/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BGFX_POLYPOLYGON_B3DPOLYGONTOOLS_HXX #define _BGFX_POLYPOLYGON_B3DPOLYGONTOOLS_HXX #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { // predefinitions class B3DPolyPolygon; class B3DRange; namespace tools { // B3DPolyPolygon tools // get size of PolyPolygon. Control vectors are included in that ranges. BASEGFX_DLLPUBLIC B3DRange getRange(const B3DPolyPolygon& rCandidate); /** Create a unit 3D line polyPolygon which defines a cube. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createUnitCubePolyPolygon(); /** Create a unit 3D fill polyPolygon which defines a cube. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createUnitCubeFillPolyPolygon(); /** Create a 3D line polyPolygon from a B3DRange which defines a cube. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange); /** Create a 3D fill polyPolygon from a B3DRange which defines a cube. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange); /** Create a unit 3D line polyPolygon which defines a sphere with the given count of hor and ver segments. Result will be centered at (0.0, 0.0, 0.0) and sized [-1.0 .. 1.0] in all dimensions. If nHorSeg == 0 and/or nVerSeg == 0, a default will be calculated to have a step at least each 15 degrees. With VerStart, VerStop and hor range in cartesian may be specified to create a partial sphere only. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createUnitSpherePolyPolygon( sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L, double fVerStart = F_PI2, double fVerStop = -F_PI2, double fHorStart = 0.0, double fHorStop = F_2PI); /** Create a 3D line polyPolygon from a B3DRange which defines a sphere with the given count of hor and ver segments. If nHorSeg == 0 and/or nVerSeg == 0, a default will be calculated to have a step at least each 15 degrees. With VerStart, VerStop and hor range in cartesian may be specified to create a partial sphere only. */ BASEGFX_DLLPUBLIC B3DPolyPolygon createSpherePolyPolygonFromB3DRange( const B3DRange& rRange, sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L, double fVerStart = F_PI2, double fVerStop = -F_PI2, double fHorStart = 0.0, double fHorStop = F_2PI); /** same as createUnitSpherePolyPolygon, but creates filled polygons (closed and oriented) There is one extra, the bool bNormals defines if normals will be set, default is false */ BASEGFX_DLLPUBLIC B3DPolyPolygon createUnitSphereFillPolyPolygon( sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L, bool bNormals = false, double fVerStart = F_PI2, double fVerStop = -F_PI2, double fHorStart = 0.0, double fHorStop = F_2PI); /** same as createSpherePolyPolygonFromB3DRange, but creates filled polygons (closed and oriented) There is one extra, the bool bNormals defines if normals will be set, default is false */ BASEGFX_DLLPUBLIC B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange( const B3DRange& rRange, sal_uInt32 nHorSeg = 0L, sal_uInt32 nVerSeg = 0L, bool bNormals = false, double fVerStart = F_PI2, double fVerStop = -F_PI2, double fHorStart = 0.0, double fHorStop = F_2PI); /** Create/replace normals for given 3d geometry with default normals from given center to outside. rCandidate: the 3d geometry to change rCenter: the center of the 3d geometry */ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter); /** invert normals for given 3d geometry. */ BASEGFX_DLLPUBLIC B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate); /** Create/replace texture coordinates for given 3d geometry with parallel projected one rRange: the full range of the 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX = true, bool bChangeY = true); /** Create/replace texture coordinates for given 3d geometry with spherical one rCenter: the centre of the used 3d geometry If bChangeX, x texture coordinate will be recalculated. If bChangeY, y texture coordinate will be recalculated. */ BASEGFX_DLLPUBLIC B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX = true, bool bChangeY = true); // isInside test for B3DPoint. On border is not inside as long as not true is given // in bWithBorder flag. It is assumed that the orientations of the given polygon are correct. BASEGFX_DLLPUBLIC bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder = false); } // end of namespace tools } // end of namespace basegfx #endif /* _BGFX_POLYPOLYGON_B3DPOLYGONTOOLS_HXX */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */