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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BGFX_TUPLE_B2ITUPLE_HXX #define _BGFX_TUPLE_B2ITUPLE_HXX #include #include namespace basegfx { /** Base class for all Points/Vectors with two sal_Int32 values This class provides all methods common to Point avd Vector classes which are derived from here. @derive Use this class to implement Points or Vectors which are based on two sal_Int32 values */ class BASEGFX_DLLPUBLIC B2ITuple { protected: sal_Int32 mnX; sal_Int32 mnY; public: /** Create a 2D Tuple The tuple is initialized to (0, 0) */ B2ITuple() : mnX(0), mnY(0) {} /** Create a 2D Tuple @param fX This parameter is used to initialize the X-coordinate of the 2D Tuple. @param fY This parameter is used to initialize the Y-coordinate of the 2D Tuple. */ B2ITuple(sal_Int32 fX, sal_Int32 fY) : mnX( fX ), mnY( fY ) {} /** Create a copy of a 2D Tuple @param rTup The 2D Tuple which will be copied. */ B2ITuple(const B2ITuple& rTup) : mnX( rTup.mnX ), mnY( rTup.mnY ) {} ~B2ITuple() {} /// Get X-Coordinate of 2D Tuple sal_Int32 getX() const { return mnX; } /// Get Y-Coordinate of 2D Tuple sal_Int32 getY() const { return mnY; } /// Set X-Coordinate of 2D Tuple void setX(sal_Int32 fX) { mnX = fX; } /// Set Y-Coordinate of 2D Tuple void setY(sal_Int32 fY) { mnY = fY; } /// Array-access to 2D Tuple const sal_Int32& operator[] (int nPos) const { // Here, normally one if(...) should be used. In the assumption that // both sal_Int32 members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mnX; return mnY; return *((&mnX) + nPos); } /// Array-access to 2D Tuple sal_Int32& operator[] (int nPos) { // Here, normally one if(...) should be used. In the assumption that // both sal_Int32 members can be accessed as an array a shortcut is used here. // if(0 == nPos) return mnX; return mnY; return *((&mnX) + nPos); } // operators ////////////////////////////////////////////////////////////////////// B2ITuple& operator+=( const B2ITuple& rTup ) { mnX += rTup.mnX; mnY += rTup.mnY; return *this; } B2ITuple& operator-=( const B2ITuple& rTup ) { mnX -= rTup.mnX; mnY -= rTup.mnY; return *this; } B2ITuple& operator/=( const B2ITuple& rTup ) { mnX /= rTup.mnX; mnY /= rTup.mnY; return *this; } B2ITuple& operator*=( const B2ITuple& rTup ) { mnX *= rTup.mnX; mnY *= rTup.mnY; return *this; } B2ITuple& operator*=(sal_Int32 t) { mnX *= t; mnY *= t; return *this; } B2ITuple& operator/=(sal_Int32 t) { mnX /= t; mnY /= t; return *this; } B2ITuple operator-(void) const { return B2ITuple(-mnX, -mnY); } bool equalZero() const { return mnX == 0 && mnY == 0; } bool operator==( const B2ITuple& rTup ) const { return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY); } bool operator!=( const B2ITuple& rTup ) const { return !(*this == rTup); } B2ITuple& operator=( const B2ITuple& rTup ) { mnX = rTup.mnX; mnY = rTup.mnY; return *this; } static const B2ITuple& getEmptyTuple(); }; // external operators ////////////////////////////////////////////////////////////////////////// class B2DTuple; BASEGFX_DLLPUBLIC B2ITuple minimum(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple maximum(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple absolute(const B2ITuple& rTup); BASEGFX_DLLPUBLIC B2DTuple interpolate(const B2ITuple& rOld1, const B2ITuple& rOld2, double t); BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2); BASEGFX_DLLPUBLIC B2DTuple average(const B2ITuple& rOld1, const B2ITuple& rOld2, const B2ITuple& rOld3); BASEGFX_DLLPUBLIC B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTupA, const B2ITuple& rTupB); BASEGFX_DLLPUBLIC B2ITuple operator*(const B2ITuple& rTup, sal_Int32 t); BASEGFX_DLLPUBLIC B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup); BASEGFX_DLLPUBLIC B2ITuple operator/(const B2ITuple& rTup, sal_Int32 t); BASEGFX_DLLPUBLIC B2ITuple operator/(sal_Int32 t, const B2ITuple& rTup); } // end of namespace basegfx #endif /* _BGFX_TUPLE_B2ITUPLE_HXX */