From 89f9c38dac55966cd51587176b3bb7e0e5867f3d Mon Sep 17 00:00:00 2001 From: Tor Lillqvist Date: Tue, 5 Jan 2016 16:17:54 +0200 Subject: Fix dbgutil build in case GL_DEBUG_SEVERITY_NOTIFICATION_ARB is undefined Change-Id: I14628e9dee8651e87b4782057c4681fded5e4643 (cherry picked from commit 1fd7994a4ea7daf8bdbf394f4d5cd8f678d00758) --- vcl/source/opengl/OpenGLContext.cxx | 2 ++ 1 file changed, 2 insertions(+) (limited to 'vcl/source/opengl') diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index ede2e2bcf5d7..82d987deeaae 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -1044,8 +1044,10 @@ void OpenGLContext::InitGLEWDebugging() glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); glDebugMessageCallbackARB(&debug_callback, nullptr); +#ifdef GL_DEBUG_SEVERITY_NOTIFICATION_ARB // Ignore i965’s shader compiler notification flood. glDebugMessageControlARB(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, GL_DEBUG_TYPE_OTHER_ARB, GL_DEBUG_SEVERITY_NOTIFICATION_ARB, 0, nullptr, true); +#endif } else if ( glDebugMessageCallback ) { -- cgit v1.2.3