/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _BGFX_POINT_B3DPOINT_HXX #define _BGFX_POINT_B3DPOINT_HXX #include #include namespace basegfx { // predeclaration class B3DHomMatrix; /** Base Point class with three double values This class derives all operators and common handling for a 3D data class from B3DTuple. All necessary extensions which are special for points will be added here. @see B3DTuple */ class BASEGFX_DLLPUBLIC B3DPoint : public ::basegfx::B3DTuple { public: /** Create a 3D Point The point is initialized to (0.0, 0.0, 0.0) */ B3DPoint() : B3DTuple() {} /** Create a 3D Point @param fX This parameter is used to initialize the X-coordinate of the 3D Point. @param fY This parameter is used to initialize the Y-coordinate of the 3D Point. @param fZ This parameter is used to initialize the Z-coordinate of the 3D Point. */ B3DPoint(double fX, double fY, double fZ) : B3DTuple(fX, fY, fZ) {} /** Create a copy of a 3D Point @param rVec The 3D Point which will be copied. */ B3DPoint(const B3DPoint& rVec) : B3DTuple(rVec) {} /** constructor with tuple to allow copy-constructing from B3DTuple-based classes */ B3DPoint(const ::basegfx::B3DTuple& rTuple) : B3DTuple(rTuple) {} ~B3DPoint() {} /** *=operator to allow usage from B3DPoint, too */ B3DPoint& operator*=( const B3DPoint& rPnt ) { mfX *= rPnt.mfX; mfY *= rPnt.mfY; mfZ *= rPnt.mfZ; return *this; } /** *=operator to allow usage from B3DPoint, too */ B3DPoint& operator*=(double t) { mfX *= t; mfY *= t; mfZ *= t; return *this; } /** assignment operator to allow assigning the results of B3DTuple calculations */ B3DPoint& operator=( const ::basegfx::B3DTuple& rVec ) { mfX = rVec.getX(); mfY = rVec.getY(); mfZ = rVec.getZ(); return *this; } /** Transform point by given transformation matrix. The translational components of the matrix are, in contrast to B3DVector, applied. */ B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat ); static const B3DPoint& getEmptyPoint() { return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple(); } }; // external operators ////////////////////////////////////////////////////////////////////////// /** Transform B3DPoint by given transformation matrix. Since this is a Point, translational components of the matrix are used. */ BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint ); } // end of namespace basegfx #endif /* _BGFX_POINT_B3DPOINT_HXX */ /* vim:set shiftwidth=4 softtabstop=4 expandtab: */