DVector; } namespace drawinglayer { namespace attribute { class ImpSdr3DLightAttribute; }} ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class Sdr3DLightAttribute { private: ImpSdr3DLightAttribute* mpSdr3DLightAttribute; public: // constructors/destructor Sdr3DLightAttribute( const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular); Sdr3DLightAttribute(const basegfx::BColor& rColor); Sdr3DLightAttribute(); Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); ~Sdr3DLightAttribute(); // assignment operator Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate); // checks if the incarnation is default constructed bool isDefault() const; // compare operator bool operator==(const Sdr3DLightAttribute& rCandidate) const; // data read access const basegfx::BColor& getColor() const; const basegfx::B3DVector& getDirection() const; bool getSpecular() const; }; } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX // eof