/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "BubbleChart.hxx" #include "PlottingPositionHelper.hxx" #include "ShapeFactory.hxx" #include "CommonConverters.hxx" #include "macros.hxx" #include "ViewDefines.hxx" #include "ObjectIdentifier.hxx" #include "Splines.hxx" #include "LabelPositionHelper.hxx" #include "Clipping.hxx" #include "Stripe.hxx" #include #include #include #include #include #include #include //............................................................................. namespace chart { //............................................................................. using namespace ::com::sun::star; using namespace ::rtl::math; using namespace ::com::sun::star::chart2; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- BubbleChart::BubbleChart( const uno::Reference& xChartTypeModel , sal_Int32 nDimensionCount ) : VSeriesPlotter( xChartTypeModel, nDimensionCount, false ) , m_bShowNegativeValues(false) , m_bBubbleSizeAsArea(true) , m_fBubbleSizeScaling(1.0) , m_fMaxLogicBubbleSize( 0.0 ) , m_fBubbleSizeFactorToScreen( 1.0 ) { if( !m_pMainPosHelper ) m_pMainPosHelper = new PlottingPositionHelper(); PlotterBase::m_pPosHelper = m_pMainPosHelper; } BubbleChart::~BubbleChart() { delete m_pMainPosHelper; } void BubbleChart::calculateMaximumLogicBubbleSize() { double fMaxSize = 0.0; sal_Int32 nStartIndex = 0; sal_Int32 nEndIndex = VSeriesPlotter::getPointCount(); for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ ) { ::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin(); const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end(); for( ; aZSlotIter != aZSlotEnd; ++aZSlotIter ) { ::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin(); const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end(); for( ; aXSlotIter != aXSlotEnd; ++aXSlotIter ) { ::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector); ::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin(); const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end(); for( ; aSeriesIter != aSeriesEnd; ++aSeriesIter ) { VDataSeries* pSeries( *aSeriesIter ); if(!pSeries) continue; double fSize = pSeries->getBubble_Size( nIndex ); if( m_bShowNegativeValues ) fSize = fabs(fSize); if( fSize > fMaxSize ) fMaxSize = fSize; } } } } m_fMaxLogicBubbleSize = fMaxSize; } void BubbleChart::calculateBubbleSizeScalingFactor() { double fLogicZ=1.0; drawing::Position3D aSceneMinPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMinX(),m_pMainPosHelper->getLogicMinY(),fLogicZ, false ) ); drawing::Position3D aSceneMaxPos( m_pMainPosHelper->transformLogicToScene( m_pMainPosHelper->getLogicMaxX(),m_pMainPosHelper->getLogicMaxY(),fLogicZ, false ) ); awt::Point aScreenMinPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMinPos ) ); awt::Point aScreenMaxPos( LabelPositionHelper(m_pMainPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory).transformSceneToScreenPosition( aSceneMaxPos ) ); sal_Int32 nWidth = abs( aScreenMaxPos.X - aScreenMinPos.X ); sal_Int32 nHeight = abs( aScreenMaxPos.Y - aScreenMinPos.Y ); sal_Int32 nMinExtend = std::min( nWidth, nHeight ); m_fBubbleSizeFactorToScreen = nMinExtend * 0.25;//max bubble size is 25 percent of diagram size } drawing::Direction3D BubbleChart::transformToScreenBubbleSize( double fLogicSize ) { drawing::Direction3D aRet(0,0,0); if( ::rtl::math::isNan(fLogicSize) || ::rtl::math::isInf(fLogicSize) ) return aRet; if( m_bShowNegativeValues ) fLogicSize = fabs(fLogicSize); double fMaxSize = m_fMaxLogicBubbleSize; double fMaxRadius = fMaxSize; double fRaduis = fLogicSize; if( m_bBubbleSizeAsArea ) { fMaxRadius = sqrt( fMaxSize / F_PI ); fRaduis = sqrt( fLogicSize / F_PI ); } aRet.DirectionX = m_fBubbleSizeScaling * m_fBubbleSizeFactorToScreen * fRaduis / fMaxRadius; aRet.DirectionY = aRet.DirectionX; return aRet; } bool BubbleChart::isExpandIfValuesCloseToBorder( sal_Int32 /*nDimensionIndex*/ ) { return true; } bool BubbleChart::isSeparateStackingForDifferentSigns( sal_Int32 /*nDimensionIndex*/ ) { return false; } //----------------------------------------------------------------- LegendSymbolStyle BubbleChart::getLegendSymbolStyle() { return LegendSymbolStyle_CIRCLE; } drawing::Direction3D BubbleChart::getPreferredDiagramAspectRatio() const { return drawing::Direction3D(-1,-1,-1); } void BubbleChart::addSeries( VDataSeries* pSeries, sal_Int32 zSlot, sal_Int32 xSlot, sal_Int32 ySlot ) { VSeriesPlotter::addSeries( pSeries, zSlot, xSlot, ySlot ); } //better performance for big data struct FormerPoint { FormerPoint( double fX, double fY, double fZ ) : m_fX(fX), m_fY(fY), m_fZ(fZ) {} FormerPoint() { ::rtl::math::setNan( &m_fX ); ::rtl::math::setNan( &m_fY ); ::rtl::math::setNan( &m_fZ ); } double m_fX; double m_fY; double m_fZ; }; void BubbleChart::createShapes() { if( m_aZSlots.begin() == m_aZSlots.end() ) //no series return; OSL_ENSURE(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is(),"BubbleChart is not proper initialized"); if(!(m_pShapeFactory&&m_xLogicTarget.is()&&m_xFinalTarget.is())) return; //therefore create an own group for the texts and the error bars to move them to front //(because the text group is created after the series group the texts are displayed on top) uno::Reference< drawing::XShapes > xSeriesTarget( createGroupShape( m_xLogicTarget,OUString() )); uno::Reference< drawing::XShapes > xTextTarget( m_pShapeFactory->createGroup2D( m_xFinalTarget,OUString() )); //update/create information for current group double fLogicZ = 1.0;//as defined sal_Int32 nStartIndex = 0; // inclusive ;..todo get somehow from x scale sal_Int32 nEndIndex = VSeriesPlotter::getPointCount(); if(nEndIndex<=0) nEndIndex=1; //better performance for big data std::map< VDataSeries*, FormerPoint > aSeriesFormerPointMap; m_bPointsWereSkipped = false; sal_Int32 nSkippedPoints = 0; sal_Int32 nCreatedPoints = 0; // calculateMaximumLogicBubbleSize(); calculateBubbleSizeScalingFactor(); if( m_fMaxLogicBubbleSize <= 0 || m_fBubbleSizeFactorToScreen <= 0 ) return; //============================================================================= //iterate through all x values per indices for( sal_Int32 nIndex = nStartIndex; nIndex < nEndIndex; nIndex++ ) { ::std::vector< ::std::vector< VDataSeriesGroup > >::iterator aZSlotIter = m_aZSlots.begin(); const ::std::vector< ::std::vector< VDataSeriesGroup > >::const_iterator aZSlotEnd = m_aZSlots.end(); for( sal_Int32 nZ=1; aZSlotIter != aZSlotEnd; ++aZSlotIter, nZ++ ) { ::std::vector< VDataSeriesGroup >::iterator aXSlotIter = aZSlotIter->begin(); const ::std::vector< VDataSeriesGroup >::const_iterator aXSlotEnd = aZSlotIter->end(); for( sal_Int32 nX=0; aXSlotIter != aXSlotEnd; ++aXSlotIter, ++nX ) { ::std::vector< VDataSeries* >* pSeriesList = &(aXSlotIter->m_aSeriesVector); ::std::vector< VDataSeries* >::const_iterator aSeriesIter = pSeriesList->begin(); const ::std::vector< VDataSeries* >::const_iterator aSeriesEnd = pSeriesList->end(); //============================================================================= //iterate through all series for( sal_Int32 nSeriesIndex = 0; aSeriesIter != aSeriesEnd; ++aSeriesIter, ++nSeriesIndex ) { VDataSeries* pSeries( *aSeriesIter ); if(!pSeries) continue; uno::Reference< drawing::XShapes > xSeriesGroupShape_Shapes = getSeriesGroupShape(*aSeriesIter, xSeriesTarget); sal_Int32 nAttachedAxisIndex = pSeries->getAttachedAxisIndex(); PlottingPositionHelper* pPosHelper = &(this->getPlottingPositionHelper( nAttachedAxisIndex )); if(!pPosHelper) pPosHelper = m_pMainPosHelper; PlotterBase::m_pPosHelper = pPosHelper; if(m_nDimension==3) fLogicZ = nZ+0.5; //collect data point information (logic coordinates, style ): double fLogicX = pSeries->getXValue(nIndex); double fLogicY = pSeries->getYValue(nIndex); double fBubbleSize = pSeries->getBubble_Size( nIndex ); if( !m_bShowNegativeValues && fBubbleSize<0.0 ) continue; if( ::rtl::math::approxEqual( fBubbleSize, 0.0 ) || ::rtl::math::isNan(fBubbleSize) ) continue; if( ::rtl::math::isNan(fLogicX) || ::rtl::math::isInf(fLogicX) || ::rtl::math::isNan(fLogicY) || ::rtl::math::isInf(fLogicY) ) continue; bool bIsVisible = pPosHelper->isLogicVisible( fLogicX, fLogicY, fLogicZ ); drawing::Position3D aUnscaledLogicPosition( fLogicX, fLogicY, fLogicZ ); drawing::Position3D aScaledLogicPosition(aUnscaledLogicPosition); pPosHelper->doLogicScaling( aScaledLogicPosition ); //transformation 3) -> 4) drawing::Position3D aScenePosition( pPosHelper->transformLogicToScene( fLogicX,fLogicY,fLogicZ, false ) ); //better performance for big data FormerPoint aFormerPoint( aSeriesFormerPointMap[pSeries] ); pPosHelper->setCoordinateSystemResolution( m_aCoordinateSystemResolution ); if( !pSeries->isAttributedDataPoint(nIndex) && pPosHelper->isSameForGivenResolution( aFormerPoint.m_fX, aFormerPoint.m_fY, aFormerPoint.m_fZ , aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ ) ) { nSkippedPoints++; m_bPointsWereSkipped = true; continue; } aSeriesFormerPointMap[pSeries] = FormerPoint(aScaledLogicPosition.PositionX, aScaledLogicPosition.PositionY, aScaledLogicPosition.PositionZ); //create a single datapoint if point is visible if( !bIsVisible ) continue; //create a group shape for this point and add to the series shape: OUString aPointCID = ObjectIdentifier::createPointCID( pSeries->getPointCID_Stub(), nIndex ); uno::Reference< drawing::XShapes > xPointGroupShape_Shapes( createGroupShape(xSeriesGroupShape_Shapes,aPointCID) ); uno::Reference xPointGroupShape_Shape = uno::Reference( xPointGroupShape_Shapes, uno::UNO_QUERY ); { nCreatedPoints++; //create data point drawing::Direction3D aSymbolSize = transformToScreenBubbleSize( fBubbleSize ); if(m_nDimension!=3) { uno::Reference xShape; xShape = m_pShapeFactory->createCircle2D( xPointGroupShape_Shapes , aScenePosition, aSymbolSize ); this->setMappedProperties( xShape , pSeries->getPropertiesOfPoint( nIndex ) , PropertyMapper::getPropertyNameMapForFilledSeriesProperties() ); m_pShapeFactory->setShapeName( xShape, "MarkHandles" ); } //create data point label if( (**aSeriesIter).getDataPointLabelIfLabel(nIndex) ) { LabelAlignment eAlignment = LABEL_ALIGN_TOP; drawing::Position3D aScenePosition3D( aScenePosition.PositionX , aScenePosition.PositionY , aScenePosition.PositionZ+this->getTransformedDepth() ); sal_Int32 nLabelPlacement = pSeries->getLabelPlacement( nIndex, m_xChartTypeModel, m_nDimension, pPosHelper->isSwapXAndY() ); switch(nLabelPlacement) { case ::com::sun::star::chart::DataLabelPlacement::TOP: aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); eAlignment = LABEL_ALIGN_TOP; break; case ::com::sun::star::chart::DataLabelPlacement::BOTTOM: aScenePosition3D.PositionY += (aSymbolSize.DirectionY/2+1); eAlignment = LABEL_ALIGN_BOTTOM; break; case ::com::sun::star::chart::DataLabelPlacement::LEFT: aScenePosition3D.PositionX -= (aSymbolSize.DirectionX/2+1); eAlignment = LABEL_ALIGN_LEFT; break; case ::com::sun::star::chart::DataLabelPlacement::RIGHT: aScenePosition3D.PositionX += (aSymbolSize.DirectionX/2+1); eAlignment = LABEL_ALIGN_RIGHT; break; case ::com::sun::star::chart::DataLabelPlacement::CENTER: eAlignment = LABEL_ALIGN_CENTER; break; default: OSL_FAIL("this label alignment is not implemented yet"); aScenePosition3D.PositionY -= (aSymbolSize.DirectionY/2+1); eAlignment = LABEL_ALIGN_TOP; break; } awt::Point aScreenPosition2D( LabelPositionHelper(pPosHelper,m_nDimension,m_xLogicTarget,m_pShapeFactory) .transformSceneToScreenPosition( aScenePosition3D ) ); sal_Int32 nOffset = 0; if(LABEL_ALIGN_CENTER!=eAlignment) nOffset = 100;//add some spacing //@todo maybe get more intelligent values this->createDataLabel( xTextTarget, **aSeriesIter, nIndex , fBubbleSize, fBubbleSize, aScreenPosition2D, eAlignment, nOffset ); } } //remove PointGroupShape if empty if(!xPointGroupShape_Shapes->getCount()) xSeriesGroupShape_Shapes->remove(xPointGroupShape_Shape); }//next series in x slot (next y slot) }//next x slot }//next z slot }//next category //============================================================================= //============================================================================= //============================================================================= OSL_TRACE( "\nPPPPPPPPP<<<<<<<<<<<< area chart :: createShapes():: skipped points: %d created points: %d", nSkippedPoints, nCreatedPoints ); } //............................................................................. } //namespace chart //............................................................................. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */