/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SIMPLECM_HXX #define _SIMPLECM_HXX #include #include #include #include #include #include #include // CM steht für CommunicationManager #define CM_UNLIMITED_CONNECTIONS 0xffff typedef USHORT CM_NameType; #define CM_DOTTED ( (CM_NameType) 01 ) #define CM_FQDN ( (CM_NameType) 02 ) typedef USHORT CM_InfoType; // nur eines dieser 3 defines darf verwendet werden #define CM_NO_TEXT ( (CM_InfoType) 01 ) #define CM_SHORT_TEXT ( (CM_InfoType) 02 ) #define CM_VERBOSE_TEXT ( (CM_InfoType) 03 ) #define CM_OPEN ( (CM_InfoType) 0x0004 ) #define CM_CLOSE ( (CM_InfoType) 0x0008 ) #define CM_RECEIVE ( (CM_InfoType) 0x0010 ) #define CM_SEND ( (CM_InfoType) 0x0020 ) #define CM_ERROR ( (CM_InfoType) 0x0040 ) #define CM_MISC ( (CM_InfoType) 0x0080 ) #define CM_USER_1 ( (CM_InfoType) 0x0100 ) #define CM_USER_2 ( (CM_InfoType) 0x0200 ) #define CM_USER_3 ( (CM_InfoType) 0x0400 ) #define CM_USER_4 ( (CM_InfoType) 0x0800 ) #define CM_ALL ( CM_OPEN | CM_CLOSE | CM_RECEIVE | CM_SEND | CM_ERROR | CM_MISC ) #define CM_NONE ( 0 ) #define CByteString( constAsciiStr ) ByteString( RTL_CONSTASCII_STRINGPARAM ( constAsciiStr ) ) #define INFO_MSG( Short, Long, Type, CLink ) \ { \ if ( (Type & GetInfoType()) > 0 ) \ { \ switch ( GetInfoType() & 03 ) \ { \ case CM_NO_TEXT: \ { \ ByteString aByteString; \ CallInfoMsg( InfoString( aByteString, Type, CLink ) ); \ } \ break; \ case CM_SHORT_TEXT: \ { \ ByteString aByteString( Short ); \ CallInfoMsg( InfoString( aByteString, Type, CLink ) ); \ } \ break; \ case CM_VERBOSE_TEXT: \ { \ ByteString aByteString( Long ); \ CallInfoMsg( InfoString( aByteString, Type, CLink ) ); \ } \ break; \ default: \ break; \ } \ } \ }\ class CommunicationLink; SV_DECL_REF( CommunicationLink ) class InfoString : public ByteString { public: InfoString( ByteString &nMsg, CM_InfoType nIT, CommunicationLink *pCL = NULL ): ByteString( nMsg ), nInfoType( nIT ), pCommLink( pCL ) {;} CM_InfoType GetInfoType(){ return nInfoType; } CommunicationLinkRef GetCommunicationLink(){ return pCommLink; } private: CM_InfoType nInfoType; CommunicationLinkRef pCommLink; }; class PacketHandler; class CommunicationManager; class SingleCommunicationManager; class MultiCommunicationManager; class CommunicationManagerServerAcceptThread; class CommunicationLink : public SvRefBase { protected: friend class CommunicationManager; friend class SingleCommunicationManager; friend class MultiCommunicationManager; friend class CommunicationManagerServerAcceptThread; // Darf nicht abgeräumt werden zwischen Empfang des Streams und ende des Callbacks protected: // so daß nur über Ref gelöscht werden kann virtual ~CommunicationLink(); void InvalidateManager() { pMyManager = NULL; } PacketHandler* pPacketHandler; public: CommunicationLink( CommunicationManager *pMan ); virtual BOOL StopCommunication()=0; virtual BOOL IsCommunicationError()=0; CommunicationManager* GetCommunicationManager(){ return pMyManager; } // Der Name oder die IP-Adresse oder sonstwas um den Communikationspartner zu identifizieren virtual ByteString GetCommunicationPartner( CM_NameType eType )=0; // Der Name oder die IP-Adresse oder sonstwas um den Communikationspartner zu identifizieren virtual ByteString GetMyName( CM_NameType eType )=0; // Liefert einen neuen Stream zum Versenden von Daten. virtual SvStream* GetBestCommunicationStream()=0; /** will call virtual function DoTransferDataStream to do actual work Purpos is to allow housekeeping **/ BOOL TransferDataStream( SvStream *pDataStream, CMProtocol nProtocol = CM_PROTOCOL_OLDSTYLE ); // Liefert die ID, die vom Sender angegeben wurde. // Dadurch lassen sich virtuelle Kommunikationen über einen physikalischen Link realisiren. // Da die Kommunikation zu älteren Versionen kompatibel bleiben muß, muß der Empfänger raten, // die neue oder die alte verwendet wird, da sich der Kopf eines Auftrages dann ändert. UINT16 GetProtocol(){ return nServiceProtocol; } // Der Stream wird hier übergeben. Der Aufrufer ist für dessen Löschung zuständig // Die Methode MUSS gerufen werden, da sonst keine weiteren Daten empfangen werden. SvStream* GetServiceData(){ SvStream *pTemp = pServiceData; pServiceData = NULL; return pTemp; } /// Ermöglicht das Auslösen des nächsten Callbacks. Wird auch Implizit gerufen. void FinishCallback(){ bIsInsideCallback = FALSE; } /// Syncrones Empfangen der Daten. Nur für Kommandozeile, sonst leer implementiert virtual BOOL ReceiveDataStream(){ return FALSE; } /// Statistics DateTime GetStart() { return aStart; } ULONG GetTotalBytes() { return nTotalBytes; } DateTime GetLastAccess() { return aLastAccess; } const ByteString& GetApplication() { return maApplication; } virtual void SetApplication( const ByteString& aApp ); protected: void CallInfoMsg( InfoString aMsg ); CM_InfoType GetInfoType(); CommunicationManager *pMyManager; // Diese Methoden werden im Main Kontext gerufen und an den Manager weitergereicht. virtual DECL_LINK( ConnectionClosed, void* = NULL ); virtual DECL_LINK( DataReceived, void* = NULL ); virtual BOOL DoTransferDataStream( SvStream *pDataStream, CMProtocol nProtocol = CM_PROTOCOL_OLDSTYLE ); SvStream *pServiceData; UINT16 nServiceProtocol; UINT16 nServiceHeaderType; /// Verhindert das vorzeitige Auslösen des nächsten Callbacks. void StartCallback(){ bIsInsideCallback = TRUE; } BOOL bIsInsideCallback; virtual BOOL SendHandshake( HandshakeType aHandshakeType, SvStream* pData = NULL)=0; virtual BOOL ShutdownCommunication() = 0; /// Really stop the Communication /// Statistics DateTime aStart; ULONG nTotalBytes; DateTime aLastAccess; private: ByteString maApplication; #if OSL_DEBUG_LEVEL > 1 public: // misc (debuging) purposes BOOL bFlag; ULONG nSomething; #endif }; SV_IMPL_REF( CommunicationLink ); class CommonSocketFunctions; class CommunicationManager { friend class CommunicationLink; friend class CommonSocketFunctions; public: CommunicationManager( BOOL bUseMultiChannel = FALSE ); virtual ~CommunicationManager(); virtual BOOL StartCommunication()=0; virtual BOOL StartCommunication( String aApp, String aParams ); virtual BOOL StartCommunication( ByteString aHost, ULONG nPort ); virtual BOOL StopCommunication()=0; // Hält alle CommunicationLinks an virtual BOOL IsCommunicationRunning() { return bIsCommunicationRunning; } // virtual BOOL IsCommunicationError(); // Der Name oder die IP-Adresse oder sonstwas um den Communikationspartner zu identifizieren virtual ByteString GetMyName( CM_NameType eType ); virtual BOOL IsLinkValid( CommunicationLink* pCL )=0; // Notwendig für call im Destruktor virtual USHORT GetCommunicationLinkCount()=0; virtual CommunicationLinkRef GetCommunicationLink( USHORT nNr )=0; // Liefert den letzten neuen Link oder NULL wenn dieser schon wieder geschlossen ist. CommunicationLinkRef GetLastNewLink() { return xLastNewLink; } void SetConnectionOpenedHdl( Link lConnectionOpened ){ mlConnectionOpened = lConnectionOpened; } void SetConnectionClosedHdl( Link lConnectionClosed ){ mlConnectionClosed = lConnectionClosed; } void SetDataReceivedHdl( Link lDataReceived ){ mlDataReceived = lDataReceived; } void SetInfoMsgHdl( Link lInfoMsg ){ mlInfoMsg = lInfoMsg; } void SetInfoType( CM_InfoType nIT ){ nInfoType = nIT; } CM_InfoType GetInfoType(){ return nInfoType; } BOOL IsMultiChannel(){ return bIsMultiChannel; } void SetApplication( const ByteString& aApp, BOOL bRunningLinks = FALSE ); const ByteString& GetApplication() { return maApplication; } protected: // Diese Methoden werden innerhalb gerufen. Sie erledigen eventuelles Housekeeping // und rufen dann die entsprechende Methode virtual void CallConnectionOpened( CommunicationLink* pCL ); virtual void CallConnectionClosed( CommunicationLink* pCL ); void CallDataReceived( CommunicationLink* pCL ); void CallInfoMsg( InfoString aMsg ); CM_InfoType nInfoType; // Diese Routinen rufen den Link oder sind überladen virtual void ConnectionOpened( CommunicationLink* pCL ){ mlConnectionOpened.Call( pCL ); } virtual void ConnectionClosed( CommunicationLink* pCL ){ mlConnectionClosed.Call( pCL ); } virtual void DataReceived( CommunicationLink* pCL ){ mlDataReceived.Call( pCL ); } virtual void InfoMsg( InfoString aMsg ){ mlInfoMsg.Call( &aMsg ); } BOOL bIsCommunicationRunning; virtual void DestroyingLink( CommunicationLink *pCL )=0; // Link trägt sich im Destruktor aus private: ByteString maApplication; Link mlConnectionOpened; Link mlConnectionClosed; Link mlDataReceived; Link mlInfoMsg; CommunicationLinkRef xLastNewLink; BOOL bIsMultiChannel; }; class SingleCommunicationManager : public CommunicationManager { public: SingleCommunicationManager( BOOL bUseMultiChannel = FALSE ); virtual ~SingleCommunicationManager(); virtual BOOL StopCommunication(); // Hält alle CommunicationLinks an virtual BOOL IsLinkValid( CommunicationLink* pCL ); virtual USHORT GetCommunicationLinkCount(); virtual CommunicationLinkRef GetCommunicationLink( USHORT nNr ); protected: virtual void CallConnectionOpened( CommunicationLink* pCL ); virtual void CallConnectionClosed( CommunicationLink* pCL ); CommunicationLinkRef xActiveLink; CommunicationLink *pInactiveLink; virtual void DestroyingLink( CommunicationLink *pCL ); // Link trägt sich im Destruktor aus }; class ICommunicationManagerClient { friend class CommonSocketFunctions; protected: virtual BOOL RetryConnect() { return FALSE; } // Kann dann eventuell die Applikation starten }; class TCPIO; class SimpleCommunicationLinkViaSocket : public CommunicationLink { public: virtual BOOL IsCommunicationError(); virtual BOOL StopCommunication(); virtual ByteString GetCommunicationPartner( CM_NameType eType ); virtual ByteString GetMyName( CM_NameType eType ); virtual SvStream* GetBestCommunicationStream(); virtual void SetApplication( const ByteString& aApp ); private: ByteString aCommunicationPartner; ByteString aMyName; TCPIO* pTCPIO; osl::StreamSocket* pStreamSocket; protected: SimpleCommunicationLinkViaSocket( CommunicationManager *pMan, osl::StreamSocket* pSocket ); virtual ~SimpleCommunicationLinkViaSocket(); osl::StreamSocket* GetStreamSocket() { return pStreamSocket; } void SetStreamSocket( osl::StreamSocket* pSocket ); SvStream *pReceiveStream; BOOL DoReceiveDataStream(); /// Recieve DataPacket from Socket virtual BOOL SendHandshake( HandshakeType aHandshakeType, SvStream* pData = NULL); bool IsReceiveReady(); BOOL bIsRequestShutdownPending; virtual void WaitForShutdown()=0; void SetNewPacketAsCurrent(); }; class SimpleCommunicationLinkViaSocketWithReceiveCallbacks : public SimpleCommunicationLinkViaSocket { public: SimpleCommunicationLinkViaSocketWithReceiveCallbacks( CommunicationManager *pMan, osl::StreamSocket* pSocket ); ~SimpleCommunicationLinkViaSocketWithReceiveCallbacks(); virtual BOOL ReceiveDataStream(); protected: virtual BOOL ShutdownCommunication(); /// Really stop the Communication virtual void WaitForShutdown(); }; class CommonSocketFunctions { public: BOOL DoStartCommunication( CommunicationManager *pCM, ICommunicationManagerClient *pCMC, ByteString aHost, ULONG nPort ); protected: virtual CommunicationLink *CreateCommunicationLink( CommunicationManager *pCM, osl::ConnectorSocket* pCS )=0; }; class SingleCommunicationManagerClientViaSocket : public SingleCommunicationManager, public ICommunicationManagerClient, CommonSocketFunctions { public: using CommunicationManager::StartCommunication; SingleCommunicationManagerClientViaSocket( ByteString aHost, ULONG nPort, BOOL bUseMultiChannel = FALSE ); SingleCommunicationManagerClientViaSocket( BOOL bUseMultiChannel = FALSE ); virtual BOOL StartCommunication(){ return DoStartCommunication( this, (ICommunicationManagerClient*) this, aHostToTalk, nPortToTalk );} virtual BOOL StartCommunication( ByteString aHost, ULONG nPort ){ return DoStartCommunication( this, (ICommunicationManagerClient*) this, aHost, nPort );} private: ByteString aHostToTalk; ULONG nPortToTalk; protected: virtual CommunicationLink *CreateCommunicationLink( CommunicationManager *pCM, osl::ConnectorSocket* pCS ){ return new SimpleCommunicationLinkViaSocketWithReceiveCallbacks( pCM, pCS ); } }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */