From 3a091f8ca2f20d44c32ef954e23f664256686997 Mon Sep 17 00:00:00 2001 From: Michael Meeks Date: Thu, 19 Mar 2015 13:13:47 +0000 Subject: Unwind VCLObject bits for OutputDevice derivatives. Change-Id: I1abdf0a6d43029fb29e5cbc6c3f788aa98f55a1f --- canvas/source/vcl/backbuffer.cxx | 10 ++++++++-- canvas/source/vcl/backbuffer.hxx | 3 ++- canvas/source/vcl/spritecanvashelper.cxx | 6 ++++++ canvas/source/vcl/spritecanvashelper.hxx | 4 +++- 4 files changed, 19 insertions(+), 4 deletions(-) (limited to 'canvas') diff --git a/canvas/source/vcl/backbuffer.cxx b/canvas/source/vcl/backbuffer.cxx index 73d6320fcba5..216b5eb4c6d5 100644 --- a/canvas/source/vcl/backbuffer.cxx +++ b/canvas/source/vcl/backbuffer.cxx @@ -43,14 +43,20 @@ namespace vclcanvas } } + BackBuffer::~BackBuffer() + { + SolarMutexGuard aGuard; + maVDev.disposeAndClear(); + } + OutputDevice& BackBuffer::getOutDev() { - return maVDev.get(); + return *maVDev.get(); } const OutputDevice& BackBuffer::getOutDev() const { - return maVDev.get(); + return *maVDev.get(); } void BackBuffer::setSize( const ::Size& rNewSize ) diff --git a/canvas/source/vcl/backbuffer.hxx b/canvas/source/vcl/backbuffer.hxx index 0fea559876dd..479f4dd3983b 100644 --- a/canvas/source/vcl/backbuffer.hxx +++ b/canvas/source/vcl/backbuffer.hxx @@ -43,6 +43,7 @@ namespace vclcanvas */ BackBuffer( const OutputDevice& rRefDevice, bool bMonochromeBuffer=false ); + ~BackBuffer(); virtual OutputDevice& getOutDev() SAL_OVERRIDE; virtual const OutputDevice& getOutDev() const SAL_OVERRIDE; @@ -50,7 +51,7 @@ namespace vclcanvas void setSize( const ::Size& rNewSize ); private: - ::canvas::vcltools::VCLObject maVDev; + VclPtr< VirtualDevice > maVDev; }; typedef ::boost::shared_ptr< BackBuffer > BackBufferSharedPtr; diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index 682950534135..8855dd567b71 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -189,6 +189,12 @@ namespace vclcanvas #endif } + SpriteCanvasHelper::~SpriteCanvasHelper() + { + SolarMutexGuard aGuard; + maVDev.disposeAndClear(); + } + void SpriteCanvasHelper::init( const OutDevProviderSharedPtr& rOutDev, SpriteCanvas& rOwningSpriteCanvas, ::canvas::SpriteRedrawManager& rManager, diff --git a/canvas/source/vcl/spritecanvashelper.hxx b/canvas/source/vcl/spritecanvashelper.hxx index dc165d460296..0396217065fc 100644 --- a/canvas/source/vcl/spritecanvashelper.hxx +++ b/canvas/source/vcl/spritecanvashelper.hxx @@ -23,6 +23,7 @@ #include #include +#include #include #include @@ -40,6 +41,7 @@ namespace vclcanvas { public: SpriteCanvasHelper(); + ~SpriteCanvasHelper() void init( const OutDevProviderSharedPtr& rOutDev, SpriteCanvas& rOwningSpriteCanvas, @@ -150,7 +152,7 @@ namespace vclcanvas Typically, sprites will be composited in the background, before pushing them to screen. This happens here. */ - ::canvas::vcltools::VCLObject< VirtualDevice > maVDev; + VclPtr< VirtualDevice > maVDev; /// For the frame counter timings ::canvas::tools::ElapsedTime maLastUpdate; -- cgit v1.2.3