From 94c9d84524894e98ba68f12e7df8e74428778350 Mon Sep 17 00:00:00 2001 From: Armin Weiss Date: Fri, 31 Oct 2003 09:14:00 +0000 Subject: includes were one inc too deep, correcting --- basegfx/inc/basegfx/matrix/b2dhommatrix.hxx | 194 ++++++++++++++++++++++++++ basegfx/inc/basegfx/matrix/b3dhommatrix.hxx | 203 ++++++++++++++++++++++++++++ 2 files changed, 397 insertions(+) create mode 100644 basegfx/inc/basegfx/matrix/b2dhommatrix.hxx create mode 100644 basegfx/inc/basegfx/matrix/b3dhommatrix.hxx (limited to 'basegfx/inc/basegfx/matrix') diff --git a/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx new file mode 100644 index 000000000000..b0e2d25cbd7f --- /dev/null +++ b/basegfx/inc/basegfx/matrix/b2dhommatrix.hxx @@ -0,0 +1,194 @@ +/************************************************************************* + * + * $RCSfile: b2dhommatrix.hxx,v $ + * + * $Revision: 1.1 $ + * + * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#ifndef _BGFX_MATRIX_B2DHOMMATRIX_HXX +#define _BGFX_MATRIX_B2DHOMMATRIX_HXX + +#ifndef _SAL_TYPES_H_ +#include +#endif + +// predeclaration +class Impl2DHomMatrix; + +namespace basegfx +{ + namespace tuple + { + // predeclaration + class B2DTuple; + } // end of namespace tuple + + namespace matrix + { + class B2DHomMatrix + { + private: + Impl2DHomMatrix* mpM; + + void implPrepareChange(); + + public: + B2DHomMatrix(); + B2DHomMatrix(const B2DHomMatrix& rMat); + ~B2DHomMatrix(); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + // Auf Einheitsmatrix zuruecksetzen + bool isIdentity() const; + void identity(); + + // Invertierung + bool isInvertible() const; + bool invert(); + + // Normalisierung + bool isNormalized() const; + void normalize(); + + // Determinante + double determinant() const; + + // Trace + double trace() const; + + // Transpose + void transpose(); + + // Rotation + void rotate(double fRadiant); + + // Translation + void translate(double fX, double fY); + + // Skalierung + void scale(double fX, double fY); + + // Shearing-Matrices + void shearX(double fSx); + void shearY(double fSy); + + // Addition, Subtraktion + B2DHomMatrix& operator+=(const B2DHomMatrix& rMat); + B2DHomMatrix& operator-=(const B2DHomMatrix& rMat); + + // Vergleichsoperatoren + bool operator==(const B2DHomMatrix& rMat) const; + bool operator!=(const B2DHomMatrix& rMat) const; + + // Multiplikation, Division mit Konstante + B2DHomMatrix& operator*=(double fValue); + B2DHomMatrix& operator/=(double fValue); + + // Matritzenmultiplikation von links auf die lokale + B2DHomMatrix& operator*=(const B2DHomMatrix& rMat); + + // assignment operator + B2DHomMatrix& operator=(const B2DHomMatrix& rMat); + + // Help routine to decompose given homogen 3x3 matrix to components. A correction of + // the components is done to avoid inaccuracies. + // Zerlegung + bool decompose(tuple::B2DTuple& rScale, tuple::B2DTuple& rTranslate, double& rRotate, double& rShearX) const; + }; + + // Addition, Subtraktion + inline B2DHomMatrix operator+(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB) + { + B2DHomMatrix aSum(rMatA); + aSum += rMatB; + return aSum; + } + + inline B2DHomMatrix operator-(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB) + { + B2DHomMatrix aDiv(rMatA); + aDiv -= rMatB; + return aDiv; + } + + // Multiplikation, Division mit Konstante + inline B2DHomMatrix operator*(const B2DHomMatrix& rMat, double fValue) + { + B2DHomMatrix aNew(rMat); + aNew *= fValue; + return aNew; + } + + inline B2DHomMatrix operator/(const B2DHomMatrix& rMat, double fValue) + { + B2DHomMatrix aNew(rMat); + aNew *= 1.0 / fValue; + return aNew; + } + + inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB) + { + B2DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } + } // end of namespace matrix +} // end of namespace basegfx + +#endif // _BGFX_MATRIX_B2DHOMMATRIX_HXX diff --git a/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx new file mode 100644 index 000000000000..db024b816c40 --- /dev/null +++ b/basegfx/inc/basegfx/matrix/b3dhommatrix.hxx @@ -0,0 +1,203 @@ +/************************************************************************* + * + * $RCSfile: b3dhommatrix.hxx,v $ + * + * $Revision: 1.1 $ + * + * last change: $Author: aw $ $Date: 2003-10-31 10:12:30 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#ifndef _BGFX_MATRIX_B3DHOMMATRIX_HXX +#define _BGFX_MATRIX_B3DHOMMATRIX_HXX + +#ifndef _SAL_TYPES_H_ +#include +#endif + +// predeclaration +class Impl3DHomMatrix; + +namespace basegfx +{ + namespace tuple + { + // predeclaration + class B3DTuple; + } // end of namespace tuple + + namespace matrix + { + class B3DHomMatrix + { + private: + Impl3DHomMatrix* mpM; + + void implPrepareChange(); + + public: + B3DHomMatrix(); + B3DHomMatrix(const B3DHomMatrix& rMat); + ~B3DHomMatrix(); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + bool isIdentity() const; + /// Reset to the identity matrix + void identity(); + + bool isInvertible() const; + /// Invert the matrix (if possible) + bool invert(); + + bool isNormalized() const; + /// Normalize (i.e. force w=1) the matrix + void normalize(); + + /// Calc the matrix determinant + double determinant() const; + + /// Calc the matrix trace + double trace() const; + + /// Transpose the matrix + void transpose(); + + /// Rotation + void rotate(double fAngleX,double fAngleY,double fAngleZ); + + /// Translation + void translate(double fX, double fY, double fZ); + + /// Scaling + void scale(double fX, double fY, double fZ); + + // Shearing-Matrices + void shearXY(double fSx, double fSy); + void shearYZ(double fSy, double fSz); + void shearXZ(double fSx, double fSz); + + // Projection matrices, used for converting between eye and + // clip coordinates + void frustum(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.001, double fFar = 1.0); + + void ortho(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.0, double fFar = 1.0); + + // addition, subtraction + B3DHomMatrix& operator+=(const B3DHomMatrix& rMat); + B3DHomMatrix& operator-=(const B3DHomMatrix& rMat); + + // comparison + bool operator==(const B3DHomMatrix& rMat) const; + bool operator!=(const B3DHomMatrix& rMat) const; + + // multiplication, division by constant value + B3DHomMatrix& operator*=(double fValue); + B3DHomMatrix& operator/=(double fValue); + + // matrix multiplication (from the left) + B3DHomMatrix& operator*=(const B3DHomMatrix& rMat); + + // assignment operator + B3DHomMatrix& operator=(const B3DHomMatrix& rMat); + + // decomposition + bool decompose(tuple::B3DTuple& rScale, tuple::B3DTuple& rTranslate, tuple::B3DTuple& rRotate, tuple::B3DTuple& rShear) const; + }; + + // addition, subtraction + inline B3DHomMatrix operator+(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) + { + B3DHomMatrix aSum(rMatA); + aSum += rMatB; + return aSum; + } + + inline B3DHomMatrix operator-(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) + { + B3DHomMatrix aDiv(rMatA); + aDiv -= rMatB; + return aDiv; + } + + // multiplication, division by constant value + inline B3DHomMatrix operator*(const B3DHomMatrix& rMat, double fValue) + { + B3DHomMatrix aNew(rMat); + aNew *= fValue; + return aNew; + } + + inline B3DHomMatrix operator/(const B3DHomMatrix& rMat, double fValue) + { + B3DHomMatrix aNew(rMat); + aNew *= 1.0 / fValue; + return aNew; + } + + inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) + { + B3DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } + } // end of namespace matrix +} // end of namespace basegfx + +#endif // _BGFX_MATRIX_B3DHOMMATRIX_HXX -- cgit v1.2.3