# # Common Makefile pieces for building Java / Android apps. # # # BOOTSTRAPDIR needs to be set to this directory before starting this # # Probably would be best to just stop fooling around with the possibilities to # set various stuff with the -env command line parameters (and environment # variables?) and in a plethora of rc files, and hardcode construction of # *all* required pathnames based on the app installation location for Android # (and iOS), etc. We don't really win anything by having so many layers of # configurability on platforms like Android and iOS where apps based on LO # code are very much self-contained pre-packaged thingies. APP_DATA_PATH=/data/data/$(APP_PACKAGE) SODEST=libs/$(ANDROID_APP_ABI) OBJLOCAL=obj/local/$(ANDROID_APP_ABI) define COPYSO $(error COPYSO should not be used now with DISABLE_DYNLOADING) endef define COPYJAR mkdir -p libs && cp $(1) libs endef # # Helpful rules ... # # # The Android SDK recommends you copy/paste some big -package-resources # rule in order to not pack certain kinds of resources. Unfortunately this # rule interacts with the rest of the ant code in horrible ways such that # upgrading your SDK auto-breaks everything. # # Horrors below: # $(BOOTSTRAPDIR)/no-resource-compress.xml : $(ANDROID_SDK_HOME)/tools/ant/build.xml ( \ android_sdk_ver=`grep 'Pkg.Revision' $(ANDROID_SDK_HOME)/tools/source.properties | sed 's/^.*=//' | sed 's/\..*//'` ; \ cp $(BOOTSTRAPDIR)/no-resource-compress-$$android_sdk_ver.xml $(BOOTSTRAPDIR)/no-resource-compress.xml ; \ if ! test -f $(BOOTSTRAPDIR)/no-resource-compress.xml; then \ echo "Unknown Android SDK version: $$android_sdk_ver"; \ exit 1; \ fi \ ) android_version_setup : $(BOOTSTRAPDIR)/no-resource-compress.xml properties: echo sdk.dir=$(ANDROID_SDK_HOME) >local.properties echo sdk.dir=$(ANDROID_SDK_HOME) >../../Bootstrap/local.properties echo "# File needed by ndk-gdb" >jni/Application.mk echo "APP_ABI := $(ANDROID_APP_ABI)" > jni/Application.mk echo "APP_PLATFORM := android-14" >> jni/Application.mk install: build-ant unset JAVA_HOME && $(ANT) -quiet debug install @echo @echo 'Run it with "make run"' @echo uninstall: $(ANDROID_SDK_HOME)/platform-tools/adb uninstall $(APP_PACKAGE) clean: android_version_setup properties $(ANT) -quiet -keep-going clean rm -rf assets libs $(SODEST) $(OBJLOCAL) $(BOOTSTRAPDIR)/no-resource-compress.xml # # Build / link the single .so for this app # LIBS = \ -Wl,--start-group \ $(wildcard $(OUTDIR)/lib/lib*.a) \ -Wl,--end-group WHOLELIBS = \ -Wl,--whole-archive \ $(addprefix -l,$(strip \ juh \ )) \ -Wl,--no-whole-archive $(OBJLOCAL)/liblo-native-code.so : $(wildcard $(OUTDIR)/lib/lib*.a) native-code.cxx mkdir -p $(OBJLOCAL) $(CXX) -Wl,-Map,liblo-native-code.map -Wl,--gc-sections -Wl,--version-script=../../Bootstrap/version.map -Wl,--no-keep-files-mapped -Wl,--no-undefined -DANDROID -DDISABLE_DYNLOADING -shared -o $(OBJLOCAL)/liblo-native-code.so -I$(SRCDIR)/include -I$(OUTDIR)/inc native-code.cxx -L$(OUTDIR)/lib $(WHOLELIBS) $(LIBS) -lgnustl_static -landroid -ljnigraphics -llog -lz $(SODEST)/liblo-native-code.so : $(OBJLOCAL)/liblo-native-code.so mkdir -p $(SODEST) $(STRIP) -o $(SODEST)/liblo-native-code.so $(OBJLOCAL)/liblo-native-code.so # shrinkme $(STRIP) -o $(SODEST)/liblo-native-code.so $(OBJLOCAL)/liblo-native-code.so link-so: $(SODEST)/liblo-native-code.so # If you reinstall an app several times *on the emulator*, even if you # uninstall it between, disk space seems to leak that won't get recycled until # you stop and start... No idea if this holds for a device, too. (And you # can't "stop" a device anyway.) stop-start-cycle: $(ANDROID_SDK_HOME)/platform-tools/adb shell stop && $(ANDROID_SDK_HOME)/platform-tools/adb shell start && sleep 10