/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: b2dpolygontriangulator.hxx,v $ * $Revision: 1.5 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BGFX_POLYGON_B2DTRAPEZOID_HXX #define _BGFX_POLYGON_B2DTRAPEZOID_HXX #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { // class to hold a single trapezoid class BASEGFX_DLLPUBLIC B2DTrapezoid { private: // Geometry data. YValues are down-oriented, this means bottom should // be bigger than top to be below it. The constructor implementation // guarantees: // // - mfBottomY >= mfTopY // - mfTopXRight >= mfTopXLeft // - mfBottomXRight >= mfBottomXLeft double mfTopXLeft; double mfTopXRight; double mfTopY; double mfBottomXLeft; double mfBottomXRight; double mfBottomY; public: // constructor B2DTrapezoid( const double& rfTopXLeft, const double& rfTopXRight, const double& rfTopY, const double& rfBottomXLeft, const double& rfBottomXRight, const double& rfBottomY); // data read access const double& getTopXLeft() const { return mfTopXLeft; } const double& getTopXRight() const { return mfTopXRight; } const double& getTopY() const { return mfTopY; } const double& getBottomXLeft() const { return mfBottomXLeft; } const double& getBottomXRight() const { return mfBottomXRight; } const double& getBottomY() const { return mfBottomY; } // convenience method to get content as Polygon B2DPolygon getB2DPolygon() const; }; typedef ::std::vector< B2DTrapezoid > B2DTrapezoidVector; } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// namespace basegfx { namespace tools { // convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to // ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves, // it's default AdaptiveSubdivision will be used. // CAUTION: Trapezoids are oreintation-dependent in the sense that the upper and lower // lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable // for primitive decompositions. To use it, the shear and rotate parts of the // involved transformations HAVE to be taken into account. BASEGFX_DLLPUBLIC void trapezoidSubdivide( B2DTrapezoidVector& ro_Result, const B2DPolyPolygon& rSourcePolyPolygon); // directly create trapezoids from given edge. Depending on the given geometry, // none up to three trapezoids will be created BASEGFX_DLLPUBLIC void createLineTrapezoidFromEdge( B2DTrapezoidVector& ro_Result, const B2DPoint& rPointA, const B2DPoint& rPointB, double fLineWidth = 1.0); // create trapezoids for all edges of the given polygon. The closed state of // the polygon is taken into account. If curves are contaned, the default // AdaptiveSubdivision will be used. BASEGFX_DLLPUBLIC void createLineTrapezoidFromB2DPolygon( B2DTrapezoidVector& ro_Result, const B2DPolygon& rPolygon, double fLineWidth = 1.0); // create trapezoids for all edges of the given polyPolygon. The closed state of // the PolyPolygon is taken into account. If curves are contaned, the default // AdaptiveSubdivision will be used. BASEGFX_DLLPUBLIC void createLineTrapezoidFromB2DPolyPolygon( B2DTrapezoidVector& ro_Result, const B2DPolyPolygon& rPolyPolygon, double fLineWidth = 1.0); } // end of namespace tools } // end of namespace basegfx ////////////////////////////////////////////////////////////////////////////// #endif /* _BGFX_POLYGON_B2DTRAPEZOID_HXX */