/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include namespace chart { using namespace ::com::sun::star; using namespace ::com::sun::star::chart2; PolarLabelPositionHelper::PolarLabelPositionHelper( PolarPlottingPositionHelper* pPosHelper , sal_Int32 nDimensionCount , const uno::Reference< drawing::XShapes >& xLogicTarget , ShapeFactory* pShapeFactory ) : LabelPositionHelper( nDimensionCount, xLogicTarget, pShapeFactory ) , m_pPosHelper(pPosHelper) { } PolarLabelPositionHelper::~PolarLabelPositionHelper() { } awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForLogicValues( LabelAlignment& rAlignment , double fLogicValueOnAngleAxis , double fLogicValueOnRadiusAxis , double fLogicZ , sal_Int32 nScreenValueOffsetInRadiusDirection ) const { double fUnitCircleAngleDegree = m_pPosHelper->transformToAngleDegree( fLogicValueOnAngleAxis ); double fUnitCircleRadius = m_pPosHelper->transformToRadius( fLogicValueOnRadiusAxis ); return getLabelScreenPositionAndAlignmentForUnitCircleValues( rAlignment, css::chart::DataLabelPlacement::OUTSIDE , fUnitCircleAngleDegree, 0.0 , fUnitCircleRadius, fUnitCircleRadius, fLogicZ, nScreenValueOffsetInRadiusDirection ); } awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCircleValues( LabelAlignment& rAlignment, sal_Int32 nLabelPlacement , double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree , double fUnitCircleInnerRadius, double fUnitCircleOuterRadius , double fLogicZ , sal_Int32 nScreenValueOffsetInRadiusDirection ) const { bool bCenter = (nLabelPlacement != css::chart::DataLabelPlacement::OUTSIDE) && (nLabelPlacement != css::chart::DataLabelPlacement::INSIDE); double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0; double fRadius = 0.0; if( !bCenter ) //e.g. for pure pie chart(one ring only) or for angle axis of polar coordinate system fRadius = fUnitCircleOuterRadius; else fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ; awt::Point aRet( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ+0.5 ) ) ); if(m_nDimensionCount==3 && nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE) { //check whether the upper or the downer edge is more distant from the center //take the farthest point to put the label to awt::Point aP0( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ ) ) ); awt::Point aP1(aRet); awt::Point aP2( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ-0.5 ) ) ); ::basegfx::B2DVector aV0( aP0.X, aP0.Y ); ::basegfx::B2DVector aV1( aP1.X, aP1.Y ); ::basegfx::B2DVector aV2( aP2.X, aP2.Y ); double fL1 = ::basegfx::B2DVector(aV1-aV0).getLength(); double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength(); if(fL2>fL1) aRet = aP2; //calculate new angle for alignment double fDX = aRet.X-aP0.X; double fDY = aRet.Y-aP0.Y; fDY*=-1.0;//drawing layer has inverse y values if( fDX != 0.0 ) { fAngleDegree = basegfx::rad2deg(atan(fDY/fDX)); if(fDX<0.0) fAngleDegree+=180.0; } else { if(fDY>0.0) fAngleDegree = 90.0; else fAngleDegree = 270.0; } } //set LabelAlignment if( !bCenter ) { // tdf#123504: both 0 and 360 are valid and different values here! while (fAngleDegree > 360.0) fAngleDegree -= 360.0; while (fAngleDegree < 0.0) fAngleDegree += 360.0; bool bOutside = nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE; if (fAngleDegree <= 5 || fAngleDegree >= 355) rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT; else if (fAngleDegree < 85) rAlignment = bOutside ? LABEL_ALIGN_RIGHT_TOP : LABEL_ALIGN_LEFT_BOTTOM; else if (fAngleDegree <= 95) rAlignment = bOutside ? LABEL_ALIGN_TOP : LABEL_ALIGN_BOTTOM; else if (fAngleDegree < 175) rAlignment = bOutside ? LABEL_ALIGN_LEFT_TOP : LABEL_ALIGN_RIGHT_BOTTOM; else if (fAngleDegree <= 185) rAlignment = bOutside ? LABEL_ALIGN_LEFT : LABEL_ALIGN_RIGHT; else if (fAngleDegree < 265) rAlignment = bOutside ? LABEL_ALIGN_LEFT_BOTTOM : LABEL_ALIGN_RIGHT_TOP; else if (fAngleDegree <= 275) rAlignment = bOutside ? LABEL_ALIGN_BOTTOM : LABEL_ALIGN_TOP; else rAlignment = bOutside ? LABEL_ALIGN_RIGHT_BOTTOM : LABEL_ALIGN_LEFT_TOP; } else { rAlignment = LABEL_ALIGN_CENTER; } //add a scaling independent Offset if requested if( nScreenValueOffsetInRadiusDirection != 0) { awt::Point aOrigin( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5 ) ) ); basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y ); aDirection.setLength(nScreenValueOffsetInRadiusDirection); aRet.X += aDirection.getX(); aRet.Y += aDirection.getY(); } return aRet; } } //namespace chart /* vim:set shiftwidth=4 softtabstop=4 expandtab: */