/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include using namespace ::com::sun::star; using ::com::sun::star::uno::Sequence; namespace chart { VPolarTransformation::VPolarTransformation( const PolarPlottingPositionHelper& rPositionHelper ) : m_aPositionHelper(rPositionHelper) , m_aUnitCartesianToScene( rPositionHelper.getUnitCartesianToScene() ) { } VPolarTransformation::~VPolarTransformation() { } // ____ XTransformation ____ Sequence< double > SAL_CALL VPolarTransformation::transform( const Sequence< double >& rSourceValues ) { double fScaledLogicAngle = rSourceValues[0]; double fScaledLogicRadius = rSourceValues[1]; if( m_aPositionHelper.isSwapXAndY() ) std::swap(fScaledLogicAngle,fScaledLogicRadius); double fAngleDegree = m_aPositionHelper.transformToAngleDegree( fScaledLogicAngle, false ); double fAnglePi = basegfx::deg2rad(fAngleDegree); double fRadius = m_aPositionHelper.transformToRadius( fScaledLogicRadius, false); double fX=fRadius*cos(fAnglePi); double fY=fRadius*sin(fAnglePi); double fZ=rSourceValues[2]; //!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector ::basegfx::B3DPoint aPoint(fX,fY,fZ); ::basegfx::B3DPoint aRet = m_aUnitCartesianToScene * aPoint; return B3DPointToSequence(aRet); } sal_Int32 SAL_CALL VPolarTransformation::getSourceDimension() { return 3; } sal_Int32 SAL_CALL VPolarTransformation::getTargetDimension() { return 3; } } // namespace chart /* vim:set shiftwidth=4 softtabstop=4 expandtab: */