/************************************************************************* * * $RCSfile: b3dtuple.hxx,v $ * * $Revision: 1.2 $ * * last change: $Author: aw $ $Date: 2003-11-05 12:25:46 $ * * The Contents of this file are made available subject to the terms of * either of the following licenses * * - GNU Lesser General Public License Version 2.1 * - Sun Industry Standards Source License Version 1.1 * * Sun Microsystems Inc., October, 2000 * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2000 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * * Sun Industry Standards Source License Version 1.1 * ================================================= * The contents of this file are subject to the Sun Industry Standards * Source License Version 1.1 (the "License"); You may not use this file * except in compliance with the License. You may obtain a copy of the * License at http://www.openoffice.org/license.html. * * Software provided under this License is provided on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. * See the License for the specific provisions governing your rights and * obligations concerning the Software. * * The Initial Developer of the Original Code is: Sun Microsystems, Inc. * * Copyright: 2000 by Sun Microsystems, Inc. * * All Rights Reserved. * * Contributor(s): _______________________________________ * * ************************************************************************/ #ifndef _BGFX_TUPLE_B3DTUPLE_HXX #define _BGFX_TUPLE_B3DTUPLE_HXX #ifndef _BGFX_NUMERIC_FTOOLS_HXX #include #endif namespace basegfx { namespace tuple { /** Base class for all Points/Vectors with three double values This class provides all methods common to Point avd Vector classes which are derived from here. @derive Use this class to implement Points or Vectors which are based on three double values */ class B3DTuple { private: static B3DTuple maEmptyTuple; protected: double mfX; double mfY; double mfZ; public: /** Create a 3D Tuple @param fVal This parameter is used to initialize the coordinate part of the 3D Tuple. */ B3DTuple(double fVal = 0.0) : mfX(fVal), mfY(fVal), mfZ(fVal) {} /** Create a 3D Tuple @param fX This parameter is used to initialize the X-coordinate of the 3D Tuple. @param fY This parameter is used to initialize the Y-coordinate of the 3D Tuple. @param fZ This parameter is used to initialize the Z-coordinate of the 3D Tuple. */ B3DTuple(double fX, double fY, double fZ) : mfX(fX), mfY(fY), mfZ(fZ) {} /** Create a copy of a 3D Tuple @param rTup The 3D Tuple which will be copied. */ B3DTuple(const B3DTuple& rTup) : mfX( rTup.mfX ), mfY( rTup.mfY ), mfZ( rTup.mfZ ) {} ~B3DTuple() {} /// get X-Coordinate of 3D Tuple double getX() const { return mfX; } /// get Y-Coordinate of 3D Tuple double getY() const { return mfY; } /// get Z-Coordinate of 3D Tuple double getZ() const { return mfZ; } /// set X-Coordinate of 3D Tuple void setX(double fX) { mfX = fX; } /// set Y-Coordinate of 3D Tuple void setY(double fY) { mfY = fY; } /// set Z-Coordinate of 3D Tuple void setZ(double fZ) { mfZ = fZ; } /// Array-access to 3D Tuple const double& operator[] (int nPos) const { // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; return *((&mfX) + nPos); } /// Array-access to 3D Tuple double& operator[] (int nPos) { // Here, normally two if(...)'s should be used. In the assumption that // both double members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mfX; if(1 == nPos) return mfY; return mfZ; return *((&mfX) + nPos); } // comparators with tolerance ////////////////////////////////////////////////////////////////////// sal_Bool EqualZero() const { return (this == &maEmptyTuple || (::basegfx::numeric::fTools::equalZero(mfX) && ::basegfx::numeric::fTools::equalZero(mfY) && ::basegfx::numeric::fTools::equalZero(mfZ))); } sal_Bool EqualZero(const double& rfSmallValue) const { return (this == &maEmptyTuple || (::basegfx::numeric::fTools::equalZero(mfX, rfSmallValue) && ::basegfx::numeric::fTools::equalZero(mfY, rfSmallValue) && ::basegfx::numeric::fTools::equalZero(mfZ, rfSmallValue))); } sal_Bool Equal(const B3DTuple& rTup) const { return ( ::basegfx::numeric::fTools::equal(mfX, rTup.mfX) && ::basegfx::numeric::fTools::equal(mfY, rTup.mfY) && ::basegfx::numeric::fTools::equal(mfZ, rTup.mfZ)); } sal_Bool Equal(const B3DTuple& rTup, const double& rfSmallValue) const { return ( ::basegfx::numeric::fTools::equal(mfX, rTup.mfX, rfSmallValue) && ::basegfx::numeric::fTools::equal(mfY, rTup.mfY, rfSmallValue) && ::basegfx::numeric::fTools::equal(mfZ, rTup.mfZ, rfSmallValue)); } // operators ////////////////////////////////////////////////////////////////////// B3DTuple& operator+=( const B3DTuple& rTup ) { mfX += rTup.mfX; mfY += rTup.mfY; mfZ += rTup.mfZ; return *this; } B3DTuple& operator-=( const B3DTuple& rTup ) { mfX -= rTup.mfX; mfY -= rTup.mfY; mfZ -= rTup.mfZ; return *this; } B3DTuple& operator/=( const B3DTuple& rTup ) { mfX /= rTup.mfX; mfY /= rTup.mfY; mfZ /= rTup.mfZ; return *this; } B3DTuple& operator*=( const B3DTuple& rTup ) { mfX *= rTup.mfX; mfY *= rTup.mfY; mfZ *= rTup.mfZ; return *this; } B3DTuple& operator*=(double t) { mfX *= t; mfY *= t; mfZ *= t; return *this; } B3DTuple& operator/=(double t) { const double fVal(1.0 / t); mfX *= t; mfY *= t; mfZ *= t; return *this; } B3DTuple operator-(void) const { return B3DTuple(-mfX, -mfY, -mfZ); } sal_Bool operator==( const B3DTuple& rTup ) const { return Equal(rTup); } sal_Bool operator!=( const B3DTuple& rTup ) const { return !Equal(rTup); } B3DTuple& operator=( const B3DTuple& rTup ) { mfX = rTup.mfX; mfY = rTup.mfY; mfZ = rTup.mfZ; return *this; } void correctValues(const double fCompareValue = 0.0) { if(0.0 == fCompareValue) { if(::basegfx::numeric::fTools::equalZero(mfX)) { mfX = 0.0; } if(::basegfx::numeric::fTools::equalZero(mfY)) { mfY = 0.0; } if(::basegfx::numeric::fTools::equalZero(mfZ)) { mfZ = 0.0; } } else { if(::basegfx::numeric::fTools::equal(mfX, fCompareValue)) { mfX = fCompareValue; } if(::basegfx::numeric::fTools::equal(mfY, fCompareValue)) { mfY = fCompareValue; } if(::basegfx::numeric::fTools::equal(mfZ, fCompareValue)) { mfZ = fCompareValue; } } } static const B3DTuple& getEmptyTuple() { return maEmptyTuple; } }; // external operators ////////////////////////////////////////////////////////////////////////// inline B3DTuple min(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aMin( (rTupB.getX() < rTupA.getX()) ? rTupB.getX() : rTupA.getX(), (rTupB.getY() < rTupA.getY()) ? rTupB.getY() : rTupA.getY(), (rTupB.getZ() < rTupA.getZ()) ? rTupB.getZ() : rTupA.getZ()); return aMin; } inline B3DTuple max(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aMax( (rTupB.getX() > rTupA.getX()) ? rTupB.getX() : rTupA.getX(), (rTupB.getY() > rTupA.getY()) ? rTupB.getY() : rTupA.getY(), (rTupB.getZ() > rTupA.getZ()) ? rTupB.getZ() : rTupA.getZ()); return aMax; } inline B3DTuple abs(const B3DTuple& rTup) { B3DTuple aAbs( (0.0 > rTup.getX()) ? -rTup.getX() : rTup.getX(), (0.0 > rTup.getY()) ? -rTup.getY() : rTup.getY(), (0.0 > rTup.getZ()) ? -rTup.getZ() : rTup.getZ()); return aAbs; } inline B3DTuple interpolate(const B3DTuple& rOld1, const B3DTuple& rOld2, double t) { B3DTuple aInt( ((rOld2.getX() - rOld1.getX()) + t) + rOld1.getX(), ((rOld2.getY() - rOld1.getY()) + t) + rOld1.getY(), ((rOld2.getZ() - rOld1.getZ()) + t) + rOld1.getZ()); return aInt; } inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2) { B3DTuple aAvg( (rOld1.getX() + rOld2.getX()) * 0.5, (rOld1.getY() + rOld2.getY()) * 0.5, (rOld1.getZ() + rOld2.getZ()) * 0.5); return aAvg; } inline B3DTuple average(const B3DTuple& rOld1, const B3DTuple& rOld2, const B3DTuple& rOld3) { B3DTuple aAvg( (rOld1.getX() + rOld2.getX() + rOld3.getX()) * (1.0 / 3.0), (rOld1.getY() + rOld2.getY() + rOld3.getY()) * (1.0 / 3.0), (rOld1.getZ() + rOld2.getZ() + rOld3.getZ()) * (1.0 / 3.0)); return aAvg; } inline B3DTuple operator+(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aSum(rTupA); aSum += rTupB; return aSum; } inline B3DTuple operator-(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aSub(rTupA); aSub -= rTupB; return aSub; } inline B3DTuple operator/(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aDiv(rTupA); aDiv /= rTupB; return aDiv; } inline B3DTuple operator*(const B3DTuple& rTupA, const B3DTuple& rTupB) { B3DTuple aMul(rTupA); aMul *= rTupB; return aMul; } inline B3DTuple operator*(const B3DTuple& rTup, double t) { B3DTuple aNew(rTup); aNew *= t; return aNew; } inline B3DTuple operator*(double t, const B3DTuple& rTup) { B3DTuple aNew(rTup); aNew *= t; return aNew; } inline B3DTuple operator/(const B3DTuple& rTup, double t) { B3DTuple aNew(rTup); aNew /= t; return aNew; } inline B3DTuple operator/(double t, const B3DTuple& rTup) { B3DTuple aNew(rTup); aNew /= t; return aNew; } } // end of namespace tuple } // end of namespace basegfx #endif // _BGFX_TUPLE_B3DTUPLE_HXX