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2014-12-02WaE: might be used unintializedCaolán McNamara1-5/+5
2014-12-02request a stencil on windowsMarkus Mohrhard1-1/+1
2014-12-02introduce SAL_FORCEGL and document the variablesMarkus Mohrhard1-1/+11
2014-12-02whitelist some driversMarkus Mohrhard2-4/+26
2014-12-02block all RDP sessions from using OpenGLMarkus Mohrhard1-0/+6
2014-12-02fix few problemsMarkus Mohrhard1-16/+12
2014-12-02connect all pieces for OpenGL windows blacklist, part 3Markus Mohrhard2-5/+130
2014-12-02port blacklist from mozilla code to LibreOffice, part2Markus Mohrhard2-1/+411
2014-12-02block my OpenGL driverMarkus Mohrhard1-0/+5
2014-12-02fix glx resource leakMarkus Mohrhard1-2/+8
2014-12-02make glxtest available in salmainMarkus Mohrhard7-0/+372
2014-12-02WaE: private field 'mnAttribIndex' is not usedTor Lillqvist2-2/+0
2014-12-02vcl: use resetToReInitialize to avoid context problems on Windows.Michael Meeks2-0/+20
2014-12-02vcl: OpenGL texture creation debug.Michael Meeks1-0/+6
2014-12-02vcl: Fix a coordinate issue when getting a bitmap from a VirtualDeviceLouis-Francis Ratté-Boulianne2-1/+5
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne15-818/+535
2014-12-02vcl: improve vcldemo & outdev test.Michael Meeks2-9/+84
2014-12-02Blind Windows build fix attemptStephan Bergmann1-1/+1
2014-12-02vcl: re-init windows graphics impl after virtualdevice size change.Michael Meeks1-0/+9
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks13-104/+48
2014-12-02vcl: create a GeometryProvider interface.Michael Meeks10-25/+64
2014-12-02vcl: remove SalVirtualDevice::GetWidthMichael Meeks12-61/+1
2014-12-02vcl: initial outdev unit test - for VirtualDevices.Michael Meeks3-0/+120
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne24-276/+597
2014-12-02coverity#1255909 Uninitialized scalar fieldCaolán McNamara15-201/+81
2014-12-02Fix Windows build.Kohei Yoshida2-0/+3
2014-12-02WaE: implicit conversion of NULL constant to 'boost::detail::sp_nullptr_t'Tor Lillqvist1-1/+1
2014-12-02use boost::shared_ptr instead of manual ref countingMarkus Mohrhard3-28/+10
2014-12-02no need to declare variables before useMarkus Mohrhard1-3/+2
2014-12-02if we use hungarian notation let use it consistentlyMarkus Mohrhard1-5/+5
2014-12-02request also a stencil sizeMarkus Mohrhard1-0/+1
2014-12-02windows opengl: Transparency of the native widgets.Jan Holesovsky2-2/+2
2014-12-02windows opengl: We should actually use Init() from OpenGLSalGraphicsImpl.Jan Holesovsky2-2/+1
2014-12-02vcldemo: extended text rendering testLászló Németh1-1/+1
2014-12-02implement windows OpenGL blacklist, first stepMarkus Mohrhard4-0/+761
2014-12-02WaE: C4701: potentially uninitialized local variable 'mnStartTime' usedTor Lillqvist1-1/+1
2014-12-02vcl: misc. TODO comment expansion.Michael Meeks1-3/+4
2014-12-02vcl: Make sure the active framebuffer is the right one before drawingLouis-Francis Ratté-Boulianne1-0/+3
2014-12-02vcl: Re-flip native X11 widgets upside down in OpenGL backendLouis-Francis Ratté-Boulianne1-2/+2
2014-12-02vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne2-1/+41
2014-12-02vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne2-28/+33
2014-12-02vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne3-6/+6
2014-12-02vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne15-72/+256
2014-12-02vcl: Use old method for pixmap painting for GTK widgets without OpenGLLouis-Francis Ratté-Boulianne2-57/+101
2014-12-02vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne14-293/+481
2014-12-02vcl: Correctly set the values for the GL scissor test when clippingLouis-Francis Ratté-Boulianne1-1/+2
2014-12-02vcl: Actually returns the number of rectangles for the RegionBandLouis-Francis Ratté-Boulianne2-2/+2
2014-12-02vcl: Apply the OutputDevice transformation to the gradient clipping polygonLouis-Francis Ratté-Boulianne2-12/+8
2014-12-02vcl: Implement copyArea in OpenGL backendLouis-Francis Ratté-Boulianne1-4/+19
2014-12-02vcl: Make sure the texture unit is the right one before bindingLouis-Francis Ratté-Boulianne1-0/+1