/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 330 core in vec3 vertexPositionModelspace; in vec3 vertexNormalModelspace; in mat4 M; in mat3 normalMatrix; in vec4 barColor; out vec3 positionWorldspace; out vec3 normalCameraspace; out vec4 fragBarColor; uniform mat4 P; uniform mat4 V; void main() { gl_Position = P * V * M * vec4(vertexPositionModelspace,1); positionWorldspace = (M * vec4(vertexPositionModelspace,1)).xyz; normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); fragBarColor = barColor; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */