/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: marktree.cxx,v $ * * $Revision: 1.15 $ * * last change: $Author: hr $ $Date: 2006-06-20 03:00:22 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _DBAUI_MARKTREE_HXX_ #include "marktree.hxx" #endif #ifndef _DBAUI_MODULE_DBU_HXX_ #include "moduledbu.hxx" #endif #ifndef _DBU_CONTROL_HRC_ #include "dbu_control.hrc" #endif #ifndef _SV_SVAPP_HXX #include #endif //......................................................................... namespace dbaui { using namespace ::com::sun::star::uno; using namespace ::com::sun::star::lang; //......................................................................... #define SPACEBETWEENENTRIES 4 //======================================================================== //= OMarkableTreeListBox //======================================================================== DBG_NAME(OMarkableTreeListBox) //------------------------------------------------------------------------ OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, WinBits nWinStyle ) : DBTreeListBox(pParent,_rxORB,nWinStyle) { DBG_CTOR(OMarkableTreeListBox,NULL); InitButtonData(); } //------------------------------------------------------------------------ OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, const ResId& rResId) : DBTreeListBox(pParent,_rxORB,rResId) { DBG_CTOR(OMarkableTreeListBox,NULL); InitButtonData(); } //------------------------------------------------------------------------ OMarkableTreeListBox::~OMarkableTreeListBox() { delete m_pCheckButton; DBG_DTOR(OMarkableTreeListBox,NULL); } //------------------------------------------------------------------------ void OMarkableTreeListBox::Paint(const Rectangle& _rRect) { if (!IsEnabled()) { Font aOldFont = GetFont(); Font aNewFont(aOldFont); StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings(); aNewFont.SetColor(aSystemStyle.GetDisableColor()); SetFont(aNewFont); DBTreeListBox::Paint(_rRect); SetFont(aOldFont); } else DBTreeListBox::Paint(_rRect); } //------------------------------------------------------------------------ void OMarkableTreeListBox::InitButtonData() { m_pCheckButton = new SvLBoxButtonData( this ); EnableCheckButton( m_pCheckButton ); } //------------------------------------------------------------------------ void OMarkableTreeListBox::KeyInput( const KeyEvent& rKEvt ) { // nur wenn space if (rKEvt.GetKeyCode().GetCode() == KEY_SPACE && !rKEvt.GetKeyCode().IsShift() && !rKEvt.GetKeyCode().IsMod1()) { SvLBoxEntry* pCurrentHandlerEntry = GetHdlEntry(); if(pCurrentHandlerEntry) { SvButtonState eState = GetCheckButtonState( pCurrentHandlerEntry); if(eState == SV_BUTTON_CHECKED) SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_UNCHECKED); else SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_CHECKED); CheckButtonHdl(); } else DBTreeListBox::KeyInput(rKEvt); } else DBTreeListBox::KeyInput(rKEvt); } //------------------------------------------------------------------------ SvButtonState OMarkableTreeListBox::implDetermineState(SvLBoxEntry* _pEntry) { SvButtonState eState = GetCheckButtonState(_pEntry); if (!GetModel()->HasChilds(_pEntry)) // nothing to do in this bottom-up routine if there are no children ... return eState; #ifdef DBG_UTIL String sEntryText =GetEntryText(_pEntry); #endif // loop through the children and check their states sal_uInt16 nCheckedChildren = 0; sal_uInt16 nChildrenOverall = 0; SvLBoxEntry* pChildLoop = GetModel()->FirstChild(_pEntry); while (pChildLoop) { #ifdef DBG_UTIL String sChildText =GetEntryText(pChildLoop); #endif SvButtonState eChildState = implDetermineState(pChildLoop); if (SV_BUTTON_TRISTATE == eChildState) break; if (SV_BUTTON_CHECKED == eChildState) ++nCheckedChildren; ++nChildrenOverall; pChildLoop = GetModel()->NextSibling(pChildLoop); } if (pChildLoop) { // we did not finish the loop because at least one of the children is in tristate eState = SV_BUTTON_TRISTATE; // but this means that we did not finish all the siblings of pChildLoop, so their checking may be // incorrect at the moment // -> correct this // 88485 - 20.06.2001 - frank.schoenheit@sun.com while (pChildLoop) { implDetermineState(pChildLoop); pChildLoop = GetModel()->NextSibling(pChildLoop); } } else // none if the children is in tristate if (nCheckedChildren) // we have at least one chil checked if (nCheckedChildren != nChildrenOverall) // not all children are checked eState = SV_BUTTON_TRISTATE; else // all children are checked eState = SV_BUTTON_CHECKED; else // no children are checked eState = SV_BUTTON_UNCHECKED; // finally set the entry to the state we just determined SetCheckButtonState(_pEntry, eState); // outta here return eState; } //------------------------------------------------------------------------ void OMarkableTreeListBox::CheckButtons() { SvLBoxEntry* pEntry = GetModel()->First(); while (pEntry) { implDetermineState(pEntry); pEntry = GetModel()->NextSibling(pEntry); } #if 0 // Plausibilit"atspr"ufung SvButtonState eState; SvLBoxEntry* pEntry = GetModel()->First(); while(pEntry) { if(!GetModel()->HasChilds(pEntry)) { sal_uInt16 nCheck=0; sal_uInt16 nCount=0; SvLBoxEntry* pChildEntry = pEntry; while(pChildEntry) { if(GetCheckButtonState(pChildEntry) == SV_BUTTON_CHECKED) nCheck++; nCount++; pChildEntry = GetModel()->NextSibling(pChildEntry); } if(nCheck && nCount != nCheck) eState = SV_BUTTON_TRISTATE; else if(nCheck) eState = SV_BUTTON_CHECKED; else eState = SV_BUTTON_UNCHECKED; SvLBoxEntry* pSchema = GetModel()->GetParent(pEntry); if(pSchema) { pEntry = GetModel()->NextSibling(pSchema); SetCheckButtonState(pSchema, eState); } else pEntry = NULL; // wenn kein Schema dann sind bereits alle pEntry's durchlaufen worden } else pEntry = GetModel()->Next(pEntry); } SvLBoxEntry* pCatalog = GetModel()->First(); SvLBoxEntry* pSchema = NULL; if(GetModel()->HasChilds(pCatalog) && GetModel()->HasChilds(pSchema = GetModel()->Next(pCatalog))) { sal_uInt16 nCheck =0; sal_uInt16 nTri =0; sal_uInt16 nCount =0; while(pSchema) { if((eState = GetCheckButtonState(pSchema)) == SV_BUTTON_TRISTATE) break; if(eState == SV_BUTTON_CHECKED) nCheck++; nCount++; pSchema = GetModel()->NextSibling(pSchema); } if(eState != SV_BUTTON_TRISTATE) { if(nCheck && nCount == nCheck) eState = SV_BUTTON_CHECKED; else if(nCheck) eState = SV_BUTTON_TRISTATE; else eState = SV_BUTTON_UNCHECKED; } SetCheckButtonState( pCatalog,eState); } #endif } //------------------------------------------------------------------------ void OMarkableTreeListBox::CheckButtonHdl() { checkedButton_noBroadcast(GetHdlEntry()); if (m_aCheckButtonHandler.IsSet()) m_aCheckButtonHandler.Call(this); } //------------------------------------------------------------------------ void OMarkableTreeListBox::checkedButton_noBroadcast(SvLBoxEntry* _pEntry) { SvButtonState eState = GetCheckButtonState( _pEntry); if (GetModel()->HasChilds(_pEntry)) // Falls Kinder, dann diese auch checken { SvLBoxEntry* pChildEntry = GetModel()->Next(_pEntry); SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(_pEntry); while(pChildEntry && pChildEntry != pSiblingEntry) { SetCheckButtonState(pChildEntry, eState); pChildEntry = GetModel()->Next(pChildEntry); } } SvLBoxEntry* pEntry = IsSelected(_pEntry) ? FirstSelected() : NULL; while(pEntry) { SetCheckButtonState(pEntry,eState); if(GetModel()->HasChilds(pEntry)) // Falls Kinder, dann diese auch checken { SvLBoxEntry* pChildEntry = GetModel()->Next(pEntry); SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(pEntry); while(pChildEntry && pChildEntry != pSiblingEntry) { SetCheckButtonState(pChildEntry,eState); pChildEntry = GetModel()->Next(pChildEntry); } } pEntry = NextSelected(pEntry); } CheckButtons(); } //------------------------------------------------------------------------ //......................................................................... } // namespace dbaui //.........................................................................