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See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basegfx.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace ::com::sun::star; namespace basegfx { namespace unotools { namespace { uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromB2DPolygon(const ::basegfx::B2DPolygon& rPoly) { const sal_uInt32 nPointCount(rPoly.count()); uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount); geometry::RealBezierSegment2D* pOutput = outputSequence.getArray(); // fill sequences and imply clodes polygon on this implementation layer for(sal_uInt32 a(0); a < nPointCount; a++) { const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a)); const basegfx::B2DPoint aControlA(rPoly.getNextControlPoint(a)); const basegfx::B2DPoint aControlB(rPoly.getPrevControlPoint((a + 1) % nPointCount)); pOutput[a] = geometry::RealBezierSegment2D( aStart.getX(), aStart.getY(), aControlA.getX(), aControlA.getY(), aControlB.getX(), aControlB.getY()); } return outputSequence; } uno::Sequence< geometry::RealPoint2D > pointSequenceFromB2DPolygon( const ::basegfx::B2DPolygon& rPoly ) { const sal_uInt32 nNumPoints( rPoly.count() ); uno::Sequence< geometry::RealPoint2D > outputSequence( nNumPoints ); geometry::RealPoint2D* pOutput = outputSequence.getArray(); // fill sequence from polygon sal_uInt32 i; for( i=0; i > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) { const sal_uInt32 nNumPolies( rPolyPoly.count() ); sal_uInt32 i; uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolies ); uno::Sequence< geometry::RealBezierSegment2D >* pOutput = outputSequence.getArray(); for( i=0; i > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) { const sal_uInt32 nNumPolies( rPolyPoly.count() ); sal_uInt32 i; uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolies ); uno::Sequence< geometry::RealPoint2D >* pOutput = outputSequence.getArray(); for( i=0; i xPolyPolygonFromB2DPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolygon& rPoly ) { uno::Reference< rendering::XPolyPolygon2D > xRes; if( !xGraphicDevice.is() ) return xRes; if( rPoly.areControlPointsUsed() ) { uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( 1 ); outputSequence[0] = bezierSequenceFromB2DPolygon( rPoly ); xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ), uno::UNO_QUERY ); } else { uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( 1 ); outputSequence[0] = pointSequenceFromB2DPolygon( rPoly ); xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ), uno::UNO_QUERY ); } if( xRes.is() && rPoly.isClosed() ) xRes->setClosed( 0, sal_True ); return xRes; } //--------------------------------------------------------------------------------------- uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, const ::basegfx::B2DPolyPolygon& rPolyPoly ) { uno::Reference< rendering::XPolyPolygon2D > xRes; if( !xGraphicDevice.is() ) return xRes; const sal_uInt32 nNumPolies( rPolyPoly.count() ); sal_uInt32 i; if( rPolyPoly.areControlPointsUsed() ) { xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( bezierSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), uno::UNO_QUERY ); } else { xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( pointSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), uno::UNO_QUERY ); } for( i=0; isetClosed( i, rPolyPoly.getB2DPolygon(i).isClosed() ); } return xRes; } //--------------------------------------------------------------------------------------- ::basegfx::B2DPolygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points ) { const sal_Int32 nCurrSize( points.getLength() ); ::basegfx::B2DPolygon aPoly; for( sal_Int32 nCurrPoint=0; nCurrPoint >& points ) { ::basegfx::B2DPolyPolygon aRes; for( sal_Int32 nCurrPoly=0; nCurrPoly& curves ) { const sal_Int32 nSize(curves.getLength()); basegfx::B2DPolygon aRetval; if(nSize) { // prepare start with providing a start point. Use the first point from // the sequence for this const geometry::RealBezierSegment2D& rFirstSegment(curves[0]); // #i79917# first segment, not last aRetval.append(basegfx::B2DPoint(rFirstSegment.Px, rFirstSegment.Py)); for(sal_Int32 a(0); a < nSize; a++) { const geometry::RealBezierSegment2D& rCurrSegment(curves[a]); const geometry::RealBezierSegment2D& rNextSegment(curves[(a + 1) % nSize]); // append curved edge with the control points and the next point aRetval.appendBezierSegment( basegfx::B2DPoint(rCurrSegment.C1x, rCurrSegment.C1y), basegfx::B2DPoint(rCurrSegment.C2x, rCurrSegment.C2y), // #i79917# Argh! An x for an y!! basegfx::B2DPoint(rNextSegment.Px, rNextSegment.Py)); } // rescue the control point and remove the now double-added point aRetval.setPrevControlPoint(0, aRetval.getPrevControlPoint(aRetval.count() - 1)); aRetval.remove(aRetval.count() - 1); } return aRetval; } //--------------------------------------------------------------------------------------- ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves ) { ::basegfx::B2DPolyPolygon aRes; for( sal_Int32 nCurrPoly=0; nCurrPoly& xPoly ) { ::basegfx::unotools::UnoPolyPolygon* pPolyImpl = dynamic_cast< ::basegfx::unotools::UnoPolyPolygon* >( xPoly.get() ); if( pPolyImpl ) { return pPolyImpl->getPolyPolygon(); } else { // not a known implementation object - try data source // interfaces const sal_Int32 nPolys( xPoly->getNumberOfPolygons() ); uno::Reference< rendering::XBezierPolyPolygon2D > xBezierPoly( xPoly, uno::UNO_QUERY ); if( xBezierPoly.is() ) { return ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence( xBezierPoly->getBezierSegments( 0, nPolys, 0, -1 ) ); } else { uno::Reference< rendering::XLinePolyPolygon2D > xLinePoly( xPoly, uno::UNO_QUERY ); // no implementation class and no data provider // found - contract violation. if( !xLinePoly.is() ) { throw lang::IllegalArgumentException( ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM( "basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(): Invalid input" "poly-polygon, cannot retrieve vertex data")), uno::Reference< uno::XInterface >(), 0 ); } return ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence( xLinePoly->getPoints( 0, nPolys, 0, -1 )); } } } //--------------------------------------------------------------------------------------- ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& output, const geometry::AffineMatrix2D& input ) { // ensure last row is [0,0,1] (and optimized away) output.identity(); output.set(0,0, input.m00); output.set(0,1, input.m01); output.set(0,2, input.m02); output.set(1,0, input.m10); output.set(1,1, input.m11); output.set(1,2, input.m12); return output; } ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const geometry::AffineMatrix2D& input ) { ::basegfx::B2DHomMatrix output; output.set(0,0, input.m00); output.set(0,1, input.m01); output.set(0,2, input.m02); output.set(1,0, input.m10); output.set(1,1, input.m11); output.set(1,2, input.m12); return output; } ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& input ) { ::basegfx::B3DHomMatrix output; output.set(0,0, input.m00); output.set(0,1, input.m01); output.set(0,2, input.m02); output.set(0,3, input.m03); output.set(1,0, input.m10); output.set(1,1, input.m11); output.set(1,2, input.m12); output.set(1,3, input.m13); output.set(2,0, input.m20); output.set(2,1, input.m21); output.set(2,2, input.m22); output.set(2,3, input.m23); return output; } geometry::AffineMatrix2D& affineMatrixFromHomMatrix( geometry::AffineMatrix2D& output, const ::basegfx::B2DHomMatrix& input) { output.m00 = input.get(0,0); output.m01 = input.get(0,1); output.m02 = input.get(0,2); output.m10 = input.get(1,0); output.m11 = input.get(1,1); output.m12 = input.get(1,2); return output; } geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( geometry::AffineMatrix3D& output, const ::basegfx::B3DHomMatrix& input) { output.m00 = input.get(0,0); output.m01 = input.get(0,1); output.m02 = input.get(0,2); output.m03 = input.get(0,3); output.m10 = input.get(1,0); output.m11 = input.get(1,1); output.m12 = input.get(1,2); output.m13 = input.get(1,3); output.m20 = input.get(2,0); output.m21 = input.get(2,1); output.m22 = input.get(2,2); output.m23 = input.get(2,3); return output; } //--------------------------------------------------------------------------------------- ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& output, const geometry::Matrix2D& input ) { // ensure last row is [0,0,1] (and optimized away) output.identity(); output.set(0,0, input.m00); output.set(0,1, input.m01); output.set(1,0, input.m10); output.set(1,1, input.m11); return output; } //--------------------------------------------------------------------------------------- geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& rVec ) { return geometry::RealSize2D( rVec.getX(), rVec.getY() ); } geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& rPoint ) { return geometry::RealPoint2D( rPoint.getX(), rPoint.getY() ); } geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& rRect ) { return geometry::RealRectangle2D( rRect.getMinX(), rRect.getMinY(), rRect.getMaxX(), rRect.getMaxY() ); } geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& rRect ) { return geometry::RealRectangle3D( rRect.getMinX(), rRect.getMinY(), rRect.getMinZ(), rRect.getMaxX(), rRect.getMaxY(), rRect.getMaxZ()); } ::basegfx::B2DVector b2DSizeFromRealSize2D( const geometry::RealSize2D& rSize ) { return ::basegfx::B2DVector( rSize.Width, rSize.Height ); } ::basegfx::B2DPoint b2DPointFromRealPoint2D( const geometry::RealPoint2D& rPoint ) { return ::basegfx::B2DPoint( rPoint.X, rPoint.Y ); } ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect ) { return ::basegfx::B2DRange( rRect.X1, rRect.Y1, rRect.X2, rRect.Y2 ); } ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const geometry::RealRectangle3D& rRect ) { return ::basegfx::B3DRange( rRect.X1, rRect.Y1, rRect.Z1, rRect.X2, rRect.Y2, rRect.Z2); } geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& rSize ) { return geometry::IntegerSize2D( rSize.getX(), rSize.getY() ); } geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) { return geometry::IntegerPoint2D( rPoint.getX(), rPoint.getY() ); } geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& rRectangle ) { return geometry::IntegerRectangle2D( rRectangle.getMinX(), rRectangle.getMinY(), rRectangle.getMaxX(), rRectangle.getMaxY() ); } ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize ) { return ::basegfx::B2IVector( rSize.Width, rSize.Height ); } ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint ) { return ::basegfx::B2IPoint( rPoint.X, rPoint.Y ); } ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle ) { return ::basegfx::B2IRange( rRectangle.X1, rRectangle.Y1, rRectangle.X2, rRectangle.Y2 ); } awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& rVec ) { return awt::Size( rVec.getX(), rVec.getY() ); } awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) { return awt::Point( rPoint.getX(), rPoint.getY() ); } awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect ) { OSL_ENSURE( rRect.getWidth() < ::std::numeric_limits< sal_Int32 >::max() && rRect.getWidth() > ::std::numeric_limits< sal_Int32 >::min(), "awtRectangleFromB2IRectangle(): width overflow" ); OSL_ENSURE( rRect.getHeight() < ::std::numeric_limits< sal_Int32 >::max() && rRect.getHeight() > ::std::numeric_limits< sal_Int32 >::min(), "awtRectangleFromB2IRectangle(): height overflow" ); return awt::Rectangle( rRect.getMinX(), rRect.getMinY(), static_cast< sal_Int32 >(rRect.getWidth()), static_cast< sal_Int32 >(rRect.getHeight()) ); } ::basegfx::B2IVector b2ISizeFromAwtSize( const awt::Size& rSize ) { return ::basegfx::B2IVector( rSize.Width, rSize.Height ); } ::basegfx::B2IPoint b2IPointFromAwtPoint( const awt::Point& rPoint ) { return ::basegfx::B2IPoint( rPoint.X, rPoint.Y ); } ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const awt::Rectangle& rRect ) { return ::basegfx::B2IRange( rRect.X, rRect.Y, rRect.X + rRect.Width, rRect.Y + rRect.Height ); } ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) { return ::basegfx::B2IRange( static_cast( floor(rRange.getMinX()) ), static_cast( floor(rRange.getMinY()) ), static_cast( ceil(rRange.getMaxX()) ), static_cast( ceil(rRange.getMaxY()) ) ); } ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) { return ::basegfx::B2DRange( floor(rRange.getMinX()), floor(rRange.getMinY()), ceil(rRange.getMaxX()), ceil(rRange.getMaxY()) ); } // Geometry comparisons // =================================================================== bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ) { return (rA.Width == rB.Width && rA.Height == rB.Height); } bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ) { return (rA.X == rB.X && rA.Y == rB.Y); } bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ) { return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); } bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ) { return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.Z1 == rB.Z1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2 && rA.Z2 == rB.Z2); } bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ) { return (rA.m00 == rB.m00 && rA.m01 == rB.m01 && rA.m02 == rB.m02 && rA.m10 == rB.m10 && rA.m11 == rB.m11 && rA.m12 == rB.m12); } bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ) { return (rA.Width == rB.Width && rA.Height == rB.Height); } bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ) { return (rA.X == rB.X && rA.Y == rB.Y); } bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ) { return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); } bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ) { return (rA.Width == rB.Width && rA.Height == rB.Height); } bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ) { return (rA.X == rB.X && rA.Y == rB.Y); } bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ) { return (rA.X == rB.X && rA.Y == rB.Y && rA.Width == rB.Width && rA.Height == rB.Height); } } // namespace bgfxtools } // namespace canvas /* vim:set shiftwidth=4 softtabstop=4 expandtab: */