/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VCLCANVAS_CANVASHELPER_HXX_ #define _VCLCANVAS_CANVASHELPER_HXX_ #include #include #include #include #include "cachedbitmap.hxx" #include "outdevprovider.hxx" #include namespace vclcanvas { class SpriteCanvas; /** Helper class for basic canvas functionality. Also offers optional backbuffer painting, when providing it with a second OutputDevice to render into. */ class CanvasHelper : private ::boost::noncopyable { public: /** Create canvas helper */ CanvasHelper(); /// Release all references void disposing(); /** Initialize canvas helper This method late-initializes the canvas helper, providing it with the necessary device and output objects. Note that the CanvasHelper does not take ownership of the passed rDevice reference, nor does it perform any reference counting. Thus, to prevent the reference counted SpriteCanvas object from deletion, the user of this class is responsible for holding ref-counted references itself! @param rDevice Reference device this canvas is associated with @param rOutDev Set primary output device for this canvas. That's where all content is output to. @param bProtect When true, all output operations preserve outdev state. When false, outdev state might change at any time. @param bHaveAlpha When true, hasAlpha() will always return true, otherwise, false. */ void init( ::com::sun::star::rendering::XGraphicDevice& rDevice, const OutDevProviderSharedPtr& rOutDev, bool bProtect, bool bHaveAlpha ); /** Set primary output device This changes the primary output device, where rendering is sent to. */ void setOutDev( const OutDevProviderSharedPtr& rOutDev, bool bProtect); /** Set secondary output device Used for sprites, to generate mask bitmap. */ void setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev ); // CanvasHelper functionality // ========================== // XCanvas (only providing, not implementing the // interface. Also note subtle method parameter differences) void clear(); void drawPoint( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::geometry::RealPoint2D& aPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawLine( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::geometry::RealPoint2D& aStartPoint, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawBezier( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > createFont( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::rendering::FontRequest& fontRequest, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& extraFontProperties, const ::com::sun::star::geometry::Matrix2D& fontMatrix ); ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo > queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::rendering::FontInfo& aFilter, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& aFontProperties ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawText( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::rendering::StringContext& text, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, sal_Int8 textDirection ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawTextLayout( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XTextLayout >& layoutetText, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice > getDevice(); // BitmapCanvasHelper functionality // ================================ void copyRect( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas, const ::com::sun::star::geometry::RealRectangle2D& sourceRect, const ::com::sun::star::rendering::ViewState& sourceViewState, const ::com::sun::star::rendering::RenderState& sourceRenderState, const ::com::sun::star::geometry::RealRectangle2D& destRect, const ::com::sun::star::rendering::ViewState& destViewState, const ::com::sun::star::rendering::RenderState& destRenderState ); ::com::sun::star::geometry::IntegerSize2D getSize(); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > queryBitmapCanvas(); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize, sal_Bool beFast ); ::com::sun::star::uno::Sequence< sal_Int8 > getData( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerRectangle2D& rect ); void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data, const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerRectangle2D& rect ); void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color, const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerPoint2D& pos ); ::com::sun::star::uno::Sequence< sal_Int8 > getPixel( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout, const ::com::sun::star::geometry::IntegerPoint2D& pos ); ::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout(); /// Repaint a cached bitmap bool repaint( const GraphicObjectSharedPtr& rGrf, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const; /** Flush drawing queue. This only works for Window canvases, and ensures that all pending render operations are flushed to the driver/hardware. */ void flush() const; enum ColorType { LINE_COLOR, FILL_COLOR, TEXT_COLOR, IGNORE_COLOR }; // returns transparency of color int setupOutDevState( const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, ColorType eColorType ) const; /** Called from XCanvas base classes, to notify that content is _about_ to change */ void modifying() {} bool hasAlpha() const { return mbHaveAlpha; } protected: /** Phyical output device Deliberately not a refcounted reference, because of potential circular references for spritecanvas. */ ::com::sun::star::rendering::XGraphicDevice* mpDevice; /// Rendering to this outdev preserves its state OutDevProviderSharedPtr mpProtectedOutDev; /// Rendering to this outdev does not preserve its state OutDevProviderSharedPtr mpOutDev; /// Rendering to this outdev does not preserve its state OutDevProviderSharedPtr mp2ndOutDev; /// When true, content is able to represent alpha bool mbHaveAlpha; private: ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > implDrawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, bool bModulateColors ); bool setupTextOutput( ::Point& o_rOutPos, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont ) const; }; } #endif /* _VCLCANVAS_CANVASHELPER_HXX_ */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */