/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "bitmapbackbuffer.hxx" #include #include #include #include namespace vclcanvas { BitmapBackBuffer::BitmapBackBuffer( const BitmapEx& rBitmap, const OutputDevice& rRefDevice ) : maBitmap( rBitmap ), mpVDev( NULL ), mrRefDevice( rRefDevice ), mbBitmapContentIsCurrent( false ), mbVDevContentIsCurrent( false ) { } BitmapBackBuffer::~BitmapBackBuffer() { // make sure solar mutex is held on deletion (other methods // are supposed to be called with already locked solar mutex) SolarMutexGuard aGuard; if( mpVDev ) delete mpVDev; } OutputDevice& BitmapBackBuffer::getOutDev() { createVDev(); updateVDev(); return *mpVDev; } const OutputDevice& BitmapBackBuffer::getOutDev() const { createVDev(); updateVDev(); return *mpVDev; } void BitmapBackBuffer::clear() { // force current content to bitmap, make all transparent white getBitmapReference().Erase(COL_TRANSPARENT); } BitmapEx& BitmapBackBuffer::getBitmapReference() { OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent, "BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" ); if( mbVDevContentIsCurrent && mpVDev ) { // VDev content is more current than bitmap - copy contents before! mpVDev->EnableMapMode( sal_False ); const Point aEmptyPoint; *maBitmap = mpVDev->GetBitmapEx( aEmptyPoint, mpVDev->GetOutputSizePixel() ); } // client queries bitmap, and will possibly alter content - // next time, VDev needs to be updated mbBitmapContentIsCurrent = true; mbVDevContentIsCurrent = false; return *maBitmap; } Size BitmapBackBuffer::getBitmapSizePixel() const { Size aSize = maBitmap->GetSizePixel(); if( mbVDevContentIsCurrent && mpVDev ) { mpVDev->EnableMapMode( sal_False ); aSize = mpVDev->GetOutputSizePixel(); } return aSize; } void BitmapBackBuffer::createVDev() const { if( !mpVDev ) { // VDev not yet created, do it now. Create an alpha-VDev, // if bitmap has transparency. mpVDev = maBitmap->IsTransparent() ? new VirtualDevice( mrRefDevice, 0, 0 ) : new VirtualDevice( mrRefDevice ); OSL_ENSURE( mpVDev, "BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" ); mpVDev->SetOutputSizePixel( maBitmap->GetSizePixel() ); // #i95645# #if defined( QUARTZ ) // use AA on VCLCanvas for Mac mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpVDev->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); #endif } } void BitmapBackBuffer::updateVDev() const { OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent, "BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" ); if( mpVDev && mbBitmapContentIsCurrent ) { // fill with bitmap content mpVDev->EnableMapMode( sal_False ); const Point aEmptyPoint; mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap ); } // canvas queried the VDev, and will possibly paint into // it. Next time, bitmap must be updated mbBitmapContentIsCurrent = false; mbVDevContentIsCurrent = true; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */