From 63a2168a6ea783d2c3824cdde8983dbfad147417 Mon Sep 17 00:00:00 2001 From: Caolán McNamara Date: Wed, 10 Dec 2014 14:29:20 +0000 Subject: Resolves: fdo#87189 don't draw negative canvas sizes Change-Id: Ia52bc54084883817ffdd8ade06c3079865d52f70 (cherry picked from commit 6624484a608ed43fdeea1596f254915add671e08) --- drawinglayer/source/processor2d/vclprocessor2d.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index 0f92e6337d73..9e6c5a6fcae5 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -840,7 +840,7 @@ namespace drawinglayer // Prepare target output size Size aDestSize(aDestRectView.GetSize()); - if(aDestSize.getWidth() && aDestSize.getHeight()) + if(aDestSize.getWidth() > 0 && aDestSize.getHeight() > 0) { // Get preferred Metafile output size. When it's very equal to the output size, it's probably // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings -- cgit v1.2.3