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2016-01-13tdf#96385 - opengl: dynamically adjust priority of swap buffers.Michael Meeks1-1/+3
2016-01-11tdf#96657 - vcl opengl: implement invert: Track Frame.Michael Meeks1-1/+12
2016-01-11tdf#96550 - vcl opengl - fix BGR/RGB swap for some 8-bit icons.Michael Meeks1-6/+18
2016-01-11tdf#96919 - vcl opengl: implement missing XOR mode.Michael Meeks1-14/+31
2016-01-08The OpenGL Windows driver blacklist file should be in share, not user configTor Lillqvist1-2/+2
2016-01-08Don't use the "marketing" version number for the Intel driverTor Lillqvist1-1/+1
2016-01-07tdf#96894 - get ordering right for TextureAtlas cleanup on shutdown.Michael Meeks4-25/+43
2016-01-07We should compare an Intel version to 15.40.4.64, not 15.40.4.64.4256Tor Lillqvist1-1/+1
2016-01-07Avoid indexing out of array boundsTor Lillqvist1-1/+1
2016-01-07vcl: opengl - Kill the last glErrors on common paths.Michael Meeks4-139/+62
2016-01-05tdf#96690 - don't copy tiny non-rendered-to virtual devices.Michael Meeks1-0/+7
2016-01-04vcl: opengl - ensure we have the right GL context for rendering.Michael Meeks1-34/+14
2016-01-04tdf#96858 - opengl - fix off-by-1 in glScissor clipping.Michael Meeks1-1/+1
2015-12-31tdf#95507 - implement opengl / 50% invert method.Michael Meeks2-34/+49
2015-12-23vcl: opengl - lean on the default window's context much more.Michael Meeks1-17/+27
2015-12-17tdf#96546 - Bitmap getTexture calls can crash too - enter GL zone earlier.Michael Meeks1-0/+16
2015-12-15opengl: remove device id from opengl blacklistTomaž Vajngerl1-121/+0
2015-12-14vcl: use a custom tag for VCL OpenGLContext's to avoid re-use.Michael Meeks3-7/+2
2015-12-12tdf#94851 use BGR color order in WindowsTomaž Vajngerl1-37/+79
2015-12-11tdf#93529 - move to a Mac-like double-buffered OpenGL model.Michael Meeks5-62/+302
2015-11-30Revert+RevertRevert "write a log file about OpenGL driver"Thorsten Behrens1-2/+2
2015-11-25write a log file about OpenGL driverMarkus Mohrhard1-0/+36
2015-11-24cppcheck: noExplicitConstructorCaolán McNamara1-2/+2
2015-11-23VirtualDevices either match another device depth, or are 1 bitCaolán McNamara1-4/+0
2015-11-23establish that Virtual Devices either match Physical Device depth or ...Caolán McNamara1-3/+16
2015-11-23opengl: fix blacklistTomaž Vajngerl1-2/+2
2015-11-20opengl: populate blocklistTomaž Vajngerl1-4/+156
2015-11-20opengl: fix blocklist parsingTomaž Vajngerl3-74/+99
2015-11-20loplugin:sallogareasStephan Bergmann5-54/+54
2015-11-19opengl: use correct hex number for Win 10 (Major 10 -> hex A)Tomaž Vajngerl1-7/+7
2015-11-19opengl: support Win 10 in black/white listingTomaž Vajngerl2-1/+7
2015-11-18com::sun::star->css in vcl/Noel Grandin2-2/+2
2015-11-17Check for OpenGL errors right where an error might be generatedTor Lillqvist5-45/+122
2015-11-10Missing includesAshod Nakashian1-4/+1
2015-11-10loplugin:nullptr (automatic rewrite)Stephan Bergmann8-47/+47
2015-10-12Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann2-7/+7
2015-10-12opengl: convert to RGB buffer, use unique_ptrTomaž Vajngerl1-6/+5
2015-10-12opengl: Extract calculation - bytes per row into its own functionTomaž Vajngerl1-14/+18
2015-10-12opengl: improve VCL_GL_INFO reporting in OpenGLSalBitmapTomaž Vajngerl1-6/+14
2015-10-12opengl: remove code duplication when rendering a texture comboTomaž Vajngerl1-19/+18
2015-10-05opengl: take row stride into account when reading to 1-bit bitmapTomaž Vajngerl1-15/+21
2015-10-01vcl: Fix possible memory leak in OpenGLSalBitmapDaniel Robertson1-0/+1
2015-09-30cppcheck: uninitMemberVarCaolán McNamara1-3/+4
2015-09-30Fix typosAndrea Gelmini1-1/+1
2015-09-28opengl: use VCL_GL_INFO in salbmp so messages appear apitraceTomaž Vajngerl1-12/+12
2015-09-17make CalcMaskShift a verifiable operationCaolán McNamara1-11/+37
2015-09-16tdf#94281 - don't mix legacy and VCL OpenGLContext's.Michael Meeks3-3/+9
2015-09-16opengl: check framebuffer completenessTomaž Vajngerl1-2/+5
2015-09-16opengl: support reading back 1-bit masks from textureTomaž Vajngerl1-12/+46
2015-09-16tdf#93666: use x,y coords when reading texture part + don't bindTomaž Vajngerl1-10/+12