From 9f35771929499d655b248fdf8b6bd75e27caf017 Mon Sep 17 00:00:00 2001 From: thb Date: Mon, 25 Jan 2010 22:42:19 +0100 Subject: #i105937# Removed demo-quality java canvas. no longer maintained. --- canvas/source/java/SpriteRunner.java | 203 ----------------------------------- 1 file changed, 203 deletions(-) delete mode 100644 canvas/source/java/SpriteRunner.java (limited to 'canvas/source/java/SpriteRunner.java') diff --git a/canvas/source/java/SpriteRunner.java b/canvas/source/java/SpriteRunner.java deleted file mode 100644 index 4a75125e377a..000000000000 --- a/canvas/source/java/SpriteRunner.java +++ /dev/null @@ -1,203 +0,0 @@ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2008 by Sun Microsystems, Inc. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * $RCSfile: SpriteRunner.java,v $ - * $Revision: 1.7 $ - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -// Canvas -import com.sun.star.rendering.*; - -// -// HOWTO get a Graphics2D from a window -// - -// import javax.swing.*; -// import java.awt.*; -// import java.awt.geom.*; - -// public class Stroke1 extends JFrame { -// Stroke drawingStroke = new BasicStroke(5); -// Rectangle2D rect = -// new Rectangle2D.Double(20, 40, 100, 40); - -// public void paint(Graphics g) { -// Graphics2D g2d = (Graphics2D)g; -// g2d.setStroke(drawingStroke); -// g2d.draw(rect); -// } - -// public static void main(String args[]) { -// JFrame frame = new Stroke1(); -// frame.setDefaultCloseOperation(EXIT_ON_CLOSE); -// frame.setSize(200, 100); -// frame.show(); -// } -// } - - -public class SpriteRunner - extends Thread -{ - private CanvasSprite sprite; - private XAnimation spriteAnimation; - private JavaCanvas canvas; - private double startTime; - private double currentSpeed; - private double currentT; - private boolean animationActive; - private boolean stayAlive; - - //---------------------------------------------------------------------------------- - - public SpriteRunner( CanvasSprite _sprite, XAnimation _animation, JavaCanvas _canvas ) - { - CanvasUtils.printLog( "SpriteRunner constructor called!" ); - - sprite = _sprite; - spriteAnimation = _animation; - canvas = _canvas; - startTime = 0.0; - currentSpeed = 0.0; - currentT = 0.0; - animationActive = false; - stayAlive = true; - - // Set priority to lower-than-normal, as this thread runs the - // animation in a busy loop. - setPriority( MIN_PRIORITY ); - } - - //---------------------------------------------------------------------------------- - - // - // Thread - // ====== - // - // Overriding - // - public void run() - { - // perform the animation rendering (as fast as possible, for now) - - while( stayAlive ) - { - while( animationActive ) - { - // to determine the current animation step to render, calc the - // elapsed time since this animation was started - double elapsedTime = getCurrentTime() - startTime; - - // the frame to render is determined by mapping the cycle - // duration (currentSpeed) to the [0,1] range of the animation. - currentT = (elapsedTime % currentSpeed) / currentSpeed; - - // delegate animation rendering to SpriteCanvas, as - // only this instance can enforce consistency (on-time - // saving of background etc.) - canvas.renderAnimation( sprite, spriteAnimation, currentT ); - - // TODO: Consolidate _all_ sprites per canvas into one - // thread, call updateScreen() only after all sprites - // have been processed. - - //Make changes visible - canvas.updateScreen( false ); - - // TODO: Evaluate vs. setPriority and other means -// try -// { -// // give other tasks some time to breathe (10ms - this is only meant symbolically) -// sleep(10); -// } catch( InterruptedException e ) { } - } - - // wait until animation is activated again - try - { - wait(); - } - catch( InterruptedException e ) { } - catch( IllegalMonitorStateException e ) { } - } - } - - public synchronized void startAnimation( double speed ) - { - resetAnimation(); - currentSpeed = speed; - - // start us, if not done already - if( !isAlive() ) - start(); - - // enable animation thread - animationActive = true; - - try - { - notify(); - } catch( IllegalMonitorStateException e ) { } - } - - public synchronized void stopAnimation() - { - // stop animation after the current frame has been completely - // rendered - animationActive = false; - } - - public synchronized void resetAnimation() - { - startTime = getCurrentTime(); - } - - public synchronized boolean isAnimationActive() - { - return animationActive; - } - - public synchronized void quit() - { - stayAlive = false; - stopAnimation(); - } - - public synchronized double getCurrentT() - { - return currentT; - } - - //---------------------------------------------------------------------------------- - - // helper - static double getCurrentTime() - { - // determine current time in seconds - java.util.Calendar cal = new java.util.GregorianCalendar(); - return cal.getTimeInMillis() / 1000.0; - } -} -- cgit v1.2.3