/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include // predefines #define nMinSegments sal_uInt32(1) #define nMaxSegments sal_uInt32(512) namespace basegfx { namespace tools { // B3DPolyPolygon tools B3DRange getRange(const B3DPolyPolygon& rCandidate) { B3DRange aRetval; const sal_uInt32 nPolygonCount(rCandidate.count()); for(sal_uInt32 a(0L); a < nPolygonCount; a++) { B3DPolygon aCandidate = rCandidate.getB3DPolygon(a); aRetval.expand(getRange(aCandidate)); } return aRetval; } namespace { struct theUnitCubePolyPolygon : public rtl::StaticWithInit { B3DPolyPolygon operator()() { B3DPolyPolygon aRetval; B3DPolygon aTemp; aTemp.append(B3DPoint(0.0, 0.0, 1.0)); aTemp.append(B3DPoint(0.0, 1.0, 1.0)); aTemp.append(B3DPoint(1.0, 1.0, 1.0)); aTemp.append(B3DPoint(1.0, 0.0, 1.0)); aTemp.setClosed(true); aRetval.append(aTemp); aTemp.clear(); aTemp.append(B3DPoint(0.0, 0.0, 0.0)); aTemp.append(B3DPoint(0.0, 1.0, 0.0)); aTemp.append(B3DPoint(1.0, 1.0, 0.0)); aTemp.append(B3DPoint(1.0, 0.0, 0.0)); aTemp.setClosed(true); aRetval.append(aTemp); aTemp.clear(); aTemp.append(B3DPoint(0.0, 0.0, 0.0)); aTemp.append(B3DPoint(0.0, 0.0, 1.0)); aRetval.append(aTemp); aTemp.clear(); aTemp.append(B3DPoint(0.0, 1.0, 0.0)); aTemp.append(B3DPoint(0.0, 1.0, 1.0)); aRetval.append(aTemp); aTemp.clear(); aTemp.append(B3DPoint(1.0, 1.0, 0.0)); aTemp.append(B3DPoint(1.0, 1.0, 1.0)); aRetval.append(aTemp); aTemp.clear(); aTemp.append(B3DPoint(1.0, 0.0, 0.0)); aTemp.append(B3DPoint(1.0, 0.0, 1.0)); aRetval.append(aTemp); return aRetval; } }; } B3DPolyPolygon createUnitCubePolyPolygon() { return theUnitCubePolyPolygon::get(); } namespace { struct theUnitCubeFillPolyPolygon : public rtl::StaticWithInit { B3DPolyPolygon operator()() { B3DPolyPolygon aRetval; B3DPolygon aTemp; // all points const B3DPoint A(0.0, 0.0, 0.0); const B3DPoint B(0.0, 1.0, 0.0); const B3DPoint C(1.0, 1.0, 0.0); const B3DPoint D(1.0, 0.0, 0.0); const B3DPoint E(0.0, 0.0, 1.0); const B3DPoint F(0.0, 1.0, 1.0); const B3DPoint G(1.0, 1.0, 1.0); const B3DPoint H(1.0, 0.0, 1.0); // create bottom aTemp.append(D); aTemp.append(A); aTemp.append(E); aTemp.append(H); aTemp.setClosed(true); aRetval.append(aTemp); // create front aTemp.clear(); aTemp.append(B); aTemp.append(A); aTemp.append(D); aTemp.append(C); aTemp.setClosed(true); aRetval.append(aTemp); // create left aTemp.clear(); aTemp.append(E); aTemp.append(A); aTemp.append(B); aTemp.append(F); aTemp.setClosed(true); aRetval.append(aTemp); // create top aTemp.clear(); aTemp.append(C); aTemp.append(G); aTemp.append(F); aTemp.append(B); aTemp.setClosed(true); aRetval.append(aTemp); // create right aTemp.clear(); aTemp.append(H); aTemp.append(G); aTemp.append(C); aTemp.append(D); aTemp.setClosed(true); aRetval.append(aTemp); // create back aTemp.clear(); aTemp.append(F); aTemp.append(G); aTemp.append(H); aTemp.append(E); aTemp.setClosed(true); aRetval.append(aTemp); return aRetval; } }; } B3DPolyPolygon createUnitCubeFillPolyPolygon() { return theUnitCubeFillPolyPolygon::get(); } B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange) { B3DPolyPolygon aRetval; if(!rRange.isEmpty()) { aRetval = createUnitCubePolyPolygon(); B3DHomMatrix aTrans; aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth()); aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); aRetval.transform(aTrans); aRetval.removeDoublePoints(); } return aRetval; } B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange) { B3DPolyPolygon aRetval; if(!rRange.isEmpty()) { aRetval = createUnitCubeFillPolyPolygon(); B3DHomMatrix aTrans; aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth()); aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); aRetval.transform(aTrans); aRetval.removeDoublePoints(); } return aRetval; } // helper for getting the 3D Point from given cartesian coordinates. fHor is defined from // [F_PI2 .. -F_PI2], fVer from [0.0 .. F_2PI] inline B3DPoint getPointFromCartesian(double fHor, double fVer) { const double fCosVer(cos(fVer)); return B3DPoint(fCosVer * cos(fHor), sin(fVer), fCosVer * -sin(fHor)); } B3DPolyPolygon createUnitSpherePolyPolygon( sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, double fVerStart, double fVerStop, double fHorStart, double fHorStop) { B3DPolyPolygon aRetval; sal_uInt32 a, b; if(!nHorSeg) { nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0)); } // min/max limitations nHorSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nHorSeg)); if(!nVerSeg) { nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0)); } // min/max limitations nVerSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nVerSeg)); // create constants const double fVerDiffPerStep((fVerStop - fVerStart) / (double)nVerSeg); const double fHorDiffPerStep((fHorStop - fHorStart) / (double)nHorSeg); bool bHorClosed(fTools::equal(fHorStop - fHorStart, F_2PI)); bool bVerFromTop(fTools::equal(fVerStart, F_PI2)); bool bVerToBottom(fTools::equal(fVerStop, -F_PI2)); // create horizontal rings const sal_uInt32 nLoopVerInit(bVerFromTop ? 1L : 0L); const sal_uInt32 nLoopVerLimit(bVerToBottom ? nVerSeg : nVerSeg + 1L); const sal_uInt32 nLoopHorLimit(bHorClosed ? nHorSeg : nHorSeg + 1L); for(a = nLoopVerInit; a < nLoopVerLimit; a++) { const double fVer(fVerStart + ((double)(a) * fVerDiffPerStep)); B3DPolygon aNew; for(b = 0L; b < nLoopHorLimit; b++) { const double fHor(fHorStart + ((double)(b) * fHorDiffPerStep)); aNew.append(getPointFromCartesian(fHor, fVer)); } aNew.setClosed(bHorClosed); aRetval.append(aNew); } // create vertical half-rings for(a = 0L; a < nLoopHorLimit; a++) { const double fHor(fHorStart + ((double)(a) * fHorDiffPerStep)); B3DPolygon aNew; if(bVerFromTop) { aNew.append(B3DPoint(0.0, 1.0, 0.0)); } for(b = nLoopVerInit; b < nLoopVerLimit; b++) { const double fVer(fVerStart + ((double)(b) * fVerDiffPerStep)); aNew.append(getPointFromCartesian(fHor, fVer)); } if(bVerToBottom) { aNew.append(B3DPoint(0.0, -1.0, 0.0)); } aRetval.append(aNew); } return aRetval; } B3DPolyPolygon createSpherePolyPolygonFromB3DRange( const B3DRange& rRange, sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, double fVerStart, double fVerStop, double fHorStart, double fHorStop) { B3DPolyPolygon aRetval(createUnitSpherePolyPolygon(nHorSeg, nVerSeg, fVerStart, fVerStop, fHorStart, fHorStop)); if(aRetval.count()) { // move and scale whole construct which is now in [-1.0 .. 1.0] in all directions B3DHomMatrix aTrans; aTrans.translate(1.0, 1.0, 1.0); aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0); aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); aRetval.transform(aTrans); } return aRetval; } B3DPolyPolygon createUnitSphereFillPolyPolygon( sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, bool bNormals, double fVerStart, double fVerStop, double fHorStart, double fHorStop) { B3DPolyPolygon aRetval; if(!nHorSeg) { nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0)); } // min/max limitations nHorSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nHorSeg)); if(!nVerSeg) { nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0)); } // min/max limitations nVerSeg = ::std::min(nMaxSegments, ::std::max(nMinSegments, nVerSeg)); // vertical loop for(sal_uInt32 a(0L); a < nVerSeg; a++) { const double fVer1(fVerStart + (((fVerStop - fVerStart) * a) / nVerSeg)); const double fVer2(fVerStart + (((fVerStop - fVerStart) * (a + 1)) / nVerSeg)); // horizontal loop for(sal_uInt32 b(0L); b < nHorSeg; b++) { const double fHor1(fHorStart + (((fHorStop - fHorStart) * b) / nHorSeg)); const double fHor2(fHorStart + (((fHorStop - fHorStart) * (b + 1)) / nHorSeg)); B3DPolygon aNew; aNew.append(getPointFromCartesian(fHor1, fVer1)); aNew.append(getPointFromCartesian(fHor2, fVer1)); aNew.append(getPointFromCartesian(fHor2, fVer2)); aNew.append(getPointFromCartesian(fHor1, fVer2)); if(bNormals) { for(sal_uInt32 c(0L); c < aNew.count(); c++) { aNew.setNormal(c, ::basegfx::B3DVector(aNew.getB3DPoint(c))); } } aNew.setClosed(true); aRetval.append(aNew); } } return aRetval; } B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange( const B3DRange& rRange, sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, bool bNormals, double fVerStart, double fVerStop, double fHorStart, double fHorStop) { B3DPolyPolygon aRetval(createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, bNormals, fVerStart, fVerStop, fHorStart, fHorStop)); if(aRetval.count()) { // move and scale whole construct which is now in [-1.0 .. 1.0] in all directions B3DHomMatrix aTrans; aTrans.translate(1.0, 1.0, 1.0); aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0); aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); aRetval.transform(aTrans); } return aRetval; } B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter) { B3DPolyPolygon aRetval; for(sal_uInt32 a(0L); a < rCandidate.count(); a++) { aRetval.append(applyDefaultNormalsSphere(rCandidate.getB3DPolygon(a), rCenter)); } return aRetval; } B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate) { B3DPolyPolygon aRetval; for(sal_uInt32 a(0L); a < rCandidate.count(); a++) { aRetval.append(invertNormals(rCandidate.getB3DPolygon(a))); } return aRetval; } B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY) { B3DPolyPolygon aRetval; for(sal_uInt32 a(0L); a < rCandidate.count(); a++) { aRetval.append(applyDefaultTextureCoordinatesParallel(rCandidate.getB3DPolygon(a), rRange, bChangeX, bChangeY)); } return aRetval; } B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY) { B3DPolyPolygon aRetval; for(sal_uInt32 a(0L); a < rCandidate.count(); a++) { aRetval.append(applyDefaultTextureCoordinatesSphere(rCandidate.getB3DPolygon(a), rCenter, bChangeX, bChangeY)); } return aRetval; } bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder) { const sal_uInt32 nPolygonCount(rCandidate.count()); if(1L == nPolygonCount) { return isInside(rCandidate.getB3DPolygon(0), rPoint, bWithBorder); } else { sal_Int32 nInsideCount(0); for(sal_uInt32 a(0); a < nPolygonCount; a++) { const B3DPolygon aPolygon(rCandidate.getB3DPolygon(a)); const bool bInside(isInside(aPolygon, rPoint, bWithBorder)); if(bInside) { nInsideCount++; } } return (nInsideCount % 2L); } } /// converters for com::sun::star::drawing::PolyPolygonShape3D B3DPolyPolygon UnoPolyPolygonShape3DToB3DPolyPolygon( const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygonShape3DSource, bool bCheckClosed) { B3DPolyPolygon aRetval; const sal_Int32 nOuterSequenceCount(rPolyPolygonShape3DSource.SequenceX.getLength()); if(nOuterSequenceCount) { OSL_ENSURE(nOuterSequenceCount == rPolyPolygonShape3DSource.SequenceY.getLength() && nOuterSequenceCount == rPolyPolygonShape3DSource.SequenceZ.getLength(), "UnoPolyPolygonShape3DToB3DPolygon: Not all double sequences have the same length (!)"); const com::sun::star::drawing::DoubleSequence* pInnerSequenceX = rPolyPolygonShape3DSource.SequenceX.getConstArray(); const com::sun::star::drawing::DoubleSequence* pInnerSequenceY = rPolyPolygonShape3DSource.SequenceY.getConstArray(); const com::sun::star::drawing::DoubleSequence* pInnerSequenceZ = rPolyPolygonShape3DSource.SequenceZ.getConstArray(); for(sal_Int32 a(0); a < nOuterSequenceCount; a++) { basegfx::B3DPolygon aNewPolygon; const sal_Int32 nInnerSequenceCount(pInnerSequenceX->getLength()); OSL_ENSURE(nInnerSequenceCount == pInnerSequenceY->getLength() && nInnerSequenceCount == pInnerSequenceZ->getLength(), "UnoPolyPolygonShape3DToB3DPolygon: Not all double sequences have the same length (!)"); const double* pArrayX = pInnerSequenceX->getConstArray(); const double* pArrayY = pInnerSequenceY->getConstArray(); const double* pArrayZ = pInnerSequenceZ->getConstArray(); for(sal_Int32 b(0); b < nInnerSequenceCount; b++) { aNewPolygon.append(basegfx::B3DPoint(*pArrayX++,*pArrayY++,*pArrayZ++)); } pInnerSequenceX++; pInnerSequenceY++; pInnerSequenceZ++; // #i101520# correction is needed for imported polygons of old format, // see callers if(bCheckClosed) { basegfx::tools::checkClosed(aNewPolygon); } aRetval.append(aNewPolygon); } } return aRetval; } void B3DPolyPolygonToUnoPolyPolygonShape3D( const B3DPolyPolygon& rPolyPolygonSource, com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygonShape3DRetval) { const sal_uInt32 nPolygonCount(rPolyPolygonSource.count()); if(nPolygonCount) { rPolyPolygonShape3DRetval.SequenceX.realloc(nPolygonCount); rPolyPolygonShape3DRetval.SequenceY.realloc(nPolygonCount); rPolyPolygonShape3DRetval.SequenceZ.realloc(nPolygonCount); com::sun::star::drawing::DoubleSequence* pOuterSequenceX = rPolyPolygonShape3DRetval.SequenceX.getArray(); com::sun::star::drawing::DoubleSequence* pOuterSequenceY = rPolyPolygonShape3DRetval.SequenceY.getArray(); com::sun::star::drawing::DoubleSequence* pOuterSequenceZ = rPolyPolygonShape3DRetval.SequenceZ.getArray(); for(sal_uInt32 a(0); a < nPolygonCount; a++) { const basegfx::B3DPolygon aPoly(rPolyPolygonSource.getB3DPolygon(a)); const sal_uInt32 nPointCount(aPoly.count()); if(nPointCount) { const bool bIsClosed(aPoly.isClosed()); const sal_uInt32 nTargetCount(bIsClosed ? nPointCount + 1 : nPointCount); pOuterSequenceX->realloc(nTargetCount); pOuterSequenceY->realloc(nTargetCount); pOuterSequenceZ->realloc(nTargetCount); double* pInnerSequenceX = pOuterSequenceX->getArray(); double* pInnerSequenceY = pOuterSequenceY->getArray(); double* pInnerSequenceZ = pOuterSequenceZ->getArray(); for(sal_uInt32 b(0); b < nPointCount; b++) { const basegfx::B3DPoint aPoint(aPoly.getB3DPoint(b)); *pInnerSequenceX++ = aPoint.getX(); *pInnerSequenceY++ = aPoint.getY(); *pInnerSequenceZ++ = aPoint.getZ(); } if(bIsClosed) { const basegfx::B3DPoint aPoint(aPoly.getB3DPoint(0)); *pInnerSequenceX++ = aPoint.getX(); *pInnerSequenceY++ = aPoint.getY(); *pInnerSequenceZ++ = aPoint.getZ(); } } else { pOuterSequenceX->realloc(0); pOuterSequenceY->realloc(0); pOuterSequenceZ->realloc(0); } pOuterSequenceX++; pOuterSequenceY++; pOuterSequenceZ++; } } else { rPolyPolygonShape3DRetval.SequenceX.realloc(0); rPolyPolygonShape3DRetval.SequenceY.realloc(0); rPolyPolygonShape3DRetval.SequenceZ.realloc(0); } } } // end of namespace tools } // end of namespace basegfx /* vim:set shiftwidth=4 softtabstop=4 expandtab: */