/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "canvascustomsprite.hxx" using namespace ::com::sun::star; namespace vclcanvas { CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D& rSpriteSize, rendering::XGraphicDevice& rDevice, const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas, const OutDevProviderSharedPtr& rOutDevProvider, bool bShowSpriteBounds ) { ENSURE_OR_THROW( rOwningSpriteCanvas.get() && rOutDevProvider, "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" ); // setup back buffer const ::Size aSize( static_cast( ::std::max( 1.0, ceil( rSpriteSize.Width ))), // round up to nearest int, // enforce sprite to have at // least (1,1) pixel size static_cast( ::std::max( 1.0, ceil( rSpriteSize.Height ))) ); // create content backbuffer in screen depth BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) ); pBackBuffer->setSize( aSize ); // create mask backbuffer, with one bit color depth BackBufferSharedPtr pBackBufferMask( new BackBuffer( rOutDevProvider->getOutDev(), true ) ); pBackBufferMask->setSize( aSize ); // TODO(F1): Implement alpha vdev (could prolly enable // antialiasing again, then) // disable font antialiasing (causes ugly shadows otherwise) pBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::DisableText ); pBackBufferMask->getOutDev().SetAntialiasing( AntialiasingFlags::DisableText ); // set mask vdev drawmode, such that everything is painted // black. That leaves us with a binary image, white for // background, black for painted content pBackBufferMask->getOutDev().SetDrawMode( DrawModeFlags::BlackLine | DrawModeFlags::BlackFill | DrawModeFlags::BlackText | DrawModeFlags::BlackGradient | DrawModeFlags::BlackBitmap ); // setup canvas helper // always render into back buffer, don't preserve state (it's // our private VDev, after all), have notion of alpha maCanvasHelper.init( rDevice, pBackBuffer, false, true ); maCanvasHelper.setBackgroundOutDev( pBackBufferMask ); // setup sprite helper maSpriteHelper.init( rSpriteSize, rOwningSpriteCanvas, pBackBuffer, pBackBufferMask, bShowSpriteBounds ); // clear sprite to 100% transparent maCanvasHelper.clear(); } OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException, std::exception ) { return OUString( "VCLCanvas.CanvasCustomSprite" ); } sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const OUString& ServiceName ) throw( uno::RuntimeException, std::exception ) { return cppu::supportsService( this, ServiceName ); } uno::Sequence< OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames() throw( uno::RuntimeException, std::exception ) { uno::Sequence< OUString > aRet(1); aRet[0] = "com.sun.star.rendering.CanvasCustomSprite"; return aRet; } // Sprite void CanvasCustomSprite::redraw( OutputDevice& rOutDev, bool bBufferedUpdate ) const { SolarMutexGuard aGuard; redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate ); } void CanvasCustomSprite::redraw( OutputDevice& rOutDev, const ::basegfx::B2DPoint& rOrigOutputPos, bool bBufferedUpdate ) const { SolarMutexGuard aGuard; maSpriteHelper.redraw( rOutDev, rOrigOutputPos, mbSurfaceDirty, bBufferedUpdate ); mbSurfaceDirty = false; } bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr& rGrf, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const { SolarMutexGuard aGuard; mbSurfaceDirty = true; return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */