/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BGFX_VECTOR_B2IVECTOR_HXX #define _BGFX_VECTOR_B2IVECTOR_HXX #include #include #include namespace basegfx { // predeclaration class B2DHomMatrix; /** Base Point class with two sal_Int32 values This class derives all operators and common handling for a 2D data class from B2ITuple. All necessary extensions which are special for 2D Vectors are added here. @see B2ITuple */ class BASEGFX_DLLPUBLIC B2IVector : public ::basegfx::B2ITuple { public: /** Create a 2D Vector The vector is initialized to (0, 0) */ B2IVector() : B2ITuple() {} /** Create a 2D Vector @param nX This parameter is used to initialize the X-coordinate of the 2D Vector. @param nY This parameter is used to initialize the Y-coordinate of the 2D Vector. */ B2IVector(sal_Int32 nX, sal_Int32 nY) : B2ITuple(nX, nY) {} /** Create a copy of a 2D Vector @param rVec The 2D Vector which will be copied. */ B2IVector(const B2IVector& rVec) : B2ITuple(rVec) {} /** constructor with tuple to allow copy-constructing from B2ITuple-based classes */ B2IVector(const ::basegfx::B2ITuple& rTuple) : B2ITuple(rTuple) {} ~B2IVector() {} /** *=operator to allow usage from B2IVector, too */ B2IVector& operator*=( const B2IVector& rPnt ) { mnX *= rPnt.mnX; mnY *= rPnt.mnY; return *this; } /** *=operator to allow usage from B2IVector, too */ B2IVector& operator*=(sal_Int32 t) { mnX *= t; mnY *= t; return *this; } /** assignment operator to allow assigning the results of B2ITuple calculations */ B2IVector& operator=( const ::basegfx::B2ITuple& rVec ); /** Set the length of this 2D Vector @param fLen The to be achieved length of the 2D Vector */ B2IVector& setLength(double fLen); /** Calculate the Scalar with another 2D Vector @param rVec The second 2D Vector @return The Scalar value of the two involved 2D Vectors */ double scalar( const B2IVector& rVec ) const; /** Transform vector by given transformation matrix. Since this is a vector, translational components of the matrix are disregarded. */ B2IVector& operator*=( const B2DHomMatrix& rMat ); }; // external operators ////////////////////////////////////////////////////////////////////////// /** Test two vectors which need not to be normalized for parallelism @param rVecA The first 2D Vector @param rVecB The second 2D Vector @return bool if the two values are parallel. Also true if one of the vectors is empty. */ BASEGFX_DLLPUBLIC bool areParallel( const B2IVector& rVecA, const B2IVector& rVecB ); /** Transform vector by given transformation matrix. Since this is a vector, translational components of the matrix are disregarded. */ BASEGFX_DLLPUBLIC B2IVector operator*( const B2DHomMatrix& rMat, const B2IVector& rVec ); } // end of namespace basegfx #endif /* _BGFX_VECTOR_B2IVECTOR_HXX */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */