/************************************************************************* * * $RCSfile: CommonConverters.hxx,v $ * * $Revision: 1.6 $ * * last change: $Author: bm $ $Date: 2004-01-26 09:12:11 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2003 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef __CHART_COMMON_CONVERTERS_HXX #define __CHART_COMMON_CONVERTERS_HXX #ifndef _SVX_VECTOR3D_HXX #include #endif #ifndef _B3D_HMATRIX_HXX #include #endif #ifndef _B2D_MATRIX3D_HXX #include #endif #ifndef _TL_POLY_HXX #include #endif #ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX3_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_POINTSEQUENCESEQUENCE_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_POSITION3D_HPP_ #include #endif #ifndef _COM_SUN_STAR_DRAWING_POLYPOLYGONSHAPE3D_HPP_ #include #endif #ifndef _COM_SUN_STAR_TEXT_WRITINGMODE_HPP_ #include #endif #ifndef _COM_SUN_STAR_CHART2_XDATASEQUENCE_HPP_ #include #endif //............................................................................. namespace chart { //............................................................................. //----------------------------------------------------------------------------- /** diverse methods for class conversions; e.g. Matrix4D to HomogenMatrix and operations e.g drawing::Position3D + drawing::Direction3D */ //----------------------------------------------------------------------------- /** Matrix4D -> HomogenMatrix */ com::sun::star::drawing::HomogenMatrix Matrix4DToHomogenMatrix( const Matrix4D& rM4 ); //----------------------------------------------------------------------------- /** HomogenMatrix -> Matrix4D */ Matrix4D HomogenMatrixToMatrix4D( const com::sun::star::drawing::HomogenMatrix& rHM ); //----------------------------------------------------------------------------- /** Matrix4D -> Matrix3D */ Matrix3D IgnoreZ( const Matrix4D& rM4 ); //----------------------------------------------------------------------------- /** Matrix3D <-> HomogenMatrix3 */ com::sun::star::drawing::HomogenMatrix3 Matrix3DToHomogenMatrix3( const Matrix3D& rM3 ); Matrix3D HomogenMatrix3ToMatrix3D( const com::sun::star::drawing::HomogenMatrix3& rHM ); //----------------------------------------------------------------------------- /** Position3D -> Vector3D */ Vector3D Position3DToVector3D( const com::sun::star::drawing::Position3D& rPosition ); //----------------------------------------------------------------------------- /** Vector3D -> Direction3D */ com::sun::star::drawing::Direction3D Vector3DToDirection3D( const Vector3D& rVector); //----------------------------------------------------------------------------- /** two drawing::Position3D -> PolyPolygonShape3D */ ::com::sun::star::drawing::PolyPolygonShape3D MakeLine3D( const ::com::sun::star::drawing::Position3D & rStart, const ::com::sun::star::drawing::Position3D & rEnd ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D */ void AddPointToPoly( ::com::sun::star::drawing::PolyPolygonShape3D& rPoly , const com::sun::star::drawing::Position3D& rPos , sal_Int32 nSequenceIndex=0 ); //----------------------------------------------------------------------------- /** get a single Point from a Polygon */ ::com::sun::star::drawing::Position3D getPointFromPoly( const ::com::sun::star::drawing::PolyPolygonShape3D& rPolygon , sal_Int32 nPointIndex, sal_Int32 nPolyIndex=0 ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D */ void appendPoly( com::sun::star::drawing::PolyPolygonShape3D& rRet , const com::sun::star::drawing::PolyPolygonShape3D& rAdd ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D) */ com::sun::star::drawing::PointSequenceSequence PolyToPointSequence( const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon ); //----------------------------------------------------------------------------- /** drawing::PointSequenceSequence + drawing::PointSequenceSequence */ void appendPointSequence( com::sun::star::drawing::PointSequenceSequence& rTarget , com::sun::star::drawing::PointSequenceSequence& rAdd ); //----------------------------------------------------------------------------- /** PolyPolygonShape3D -> Polygon (2D,integer!) */ Polygon PolyToToolsPoly( const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon ); //----------------------------------------------------------------------------- /** tools Polygon (2D,integer!) -> PolyPolygonShape3D */ com::sun::star::drawing::PolyPolygonShape3D ToolsPolyToPoly( const Polygon& rToolsPoly, double zValue ); //----------------------------------------------------------------------------- /** Position3D + Direction3D == Position3D */ com::sun::star::drawing::Position3D operator+( const com::sun::star::drawing::Position3D& rPos , const com::sun::star::drawing::Direction3D& rDirection); //----------------------------------------------------------------------------- /** Position3D - Direction3D == Position3D */ com::sun::star::drawing::Position3D operator-( const com::sun::star::drawing::Position3D& rPos , const com::sun::star::drawing::Direction3D& rDirection); //----------------------------------------------------------------------------- /** Position3D - Position3D == Direction3D */ com::sun::star::drawing::Direction3D operator-( const com::sun::star::drawing::Position3D& rPos1 , const com::sun::star::drawing::Position3D& rPos2); //----------------------------------------------------------------------------- /** Direction3D * double == Direction3D */ com::sun::star::drawing::Direction3D operator*( const com::sun::star::drawing::Direction3D& rDirection , double fFraction); //----------------------------------------------------------------------------- /** Position3D == Position3D ? */ bool operator==( const com::sun::star::drawing::Position3D& rPos1 , const com::sun::star::drawing::Position3D& rPos2); //----------------------------------------------------------------------------- /** Sequence -> Vector3D */ Vector3D SequenceToVector3D( const com::sun::star::uno::Sequence< double >& rSeq ); //----------------------------------------------------------------------------- /** Vector3D -> Sequence */ com::sun::star::uno::Sequence< double > Vector3DToSequence( const Vector3D& rVector ); //----------------------------------------------------------------------------- /** Sequence -> drawing::Position3D */ com::sun::star::drawing::Position3D SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq ); //----------------------------------------------------------------------------- /** drawing::Position3D -> Sequence */ com::sun::star::uno::Sequence< double > Position3DToSequence( const com::sun::star::drawing::Position3D& rPosition ); //----------------------------------------------------------------------------- /** Sequence -> drawing::Direction3D */ com::sun::star::drawing::Direction3D SequenceToDirection3D( const com::sun::star::uno::Sequence< double >& rSeq ); //----------------------------------------------------------------------------- /** drawing::Direction3D -> Sequence */ com::sun::star::uno::Sequence< double > Direction3DToSequence( const com::sun::star::drawing::Direction3D& rDirection ); //----------------------------------------------------------------------------- /** drawing::Direction3D / double */ com::sun::star::drawing::Direction3D operator/( const com::sun::star::drawing::Direction3D& rDirection, double f ); //----------------------------------------------------------------------------- /** text::WritingMode2 -> text::WritingMode */ com::sun::star::text::WritingMode WritingMode2ToWritingMode1( sal_Int16 nWritingMode ); //----------------------------------------------------------------------------- /** chart2::XDataSequence -> uno::Sequence< double > */ ::com::sun::star::uno::Sequence< double > DataSequenceToDoubleSequence( const ::com::sun::star::uno::Reference< ::com::sun::star::chart2::XDataSequence > & xDataSequence ); //............................................................................. } //namespace chart //............................................................................. #endif