/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: b3dpolygontools.cxx,v $ * * $Revision: 1.6 $ * * last change: $Author: rt $ $Date: 2005-09-07 20:48:31 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ #ifndef _OSL_DIAGNOSE_H_ #include #endif #ifndef _BGFX_POLYGON_B3DPOLYGONTOOLS_HXX #include #endif #ifndef _BGFX_POLYGON_B3DPOLYGON_HXX #include #endif #ifndef _BGFX_NUMERIC_FTOOLS_HXX #include #endif #ifndef _BGFX_RANGE_B3DRANGE_HXX #include #endif #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { namespace tools { // B3DPolygon tools void checkClosed(B3DPolygon& rCandidate) { while(rCandidate.count() > 1L && rCandidate.getB3DPoint(0L).equal(rCandidate.getB3DPoint(rCandidate.count() - 1L))) { rCandidate.setClosed(true); rCandidate.remove(rCandidate.count() - 1L); } } // Get successor and predecessor indices. Returning the same index means there // is none. Same for successor. sal_uInt32 getIndexOfPredecessor(sal_uInt32 nIndex, const ::basegfx::B3DPolygon& rCandidate) { OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)"); if(nIndex) { return nIndex - 1L; } else if(rCandidate.count()) { return rCandidate.count() - 1L; } else { return nIndex; } } sal_uInt32 getIndexOfSuccessor(sal_uInt32 nIndex, const ::basegfx::B3DPolygon& rCandidate) { OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)"); if(nIndex + 1L < rCandidate.count()) { return nIndex + 1L; } else { return 0L; } } ::basegfx::B3DRange getRange(const ::basegfx::B3DPolygon& rCandidate) { ::basegfx::B3DRange aRetval; const sal_uInt32 nPointCount(rCandidate.count()); for(sal_uInt32 a(0L); a < nPointCount; a++) { const ::basegfx::B3DPoint aTestPoint(rCandidate.getB3DPoint(a)); aRetval.expand(aTestPoint); } return aRetval; } double getEdgeLength(const ::basegfx::B3DPolygon& rCandidate, sal_uInt32 nIndex) { OSL_ENSURE(nIndex < rCandidate.count(), "getIndexOfPredecessor: Access to polygon out of range (!)"); double fRetval(0.0); const sal_uInt32 nPointCount(rCandidate.count()); if(nIndex < nPointCount) { if(rCandidate.isClosed() || nIndex + 1 != nPointCount) { const sal_uInt32 nNextIndex(nIndex + 1 == nPointCount ? 0L : nIndex + 1L); const ::basegfx::B3DPoint aCurrentPoint(rCandidate.getB3DPoint(nIndex)); const ::basegfx::B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex)); const ::basegfx::B3DVector aVector(aNextPoint - aCurrentPoint); fRetval = aVector.getLength(); } } return fRetval; } double getLength(const ::basegfx::B3DPolygon& rCandidate) { // This method may also be implemented using a loop over getEdgeLength, but // since this would cause a lot of sqare roots to be solved it is much better // to sum up the quadrats first and then use a singe suare root (if necessary) double fRetval(0.0); const sal_uInt32 nPointCount(rCandidate.count()); const sal_uInt32 nLoopCount(rCandidate.isClosed() ? nPointCount : nPointCount - 1L); for(sal_uInt32 a(0L); a < nLoopCount; a++) { const sal_uInt32 nNextIndex(a + 1 == nPointCount ? 0L : a + 1L); const ::basegfx::B3DPoint aCurrentPoint(rCandidate.getB3DPoint(a)); const ::basegfx::B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex)); const ::basegfx::B3DVector aVector(aNextPoint - aCurrentPoint); fRetval += aVector.scalar(aVector); } if(!::basegfx::fTools::equalZero(fRetval)) { const double fOne(1.0); if(!::basegfx::fTools::equal(fOne, fRetval)) { fRetval = sqrt(fRetval); } } return fRetval; } ::basegfx::B3DPoint getPositionAbsolute(const ::basegfx::B3DPolygon& rCandidate, double fDistance, double fLength) { ::basegfx::B3DPoint aRetval; const sal_uInt32 nPointCount(rCandidate.count()); if(nPointCount > 1L) { sal_uInt32 nIndex(0L); bool bIndexDone(false); const double fZero(0.0); double fEdgeLength(fZero); // get length if not given if(::basegfx::fTools::equalZero(fLength)) { fLength = getLength(rCandidate); } // handle fDistance < 0.0 if(::basegfx::fTools::less(fDistance, fZero)) { if(rCandidate.isClosed()) { // if fDistance < 0.0 increment with multiple of fLength sal_uInt32 nCount(sal_uInt32(-fDistance / fLength)); fDistance += double(nCount + 1L) * fLength; } else { // crop to polygon start fDistance = fZero; bIndexDone = true; } } // handle fDistance >= fLength if(::basegfx::fTools::moreOrEqual(fDistance, fLength)) { if(rCandidate.isClosed()) { // if fDistance >= fLength decrement with multiple of fLength sal_uInt32 nCount(sal_uInt32(fDistance / fLength)); fDistance -= (double)(nCount) * fLength; } else { // crop to polygon end fDistance = fZero; nIndex = nPointCount - 1L; bIndexDone = true; } } // look for correct index. fDistance is now [0.0 .. fLength[ if(!bIndexDone) { do { // get length of next edge fEdgeLength = getEdgeLength(rCandidate, nIndex); if(::basegfx::fTools::moreOrEqual(fDistance, fEdgeLength)) { // go to next edge fDistance -= fEdgeLength; nIndex++; } else { // it's on this edge, stop bIndexDone = true; } } while (!bIndexDone); } // get the point using nIndex aRetval = rCandidate.getB3DPoint(nIndex); // if fDistance != 0.0, move that length on the edge. The edge // length is in fEdgeLength. if(!::basegfx::fTools::equalZero(fDistance)) { sal_uInt32 nNextIndex(getIndexOfSuccessor(nIndex, rCandidate)); const ::basegfx::B3DPoint aNextPoint(rCandidate.getB3DPoint(nNextIndex)); double fRelative(fZero); if(!::basegfx::fTools::equalZero(fEdgeLength)) { fRelative = fDistance / fEdgeLength; } // add calculated average value to the return value aRetval += ::basegfx::interpolate(aRetval, aNextPoint, fRelative); } } return aRetval; } ::basegfx::B3DPoint getPositionRelative(const ::basegfx::B3DPolygon& rCandidate, double fDistance, double fLength) { // get length if not given if(::basegfx::fTools::equalZero(fLength)) { fLength = getLength(rCandidate); } // multiply fDistance with real length to get absolute position and // use getPositionAbsolute return getPositionAbsolute(rCandidate, fDistance * fLength, fLength); } ::basegfx::B3DPolyPolygon applyLineDashing(const ::basegfx::B3DPolygon& rCandidate, const ::std::vector& raDashDotArray, double fFullDashDotLen) { ::basegfx::B3DPolyPolygon aRetval; if(0.0 == fFullDashDotLen && raDashDotArray.size()) { // calculate fFullDashDotLen from raDashDotArray fFullDashDotLen = ::std::accumulate(raDashDotArray.begin(), raDashDotArray.end(), 0.0); } if(rCandidate.count() && fFullDashDotLen > 0.0) { const sal_uInt32 nCount(rCandidate.isClosed() ? rCandidate.count() : rCandidate.count() - 1L); sal_uInt32 nDashDotIndex(0L); double fDashDotLength(raDashDotArray[nDashDotIndex]); for(sal_uInt32 a(0L); a < nCount; a++) { const sal_uInt32 nNextIndex(getIndexOfSuccessor(a, rCandidate)); const ::basegfx::B3DPoint aStart(rCandidate.getB3DPoint(a)); const ::basegfx::B3DPoint aEnd(rCandidate.getB3DPoint(nNextIndex)); ::basegfx::B3DVector aVector(aEnd - aStart); double fLength(aVector.getLength()); double fPosOnVector(0.0); aVector.normalize(); while(fLength >= fDashDotLength) { // handle [fPosOnVector .. fPosOnVector+fDashDotLength] if(nDashDotIndex % 2) { ::basegfx::B3DPolygon aResult; // add start point if(fPosOnVector == 0.0) { aResult.append(aStart); } else { aResult.append( B3DPoint(aStart + (aVector * fPosOnVector)) ); } // add end point aResult.append( B3DPoint(aStart + (aVector * (fPosOnVector + fDashDotLength))) ); // add line to PolyPolygon aRetval.append(aResult); } // consume from fDashDotLength fPosOnVector += fDashDotLength; fLength -= fDashDotLength; nDashDotIndex = (nDashDotIndex + 1L) % raDashDotArray.size(); fDashDotLength = raDashDotArray[nDashDotIndex]; } // handle [fPosOnVector .. fPosOnVector+fLength (bzw. end)] if((fLength > 0.0) && (nDashDotIndex % 2)) { ::basegfx::B3DPolygon aResult; // add start and end point const ::basegfx::B3DPoint aPosA(aStart + (aVector * fPosOnVector)); aResult.append(aPosA); aResult.append(aEnd); // add line to PolyPolygon aRetval.append(aResult); } // consume from fDashDotLength fDashDotLength -= fLength; } } return aRetval; } } // end of namespace tools } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// // eof