From fb982d1fcaefe76f4e71a17b88e887a1d38dabdc Mon Sep 17 00:00:00 2001 From: Markus Mohrhard Date: Fri, 31 Jan 2014 19:23:54 +0100 Subject: add license headers to glsl files Change-Id: Ib473d7bbb39f50f5fea549e69dcac0e938a1700a --- chart2/opengl/commonVertexShader.glsl | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'chart2/opengl/commonVertexShader.glsl') diff --git a/chart2/opengl/commonVertexShader.glsl b/chart2/opengl/commonVertexShader.glsl index 862a35b509f4..f32e3fd38a91 100644 --- a/chart2/opengl/commonVertexShader.glsl +++ b/chart2/opengl/commonVertexShader.glsl @@ -1,3 +1,12 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + attribute vec3 vPosition; uniform mat4 MVP; uniform vec4 vColor; @@ -8,3 +17,5 @@ void main() gl_Position = MVP * vec4(vPosition, 1); fragmentColor = vColor; } + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3