summaryrefslogtreecommitdiff
path: root/vcl/source/opengl/OpenGLHelper.cxx
AgeCommit message (Expand)AuthorFilesLines
2015-10-09Don't re-read the same glsl files over and over againTor Lillqvist1-4/+20
2015-09-16tdf#93814: Added support for caching shader program binaries.Marco Cecchetti1-5/+262
2015-09-16GL paint-flushing guard re-work.Michael Meeks1-1/+45
2015-09-03tdf#93870 - GL accel. via VCL canvas for presentations when GL enabled.Michael Meeks1-0/+6
2015-09-02tdf#93867 - clear current GL context before thread switch.Michael Meeks1-1/+1
2015-09-02Don't call GL debugging methods if there is no context.Michael Meeks1-15/+23
2015-09-02Add SAL_DISABLE_GL_WATCHDOG env. var for obvious reasons.Michael Meeks1-1/+2
2015-09-02tdf#93850 - Defer watchdog during shader compiles.Michael Meeks1-16/+55
2015-09-01Extended GL painting debug tracing.Michael Meeks1-0/+1
2015-09-01tdf#93822 - disable horror legacy menu background saving for OpenGL.Michael Meeks1-0/+5
2015-08-31tdf#93798 - avoid apitrace provoked infinite loop dumping errors.Michael Meeks1-3/+13
2015-08-28tdf#93529 - add glDebugMessageInsert wrappers to help with API tracing.Michael Meeks1-0/+38
2015-08-26tdf#93614 - detect hanging OpenGL drivers with a watchdog.Michael Meeks1-15/+115
2015-08-21tdf#93547 - Disable OpenGL if we have a SEGV on windows in that code.Michael Meeks1-0/+48
2015-07-08tdf#88831 fix inverted textures when OpenGL is enabledTomaž Vajngerl1-1/+5
2015-04-24loplugin:simplifyboolStephan Bergmann1-1/+1
2015-03-16missing space in log messageMarkus Mohrhard1-1/+1
2015-03-09coverity#1268023 Logically dead codeCaolán McNamara1-2/+1
2015-02-07Fixup --without-x buildRiccardo Magliocchetti1-1/+1
2015-02-01help coverity out wrt coverity#1267682 String not null terminatedCaolán McNamara1-1/+1
2015-01-30vcl: OpenGL code for adding preambles to glsl fragments now handles #versionChris Sherlock1-2/+31
2015-01-27make it possible to easily have variants of glsl programsLuboš Luňák1-1/+5
2015-01-25coverity#1266483 String not null terminatedCaolán McNamara1-4/+2
2015-01-24vcl: OpenGLHelper::isVCLOpenGLEnabled() returns false when console onlyChris Sherlock1-0/+6
2015-01-07fdo#84938: convert STREAM_ #defines to 'enum class'Noel Grandin1-1/+1
2015-01-05spelling: attachement -> attachmentNoel Grandin1-1/+1
2014-12-18ifix the OpenGL UI config partMarkus Mohrhard1-2/+17
2014-12-17make use of the new ForceOpenGL config variableMarkus Mohrhard1-1/+1
2014-12-01introduce SAL_FORCEGL and document the variablesMarkus Mohrhard1-1/+11
2014-11-30request also a stencil sizeMarkus Mohrhard1-0/+1
2014-11-27implement windows OpenGL blacklist, first stepMarkus Mohrhard1-0/+5
2014-11-20include the unx part for getting OpenGL driver & device informationMarkus Mohrhard1-1/+25
2014-11-18vcl: fix un-initialized log length & clean copy/paste bits.Michael Meeks1-47/+41
2014-11-18opengl: Do not check for OpenGL errors in a loop.Jan Holesovsky1-1/+1
2014-11-16vcl: disable OpenGL usage during build.Michael Meeks1-1/+10
2014-11-15opengl: Add many more CHECK_GL_ERROR()'s before returning from functions.Jan Holesovsky1-0/+9
2014-11-13vcl: Use single-buffer rendering and only flush when necessaryLouis-Francis Ratté-Boulianne1-1/+0
2014-11-12add quick way to enable OpenGL backend through env varMarkus Mohrhard1-1/+3
2014-11-10vcl: cleanup the opengl selection API.Michael Meeks1-2/+15
2014-11-10vcl: Initial work to have native widgets rendered with OpenGLLouis-Francis Ratté-Boulianne1-0/+50
2014-11-10Make it easy to disable OpenGL in the environment.Michael Meeks1-1/+2
2014-11-10improve log message when shader compilation failsMarkus Mohrhard1-1/+1
2014-11-10vcl: Get visual info for window from GLX when neededLouis-Francis Ratté-Boulianne1-0/+25
2014-11-10add possibility to check if system can run OpenGL VCL backendMarkus Mohrhard1-0/+5
2014-09-17fdo#81237: 2D OpenGL charts was upside-downZolnai Tamás1-2/+2
2014-09-02add invalid framebuffer operation to OpenGL error messagesMarkus Mohrhard1-0/+1
2014-09-02check framebuffer statusMarkus Mohrhard1-1/+7
2014-09-02extract some shared codeMarkus Mohrhard1-0/+13
2014-08-29Mirror vertically the texture bitmaps for OpenGLZolnai Tamás1-2/+2
2014-08-29It seems better if the caller allocates the memory for the RGBA buffer.Zolnai Tamás1-7/+5