/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include "dx_canvascustomsprite.hxx" #include "dx_spritecanvashelper.hxx" using namespace ::com::sun::star; namespace dxcanvas { namespace { void repaintBackground( const ::basegfx::B2DRange& rUpdateArea, const ::basegfx::B2IRange& rOutputArea, const DXSurfaceBitmapSharedPtr& rBackBuffer ) { // TODO(E1): Use numeric_cast to catch overflow here ::basegfx::B2IRange aActualArea( 0, 0, static_cast(rOutputArea.getWidth()), static_cast(rOutputArea.getHeight()) ); aActualArea.intersect( fround( rUpdateArea ) ); // repaint the given area of the screen with background content rBackBuffer->draw(aActualArea); } void spriteRedraw( const ::canvas::Sprite::Reference& rSprite ) { // downcast to derived dxcanvas::Sprite interface, which // provides the actual redraw methods. ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw(); } } SpriteCanvasHelper::SpriteCanvasHelper() : mpSpriteSurface( nullptr ), mpRedrawManager( nullptr ), mpRenderModule(), mpSurfaceProxy(), mpBackBuffer(), maUpdateRect(), maScrapRect(), mbShowSpriteBounds( false ) { #if OSL_DEBUG_LEVEL > 0 // inverse default for verbose debug mode mbShowSpriteBounds = true; #endif } void SpriteCanvasHelper::init( SpriteCanvas& rParent, ::canvas::SpriteRedrawManager& rManager, const IDXRenderModuleSharedPtr& rRenderModule, const ::std::shared_ptr& rSurfaceProxy, const DXSurfaceBitmapSharedPtr& rBackBuffer, const ::basegfx::B2ISize& rOutputOffset ) { // init base setDevice( rParent ); setTarget( rBackBuffer, rOutputOffset ); mpSpriteSurface = &rParent; mpRedrawManager = &rManager; mpRenderModule = rRenderModule; mpSurfaceProxy = rSurfaceProxy; mpBackBuffer = rBackBuffer; } void SpriteCanvasHelper::disposing() { if(mpRenderModule) mpRenderModule->disposing(); mpBackBuffer.reset(); mpRenderModule.reset(); mpRedrawManager = nullptr; mpSpriteSurface = nullptr; // forward to base CanvasHelper::disposing(); } uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation( const uno::Reference< rendering::XAnimation >& /*animation*/ ) { return uno::Reference< rendering::XAnimatedSprite >(); } uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps( const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/, sal_Int8 /*interpolationMode*/ ) { return uno::Reference< rendering::XAnimatedSprite >(); } uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize ) { if( !mpRedrawManager ) return uno::Reference< rendering::XCustomSprite >(); // we're disposed return uno::Reference< rendering::XCustomSprite >( new CanvasCustomSprite( spriteSize, mpSpriteSurface, mpRenderModule, mpSurfaceProxy, mbShowSpriteBounds ) ); } uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& /*original*/ ) { return uno::Reference< rendering::XSprite >(); } bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRectangle& rCurrArea, bool bUpdateAll, bool& io_bSurfaceDirty ) { if( !mpRedrawManager || !mpRenderModule || !mpBackBuffer ) { return false; // disposed, or otherwise dysfunctional } // store current output area (need to tunnel that to the // background, scroll, opaque and general sprite repaint // routines) maScrapRect = rCurrArea; // clear area that needs to be blitted to screen beforehand maUpdateRect.reset(); // TODO(P1): Might be worthwile to track areas of background // changes, too. // TODO(P2): Might be worthwhile to use page-flipping only if // a certain percentage of screen area has changed - and // compose directly to the front buffer otherwise. if( !bUpdateAll && !io_bSurfaceDirty ) { // background has not changed, so we're free to optimize // repaint to areas where a sprite has changed // process each independent area of overlapping sprites // separately. mpRedrawManager->forEachSpriteArea( *this ); // flip primary surface to screen // ============================== // perform buffer flipping mpRenderModule->flip( maUpdateRect, rCurrArea ); } else { // limit update to parent window area (ignored for fullscreen) // TODO(E1): Use numeric_cast to catch overflow here const ::basegfx::B2IRectangle aUpdateArea( 0,0, static_cast(rCurrArea.getWidth()), static_cast(rCurrArea.getHeight()) ); // background has changed, or called requested full // update, or we're performing double buffering via page // flipping, so we currently have no choice but repaint // everything // repaint the whole screen with background content mpBackBuffer->draw(aUpdateArea); // redraw sprites mpRedrawManager->forEachSprite( &spriteRedraw ); // flip primary surface to screen // ============================== // perform buffer flipping mpRenderModule->flip( aUpdateArea, rCurrArea ); } // change record vector must be cleared, for the next turn of // rendering and sprite changing mpRedrawManager->clearChangeRecords(); io_bSurfaceDirty = false; return true; } void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ) { ENSURE_OR_THROW( mpRenderModule && mpBackBuffer, "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " ); repaintBackground( rUpdateRect, maScrapRect, mpBackBuffer ); } void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& /*rMoveStart*/, const ::basegfx::B2DRange& rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ) { ENSURE_OR_THROW( mpRenderModule && mpBackBuffer, "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " ); // round rectangles to integer pixel. Note: have to be // extremely careful here, to avoid off-by-one errors for // the destination area: otherwise, the next scroll update // would copy pixel that are not supposed to be part of // the sprite. const ::basegfx::B2IRange& rDestRect( ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) ); // not much sense in really implementing scrollUpdate here, // since outputting a sprite only partially would result in // expensive clipping. Furthermore, we cannot currently render // 3D directly to the front buffer, thus, would have to blit // the full sprite area, anyway. But at least optimized in the // sense that unnecessary background paints behind the sprites // are avoided. for( const auto& rComponent : rUpdateArea.maComponentList ) { const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() ); if( rSprite.is() ) { // downcast to derived dxcanvas::Sprite interface, which // provides the actual redraw methods. ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw(); } } // repaint uncovered areas from backbuffer - take the // _rounded_ rectangles from above, to have the update // consistent with the scroll above. ::std::vector< ::basegfx::B2DRange > aUncoveredAreas; ::basegfx::computeSetDifference( aUncoveredAreas, rUpdateArea.maTotalBounds, ::basegfx::B2DRange( rDestRect ) ); for( const auto& rUncoveredArea : aUncoveredAreas ) repaintBackground( rUncoveredArea, maScrapRect, mpBackBuffer ); // TODO(E1): Use numeric_cast to catch overflow here ::basegfx::B2IRange aActualArea( 0, 0, static_cast(maScrapRect.getWidth()), static_cast(maScrapRect.getHeight()) ); aActualArea.intersect( fround( rUpdateArea.maTotalBounds ) ); // add given update area to the 'blit to foreground' rect maUpdateRect.expand( aActualArea ); } void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { ENSURE_OR_THROW( mpRenderModule && mpBackBuffer, "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " ); // TODO(P2): optimize this by truly rendering to the front // buffer. Currently, we've the 3D device only for the back // buffer. for( const auto& rSprite : rSortedUpdateSprites ) { if( rSprite.is() ) { // downcast to derived dxcanvas::Sprite interface, which // provides the actual redraw methods. ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw(); } } // TODO(E1): Use numeric_cast to catch overflow here ::basegfx::B2IRange aActualArea( 0, 0, static_cast(maScrapRect.getWidth()), static_cast(maScrapRect.getHeight()) ); aActualArea.intersect( fround( rTotalArea ) ); // add given update area to the 'blit to foreground' rect maUpdateRect.expand( aActualArea ); } void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { ENSURE_OR_THROW( mpRenderModule && mpBackBuffer, "SpriteCanvasHelper::genericUpdate(): NULL device pointer " ); // paint background // ================ // TODO(E1): Use numeric_cast to catch overflow here ::basegfx::B2IRange aActualArea( 0, 0, static_cast(maScrapRect.getWidth()), static_cast(maScrapRect.getHeight()) ); aActualArea.intersect( fround( rTotalArea ) ); // repaint the given area of the screen with background content mpBackBuffer->draw(aActualArea); // paint sprite // ============ for( const auto& rSprite : rSortedUpdateSprites ) { if( rSprite.is() ) { // downcast to derived dxcanvas::Sprite interface, which // provides the actual redraw methods. ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw(); } } // add given update area to the 'blit to foreground' rect maUpdateRect.expand( aActualArea ); } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */