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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef DBAUI_JOINCONTROLLER_HXX #define DBAUI_JOINCONTROLLER_HXX #include "singledoccontroller.hxx" #include #include "moduledbu.hxx" #include "JoinTableView.hxx" #include "JoinDesignView.hxx" #include "TableConnectionData.hxx" #include "TableWindowData.hxx" #include #include namespace comphelper { class NamedValueCollection; } class VCLXWindow; namespace dbaui { class OAddTableDlg; class AddTableDialogContext; class OTableConnectionData; class OTableWindowData; class OTableWindow; typedef OSingleDocumentController OJoinController_BASE; class OJoinController : public OJoinController_BASE { OModuleClient m_aModuleClient; protected: TTableConnectionData m_vTableConnectionData; TTableWindowData m_vTableData; Fraction m_aZoom; ::dbtools::SQLExceptionInfo m_aExceptionInfo; OAddTableDlg* m_pAddTableDialog; ::std::auto_ptr< AddTableDialogContext > m_pDialogContext; Point m_aMinimumTableViewSize; // state of a feature. 'feature' may be the handle of a ::com::sun::star::util::URL somebody requested a dispatch interface for OR a toolbar slot. virtual FeatureState GetState(sal_uInt16 nId) const; // execute a feature virtual void Execute(sal_uInt16 nId, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue>& aArgs); /** loads the information for the windows. @param i_rViewSettings The properties which comes from the layout information. */ void loadTableWindows( const ::comphelper::NamedValueCollection& i_rViewSettings ); /** loads the information for one window. @param _rTable The properties which comes from the layout information. */ void loadTableWindow( const ::comphelper::NamedValueCollection& i_rTableWindowSettings ); /** saves the TableWindows structure in a sequence of property values @param _rViewProps Contains the new sequence. */ void saveTableWindows( ::comphelper::NamedValueCollection& o_rViewSettings ) const; virtual ~OJoinController(); public: OJoinController(const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rM); // --------------------------------------------------------------- // attribute access inline TTableWindowData* getTableWindowData() { return &m_vTableData; } inline TTableConnectionData* getTableConnectionData() { return &m_vTableConnectionData;} inline OAddTableDlg* getAddTableDialog()const { return m_pAddTableDialog; } // --------------------------------------------------------------- // OSingleDocumentController overridables virtual void reconnect( sal_Bool _bUI ); virtual void impl_onModifyChanged(); // --------------------------------------------------------------- // own overridables /** determines whether or not it's allowed for database views to participate in the game */ virtual bool allowViews() const = 0; /** determines whether or not it's allowed for queries to participate in the game */ virtual bool allowQueries() const = 0; /** provides access to the OJoinDesignView belonging to the controller, which might or might not be the direct view (getView) */ virtual OJoinDesignView* getJoinView(); // --------------------------------------------------------------- /** erase the data in the data vector @param _pData the data whioch should be erased */ void removeConnectionData(const TTableConnectionData::value_type& _pData); void SaveTabWinsPosSize( OJoinTableView::OTableWindowMap* pTabWinList, long nOffsetX, long nOffsetY ); void SaveTabWinPosSize(OTableWindow* pTabWin, long nOffsetX, long nOffsetY); // --------------------------------------------------------------- // UNO interface overridables // XEventListener virtual void SAL_CALL disposing( const ::com::sun::star::lang::EventObject& Source ) throw(::com::sun::star::uno::RuntimeException); // ::com::sun::star::lang::XComponent virtual void SAL_CALL disposing(); // ::com::sun::star::frame::XController virtual sal_Bool SAL_CALL suspend(sal_Bool bSuspend) throw( ::com::sun::star::uno::RuntimeException ); // --------------------------------------------------------------- // misc /** only defines a method to save a SQLException in d&d methods to show the error at a later state set the internal member m_aExceptionInfo to _rInfo */ void setErrorOccurred(const ::dbtools::SQLExceptionInfo& _rInfo) { m_aExceptionInfo = _rInfo; } /** just returns the internal member and clears it */ ::dbtools::SQLExceptionInfo clearOccurredError() { ::dbtools::SQLExceptionInfo aInfo = m_aExceptionInfo; m_aExceptionInfo = ::dbtools::SQLExceptionInfo(); return aInfo; } protected: TTableWindowData::value_type createTableWindowData(const ::rtl::OUString& _sComposedName,const ::rtl::OUString& _sTableName,const ::rtl::OUString& _sWindowName); // ask the user if the design should be saved when it is modified virtual short saveModified() = 0; // called when the orignal state should be reseted (first time load) virtual void reset() = 0; virtual void describeSupportedFeatures(); AddTableDialogContext& impl_getDialogContext() const; }; } #endif // DBAUI_JOINCONTROLLER_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */