From 7dd5f00d8d82e26b11a0b894156fcc5bd1f97cf6 Mon Sep 17 00:00:00 2001 From: Jan Holesovsky Date: Sat, 22 Nov 2014 21:42:08 +0100 Subject: windows opengl: Implement WinOpenGLSalGraphicsImpl::Init() too. [Blind fix to fix build; real fix to follow after testing.] Change-Id: Ic4cf2dc74ba4649a2453bc351cdc1d1fad59a0ca --- vcl/opengl/win/gdiimpl.cxx | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx index 55b3c5a165ef..7c2fe1f53068 100644 --- a/vcl/opengl/win/gdiimpl.cxx +++ b/vcl/opengl/win/gdiimpl.cxx @@ -18,6 +18,15 @@ WinOpenGLSalGraphicsImpl::WinOpenGLSalGraphicsImpl(WinSalGraphics& rGraphics): { } +void WinOpenGLSalGraphicsImpl::Init() +{ + // FIXME - is this still needed after the recent changes? + //if (mbVirDev) + // GetOpenGLContext().requestVirtualDevice(); + GetOpenGLContext().requestSingleBufferedRendering(); + GetOpenGLContext().init(mhLocalDC, mhWnd); +} + void WinOpenGLSalGraphicsImpl::copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) { OpenGLSalGraphicsImpl *pImpl = pSrcGraphics ? dynamic_cast< OpenGLSalGraphicsImpl* >(pSrcGraphics->GetImpl()) : static_cast< OpenGLSalGraphicsImpl *>(mrParent.GetImpl()); -- cgit v1.2.3