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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __FRAMEWORK_HANDLER_SOUNDHANDLER_HXX_ #define __FRAMEWORK_HANDLER_SOUNDHANDLER_HXX_ //_________________________________________________________________________________________________________________ // interface includes //_________________________________________________________________________________________________________________ #include #include #include #include #include #include #include #include #include #include #include //_________________________________________________________________________________________________________________ // other includes //_________________________________________________________________________________________________________________ #include #include #include #include #include namespace css = ::com::sun::star; //_________________________________________________________________________________________________________________ // namespace //_________________________________________________________________________________________________________________ namespace avmedia{ //_________________________________________________________________________________________________________________ // exported const //_________________________________________________________________________________________________________________ //_________________________________________________________________________________________________________________ // exported definitions //_________________________________________________________________________________________________________________ struct ThreadHelpBase { public: mutable ::vos::OMutex m_aLock; }; /*-************************************************************************************************************//** @short handler to detect and play sounds ("wav" and "au" only!) @descr Register this implementation as a content handler to detect and/or play wav- and au-sounds. It doesn't depend from the target platform. But one instance of this class can play one sound at the same time only. Means every new dispatch request will stop the might still running one. So we support one operation/one URL/one listener at the same time only. @devstatus ready @threadsafe yes *//*-*************************************************************************************************************/ class SoundHandler : // interfaces public css::lang::XTypeProvider , public css::lang::XServiceInfo , public css::frame::XNotifyingDispatch // => XDispatch , public css::document::XExtendedFilterDetection // baseclasses // Order is neccessary for right initialization! , private ThreadHelpBase , public ::cppu::OWeakObject { //------------------------------------------------------------------------------------------------------------- // public methods //------------------------------------------------------------------------------------------------------------- public: //--------------------------------------------------------------------------------------------------------- // constructor / destructor //--------------------------------------------------------------------------------------------------------- SoundHandler( const css::uno::Reference< css::lang::XMultiServiceFactory >& xFactory ); virtual ~SoundHandler( ); //--------------------------------------------------------------------------------------------------------- // XInterface, XTypeProvider, XServiceInfo //--------------------------------------------------------------------------------------------------------- virtual css::uno::Any SAL_CALL queryInterface( const css::uno::Type& aType ) throw( css::uno::RuntimeException ); virtual void SAL_CALL acquire() throw(); virtual void SAL_CALL release() throw(); virtual css::uno::Sequence< css::uno::Type > SAL_CALL getTypes () throw( css::uno::RuntimeException ); virtual css::uno::Sequence< sal_Int8 > SAL_CALL getImplementationId() throw( css::uno::RuntimeException ); /* interface XServiceInfo */ virtual ::rtl::OUString SAL_CALL getImplementationName ( ) throw( css::uno::RuntimeException ); virtual sal_Bool SAL_CALL supportsService ( const ::rtl::OUString& sServiceName ) throw( css::uno::RuntimeException ); virtual css::uno::Sequence< ::rtl::OUString > SAL_CALL getSupportedServiceNames ( ) throw( css::uno::RuntimeException ); /* Helper for XServiceInfo */ static css::uno::Sequence< ::rtl::OUString > SAL_CALL impl_getStaticSupportedServiceNames( ); static ::rtl::OUString SAL_CALL impl_getStaticImplementationName ( ); /* Helper for registry */ static css::uno::Reference< css::uno::XInterface > SAL_CALL impl_createInstance ( const css::uno::Reference< css::lang::XMultiServiceFactory >& xServiceManager ) throw( css::uno::Exception ); static css::uno::Reference< css::lang::XSingleServiceFactory > SAL_CALL impl_createFactory ( const css::uno::Reference< css::lang::XMultiServiceFactory >& xServiceManager ); /* Helper for initialization of service by using own reference! */ virtual void SAL_CALL impl_initService ( ); //--------------------------------------------------------------------------------------------------------- // XNotifyingDispatch //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL dispatchWithNotification(const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lArguments, const css::uno::Reference< css::frame::XDispatchResultListener >& xListener ) throw(css::uno::RuntimeException); //--------------------------------------------------------------------------------------------------------- // XDispatch //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL dispatch ( const css::util::URL& aURL , const css::uno::Sequence< css::beans::PropertyValue >& lArguments ) throw( css::uno::RuntimeException ); // not supported ! virtual void SAL_CALL addStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& /*xListener*/ , const css::util::URL& /*aURL*/ ) throw( css::uno::RuntimeException ) {}; virtual void SAL_CALL removeStatusListener ( const css::uno::Reference< css::frame::XStatusListener >& /*xListener*/ , const css::util::URL& /*aURL*/ ) throw( css::uno::RuntimeException ) {}; //--------------------------------------------------------------------------------------------------------- // XExtendedFilterDetection //--------------------------------------------------------------------------------------------------------- virtual ::rtl::OUString SAL_CALL detect ( css::uno::Sequence< css::beans::PropertyValue >& lDescriptor ) throw( css::uno::RuntimeException ); //------------------------------------------------------------------------------------------------------------- // protected methods //------------------------------------------------------------------------------------------------------------- protected: //------------------------------------------------------------------------------------------------------------- // private methods //------------------------------------------------------------------------------------------------------------- private: DECL_LINK( implts_PlayerNotify, void* ); //------------------------------------------------------------------------------------------------------------- // variables // (should be private everyway!) //------------------------------------------------------------------------------------------------------------- private: bool m_bError; css::uno::Reference< css::lang::XMultiServiceFactory > m_xFactory ; /// global uno service factory to create new services css::uno::Reference< css::uno::XInterface > m_xSelfHold ; /// we must protect us against dieing during async(!) dispatch() call! css::uno::Reference< css::media::XPlayer > m_xPlayer ; /// uses avmedia player to play sounds ... css::uno::Reference< css::frame::XDispatchResultListener > m_xListener ; Timer m_aUpdateTimer; }; // class SoundHandler } // namespace avmedia #endif // #ifndef __FRAMEWORK_HANDLER_SOUNDHANDLER_HXX_