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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _DXCANVAS_WINSTUFF_HXX #define _DXCANVAS_WINSTUFF_HXX #include #include #include #ifdef _WINDOWS_ #error someone else included #endif // Enabling Direct3D Debug Information Further more, with registry key // \\HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Direct3D\D3D9Debugging\\EnableCreationStack // set to 1, sets a backtrace each time an object is created to the // following global variable: LPCWSTR CreationCallStack #if OSL_DEBUG_LEVEL > 0 # define D3D_DEBUG_INFO #endif #ifndef DIRECTX_VERSION #error please define for which directx version we should compile #endif #if defined _MSC_VER #pragma warning(push,1) #endif #define BOOL win32BOOL #define INT32 win32INT32 #define UINT32 win32UINT32 #define GradientStyle_RECT win32GradientStyle_RECT #define Polygon win32Polygon #define PolyPolygon win32PolyPolygon #undef WB_LEFT #undef WB_RIGHT #define WIN32_LEAN_AND_MEAN #include // TODO(Q1): extract minimal set of required headers for gdiplus #if DIRECTX_VERSION < 0x0900 #include // Be compatible with directdraw 3.0. Lets see how far this takes us #define DIRECTDRAW_VERSION 0x0300 #include // Be compatible with direct3d 5.0. Lets see how far this takes us #define DIRECT3D_VERSION 0x0500 #define D3D_OVERLOADS #include typedef IDirectDrawSurface surface_type; #else #include #include // #include #i107614# removing include, it has been changed in the latest sdk fron August2009 from dxerr9.h into dxerr.h typedef IDirect3DSurface9 surface_type; #endif #undef DrawText #ifdef __MINGW32__ using ::std::max; using ::std::min; #endif #include #ifdef min # undef min #endif #ifdef max # undef max #endif namespace dxcanvas { // some shared pointer typedefs to Gdiplus objects typedef ::boost::shared_ptr< Gdiplus::Graphics > GraphicsSharedPtr; typedef ::boost::shared_ptr< Gdiplus::GraphicsPath > GraphicsPathSharedPtr; typedef ::boost::shared_ptr< Gdiplus::Bitmap > BitmapSharedPtr; typedef ::boost::shared_ptr< Gdiplus::CachedBitmap > CachedBitmapSharedPtr; typedef ::boost::shared_ptr< Gdiplus::Font > FontSharedPtr; typedef ::boost::shared_ptr< Gdiplus::Brush > BrushSharedPtr; typedef ::boost::shared_ptr< Gdiplus::TextureBrush > TextureBrushSharedPtr; /** COM object RAII wrapper This template wraps a Windows COM object, transparently handling lifetime issues the C++ way (i.e. releasing the reference when the object is destroyed) */ template< typename T > class COMReference { public: typedef T Wrappee; COMReference() : mp( NULL ) { } /** Create from raw pointer @attention This constructor assumes the interface is already acquired (unless p is NULL), no additional AddRef is called here. This caters e.g. for all DirectX factory methods, which return the created interfaces pre-acquired, into a raw pointer. Simply pass the pointer to this class, but don't call Release manually on it! @example IDirectDrawSurface* pSurface; pDD->CreateSurface(&aSurfaceDesc, &pSurface, NULL); mpSurface = COMReference< IDirectDrawSurface >(pSurface); */ explicit COMReference( T* p ) : mp( p ) { } COMReference( const COMReference& rNew ) : mp( NULL ) { if( rNew.mp == NULL ) return; rNew.mp->AddRef(); // do that _before_ assigning the // pointer. Just in case... mp = rNew.mp; } COMReference& operator=( const COMReference& rRHS ) { COMReference aTmp(rRHS); ::std::swap( mp, aTmp.mp ); return *this; } ~COMReference() { reset(); } int reset() { int refcount = 0; if( mp ) refcount = mp->Release(); mp = NULL; return refcount; } bool is() const { return mp != NULL; } T* get() const { return mp; } T* operator->() const { return mp; } T& operator*() const { return *mp; } private: T* mp; }; // get_pointer() enables boost::mem_fn to recognize COMReference template inline T * get_pointer(COMReference const& p) { return p.get(); } } #if defined _MSC_VER #pragma warning(pop) #endif #undef DELETE #undef BOOL #undef INT32 #undef UINT32 #undef PolyPolygon #endif /* _DXCANVAS_WINSTUFF_HXX */