From 65d891652fd5de4b93d9cd3dadd866b099af423b Mon Sep 17 00:00:00 2001 From: Albert Thuswaldner Date: Wed, 16 Feb 2011 16:34:02 -0500 Subject: Translation of german comments. --- editeng/inc/editeng/numitem.hxx | 62 ++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 31 deletions(-) (limited to 'editeng/inc/editeng/numitem.hxx') diff --git a/editeng/inc/editeng/numitem.hxx b/editeng/inc/editeng/numitem.hxx index e94fe8fda653..c39f7ee4a2d6 100644 --- a/editeng/inc/editeng/numitem.hxx +++ b/editeng/inc/editeng/numitem.hxx @@ -57,17 +57,17 @@ namespace com{namespace sun{ namespace star{ // ----------------------------------------------------------------------- //Feature-Flags (only USHORT!) -#define NUM_CONTINUOUS 0x0001 // fortlaufende Numerierung moeglich? -#define NUM_CHAR_TEXT_DISTANCE 0x0002 // Abstand Symbol<->Text? -#define NUM_CHAR_STYLE 0x0004 // Zeichenvorlagen? -#define NUM_BULLET_REL_SIZE 0x0008 // rel. Bulletgroesse? +#define NUM_CONTINUOUS 0x0001 // consecutive numbers possible? +#define NUM_CHAR_TEXT_DISTANCE 0x0002 // Distance Symbol<->Text? +#define NUM_CHAR_STYLE 0x0004 // Character styles? +#define NUM_BULLET_REL_SIZE 0x0008 // relative bullet size? #define NUM_BULLET_COLOR 0x0010 // Bullet color -#define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment soll unter den Optionen angezeigt werden -#define NUM_NO_NUMBERS 0x0080 // Numberierungen sind nicht erlaubt +#define NUM_SYMBOL_ALIGNMENT 0x0040 // alignment to be shown in the options +#define NUM_NO_NUMBERS 0x0080 // Numbering are not allowed #define NUM_ENABLE_LINKED_BMP 0x0100 // linked bitmaps are available #define NUM_ENABLE_EMBEDDED_BMP 0x0200 // embedded bitmaps are available -#define SVX_NO_NUM 200 // Markierung fuer keine Numerierung +#define SVX_NO_NUM 200 // Marker for no numbering #define SVX_NO_NUMLEVEL 0x20 #define LINK_TOKEN 0x80 //indicate linked bitmaps - for use in dialog only @@ -77,7 +77,7 @@ class EDITENG_DLLPUBLIC SvxNumberType static com::sun::star::uno::Reference xFormatter; sal_Int16 nNumType; - sal_Bool bShowSymbol; // Symbol auch anzeigen? + sal_Bool bShowSymbol; // Also show Symbol ? public: SvxNumberType(sal_Int16 nType = com::sun::star::style::NumberingType::ARABIC); @@ -122,12 +122,12 @@ private: SvxAdjust eNumAdjust; - BYTE nInclUpperLevels; //Nummern aus der vorigen Ebenen uebernehmen - USHORT nStart; //Start der Zaehlung + BYTE nInclUpperLevels; // Take over numbers from the previous level. + USHORT nStart; // Start of counting - sal_Unicode cBullet; //Symbol - USHORT nBulletRelSize; //proz. Groesse des Bullets - Color nBulletColor; //Bullet color + sal_Unicode cBullet; // Symbol + USHORT nBulletRelSize; // percentage size of bullets + Color nBulletColor; // Bullet color // mode indicating, if the position and spacing of the list label is // determined by the former attributes (nFirstLineOffset, nAbsLSpace, @@ -140,10 +140,10 @@ private: // LABEL_ALIGNMENT is active. SvxNumPositionAndSpaceMode mePositionAndSpaceMode; - short nFirstLineOffset; //Erstzeileneinzug - short nAbsLSpace; //Abstand Rand<->Nummer - short nLSpace; //relative Einrueckung zum Vorgaenger - short nCharTextDistance; //Abstand Nummer<->Text + short nFirstLineOffset; // First line indent + short nAbsLSpace; // Distance Border<->Number + short nLSpace; // relative to the previous indentation + short nCharTextDistance; // Distance Number<->Text // specifies what follows the list label before the text of the first line // of the list item starts @@ -155,13 +155,13 @@ private: // specifies the indent before the text, e.g. in L2R-layout the left margin long mnIndentAt; - SvxBrushItem* pGraphicBrush; // - sal_Int16 eVertOrient; // vert. Ausrichtung einer Bitmap + SvxBrushItem* pGraphicBrush; + sal_Int16 eVertOrient; // vertical alignment of a bitmap - Size aGraphicSize; // immer! in 1/100 mm - Font* pBulletFont; // Pointer auf den BulletFont + Size aGraphicSize; // Always! in 1/100 mm + Font* pBulletFont; // Pointer to the bullet font - String sCharStyleName; // Zeichenvorlage + String sCharStyleName; // Character Style BitmapEx* pScaledImageCache; // Image scaled to aGraphicSize, only cached for WINDOW/VDEV @@ -248,13 +248,13 @@ enum SvxNumRuleType class EDITENG_DLLPUBLIC SvxNumRule { - USHORT nLevelCount; // Anzahl der unterstuetzten Levels - ULONG nFeatureFlags; // was wird unterstuetzt? - SvxNumRuleType eNumberingType; // was fuer eine Numerierung - BOOL bContinuousNumbering; // fortlaufende Numerierung + USHORT nLevelCount; // Number of supported levels + ULONG nFeatureFlags; // What is supported? + SvxNumRuleType eNumberingType; // Type of numbering + BOOL bContinuousNumbering; // sequential numbering SvxNumberFormat* aFmts[SVX_MAX_NUM]; - BOOL aFmtsSet[SVX_MAX_NUM]; //Flags ueber Gueltigkeit der Ebenen + BOOL aFmtsSet[SVX_MAX_NUM]; // Flags indicating valid levels static sal_Int32 nRefCount; com::sun::star::lang::Locale aLocale; @@ -324,10 +324,10 @@ public: class SvxNodeNum { - USHORT nLevelVal[ SVX_MAX_NUM ]; // Nummern aller Levels - USHORT nSetValue; // vorgegebene Nummer - BYTE nMyLevel; // akt. Level - BOOL bStartNum; // Numerierung neu starten + USHORT nLevelVal[ SVX_MAX_NUM ]; // Numbers of all levels + USHORT nSetValue; // predetermined number + BYTE nMyLevel; // Current Level + BOOL bStartNum; // Restart numbering public: inline SvxNodeNum( BYTE nLevel = SVX_NO_NUM, USHORT nSetVal = USHRT_MAX ); -- cgit v1.2.3