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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #include "PolarLabelPositionHelper.hxx" #include "PlottingPositionHelper.hxx" #include "CommonConverters.hxx" #include #include #include //............................................................................. namespace chart { //............................................................................. using namespace ::com::sun::star; using namespace ::com::sun::star::chart2; PolarLabelPositionHelper::PolarLabelPositionHelper( PolarPlottingPositionHelper* pPosHelper , sal_Int32 nDimensionCount , const uno::Reference< drawing::XShapes >& xLogicTarget , ShapeFactory* pShapeFactory ) : LabelPositionHelper( pPosHelper, nDimensionCount, xLogicTarget, pShapeFactory ) , m_pPosHelper(pPosHelper) { } PolarLabelPositionHelper::~PolarLabelPositionHelper() { } awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForLogicValues( LabelAlignment& rAlignment , double fLogicValueOnAngleAxis , double fLogicValueOnRadiusAxis , double fLogicZ , sal_Int32 nScreenValueOffsetInRadiusDirection ) const { double fUnitCircleAngleDegree = m_pPosHelper->transformToAngleDegree( fLogicValueOnAngleAxis ); double fUnitCircleRadius = m_pPosHelper->transformToRadius( fLogicValueOnRadiusAxis ); return getLabelScreenPositionAndAlignmentForUnitCircleValues( rAlignment, ::com::sun::star::chart::DataLabelPlacement::OUTSIDE , fUnitCircleAngleDegree, 0.0 , fUnitCircleRadius, fUnitCircleRadius, fLogicZ, nScreenValueOffsetInRadiusDirection ); } awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCircleValues( LabelAlignment& rAlignment, sal_Int32 nLabelPlacement , double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree , double fUnitCircleInnerRadius, double fUnitCircleOuterRadius , double fLogicZ , sal_Int32 nScreenValueOffsetInRadiusDirection ) const { bool bCenter = (nLabelPlacement != ::com::sun::star::chart::DataLabelPlacement::OUTSIDE) && (nLabelPlacement != ::com::sun::star::chart::DataLabelPlacement::INSIDE); double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0; double fRadius = 0.0; if( !bCenter ) //e.g. for pure pie chart(one ring only) or for angle axis of polyar coordinate system fRadius = fUnitCircleOuterRadius; else fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ; awt::Point aRet( this->transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ+0.5 ) ) ); if(3==m_nDimensionCount && nLabelPlacement == ::com::sun::star::chart::DataLabelPlacement::OUTSIDE) { //check whether the upper or the downer edge is more distant from the center //take the farest point to put the label to awt::Point aP0( this->transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ ) ) ); awt::Point aP1(aRet); awt::Point aP2( this->transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ-0.5 ) ) ); ::basegfx::B2DVector aV0( aP0.X, aP0.Y ); ::basegfx::B2DVector aV1( aP1.X, aP1.Y ); ::basegfx::B2DVector aV2( aP2.X, aP2.Y ); double fL1 = ::basegfx::B2DVector(aV1-aV0).getLength(); double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength(); if(fL2>fL1) aRet = aP2; //calculate new angle for alignment double fDX = aRet.X-aP0.X; double fDY = aRet.Y-aP0.Y; fDY*=-1.0;//drawing layer has inverse y values if( fDX != 0.0 ) { fAngleDegree = atan(fDY/fDX)*180.0/F_PI; if(fDX<0.0) fAngleDegree+=180.0; } else { if(fDY>0.0) fAngleDegree = 90.0; else fAngleDegree = 270.0; } } //------------------------------ //set LabelAlignment if( !bCenter ) { while(fAngleDegree>360.0) fAngleDegree-=360.0; while(fAngleDegree<0.0) fAngleDegree+=360.0; bool bOutside = nLabelPlacement == ::com::sun::star::chart::DataLabelPlacement::OUTSIDE; if(fAngleDegree==0.0) rAlignment = LABEL_ALIGN_CENTER; else if(fAngleDegree<=22.5) rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT; else if(fAngleDegree<67.5) rAlignment = bOutside ? LABEL_ALIGN_RIGHT_TOP : LABEL_ALIGN_LEFT_BOTTOM; else if(fAngleDegree<112.5) rAlignment = bOutside ? LABEL_ALIGN_TOP : LABEL_ALIGN_BOTTOM; else if(fAngleDegree<=157.5) rAlignment = bOutside ? LABEL_ALIGN_LEFT_TOP : LABEL_ALIGN_RIGHT_BOTTOM; else if(fAngleDegree<=202.5) rAlignment = bOutside ? LABEL_ALIGN_LEFT : LABEL_ALIGN_RIGHT; else if(fAngleDegree<247.5) rAlignment = bOutside ? LABEL_ALIGN_LEFT_BOTTOM : LABEL_ALIGN_RIGHT_TOP; else if(fAngleDegree<292.5) rAlignment = bOutside ? LABEL_ALIGN_BOTTOM : LABEL_ALIGN_TOP; else if(fAngleDegree<337.5) rAlignment = bOutside ? LABEL_ALIGN_RIGHT_BOTTOM : LABEL_ALIGN_LEFT_TOP; else rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT; } else { rAlignment = LABEL_ALIGN_CENTER; } //add a scaling independent Offset if requested if( nScreenValueOffsetInRadiusDirection != 0) { awt::Point aOrigin( this->transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5 ) ) ); basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y ); aDirection.setLength(nScreenValueOffsetInRadiusDirection); aRet.X += aDirection.getX(); aRet.Y += aDirection.getY(); } return aRet; } //............................................................................. } //namespace chart //............................................................................. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */